Table of Contents
Legend Monk
1 Ungolim the Listener
3 Daring Cutpurse
3 Fighters Guild Recruit
3 Kvatch Soldier
3 Blacksap Protector
3 Dune Smuggler
3 Eastmarch Crusader
3 House Kinsman
3 Divine Fervor
3 Master of Thieves
3 Moonlight Werebat
2 Thieves’ Den
1 Ahnassi
3 Cliff Racer
3 Piercing Javelin
1 Pillaging Tribune
2 Soulrest Marshal
2 Golden Saint
1 Quin’rawl Burglar
1 Tazkad the Packmaster
Legend Monk
1 [card]Ungolim the Listener[/card]
3 [card]Daring Cutpurse[/card]
3 [card]Fighters Guild Recruit[/card]
3 [card]Kvatch Soldier[/card]
3 [card]Blacksap Protector[/card]
3 [card]Dune Smuggler[/card]
3 [card]Eastmarch Crusader[/card]
3 [card]House Kinsman[/card]
3 [card]Divine Fervor[/card]
3 [card]Master of Thieves[/card]
3 [card]Moonlight Werebat[/card]
2 [card]Thieves’ Den[/card]
1 [card]Ahnassi[/card]
3 [card]Cliff Racer[/card]
3 [card]Piercing Javelin[/card]
1 [card]Pillaging Tribune[/card]
2 [card]Soulrest Marshal[/card]
2 [card]Golden Saint[/card]
1 [card]Quin’rawl Burglar[/card]
1 [card]Tazkad the Packmaster[/card]
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Monk deck
Combo
0 | 4 | 9 | 12 | 11 | 10 | 3 | 1 |
I got from 5 to legend with this deck
Update 10.September- Removed crushing bow x3 removed Mournhold traitor removed giant bats (need more bodies early game, murnhold backfired more times that it won me the game, bats are sub optimal if drawn early they don’t let me get the cards from 1 or 2 runes being procked and there for starving me of cards i need to finish the game) Added- Kavatch Soldier x3 (cant be removed turn 1 or 2 with opponent keeping his creature on board or health lead), 1 more Divine Fervor, 1 more Cliff Racer for reach, 1 Quin’ rawl Bugler at turn 6 this card is instant remove and synergy with this deck is just off charts, if you have board control this requires a remove on turn 6 that’s turn 6 vested for the opponent if you have health lead at turn 6 and marshal-s well you know what to do , also can put you back in to the game with drain the drain.
Update 15.September- removed 1 marshal add 1 pillaging tribune, if you get your pilfer cards but u are behind and u cant stay on the board long enough this card swung the game to my favor sooo many times
I know it looks mid-rangy but your goal is to go ham early game if you get the combos if not you have combos to stabilize so play aggro can survive mid game, if you have control mage match up you must kill them before turn 9.
All comments and suggestion are welcome
hit me up on:
https://www.twitch.tv/electropioneer
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4 Comments
I am using more or less the same deck at the moment, but running one Descendant of Alkosh instead of the Ahnassi (Well don`t have her). You don`t like the Alkosh? Would run three if I have more probably.
I made a video with the deck today, crawling slowly to legend this month: