Deck List

deck-list-435 Deck
3 Rapid Shot
1 Ungolim the Listener
3 Daring Cutpurse
3 Fighters Guild Recruit
2 Finish Off
3 Murkwater Witch
3 Snake tooth Necklace
3 Thieves Guild Recruit
3 Morkul Gatekeeper
3 Withered Hand Cultist
2 Deshaan Avenger
3 Earthbone Spinner
3 Blood Dragon
2 Cliff Racer
3 Snowy Sabre Cat
1 Allena Benoch
3 Child of Hircine
2 Savage Ogre
3 Vigilant Giant
1 Tazkad the Packmaster

Crouching Tiger, Hidden Dragon

3 [card]Rapid Shot[/card]
1 [card]Ungolim the Listener[/card]
3 [card]Daring Cutpurse[/card]
3 [card]Fighters Guild Recruit[/card]
2 [card]Finish Off[/card]
3 [card]Murkwater Witch[/card]
3 [card]Snake tooth Necklace[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]Morkul Gatekeeper[/card]
3 [card]Withered Hand Cultist[/card]
2 [card]Deshaan Avenger[/card]
3 [card]Earthbone Spinner[/card]
3 [card]Blood Dragon[/card]
2 [card]Cliff Racer[/card]
3 [card]Snowy Sabre Cat[/card]
1 [card]Allena Benoch[/card]
3 [card]Child of Hircine[/card]
2 [card]Savage Ogre[/card]
3 [card]Vigilant Giant[/card]
1 [card]Tazkad the Packmaster[/card]
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Archer deck
50 cards
1 Rapid Shot 3

Rapid Shot

1 Ungolim the Listener 1

Ungolim the Listener

2 Daring Cutpurse 3

Daring Cutpurse

2 Fighters Guild Recruit 3

Fighters Guild Recruit

2 Finish Off 2

Finish Off

2 Murkwater Witch 3

Murkwater Witch

2 Snake tooth Necklace 3

Snake tooth Necklace

2 Thieves Guild Recruit 3

Thieves Guild Recruit

3 Morkul Gatekeeper 3

Morkul Gatekeeper

3 Withered Hand Cultist 3

Withered Hand Cultist

4 Deshaan Avenger 2

Deshaan Avenger

4 Earthbone Spinner 3

Earthbone Spinner

5 Blood Dragon 3

Blood Dragon

5 Cliff Racer 2

Cliff Racer

5 Snowy Sabre Cat 3

Snowy Sabre Cat

6 Allena Benoch 1

Allena Benoch

6 Child of Hircine 3

Child of Hircine

7 Savage Ogre 2

Savage Ogre

8 Vigilant Giant 3

Vigilant Giant

9 Tazkad the Packmaster 1

Tazkad the Packmaster


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By: TurquoiseLink
View other Decks by TurquoiseLink
Posted: 1 day ago
Updated: 1 day ago
Up to date (NahkriinNerf patch)
Crafting Cost: 17550crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.


I’ve gotten a few requests now so here’s the archer I made #1 legend with on stream.

The first important note is don’t focus too much on the abilities written on the cards, they’re useful but it’s all about the high hp they have. If your opponent lightning bolt + crushing blow’s your child of hyrcine then you 2-1’d them, they spent more mana, and they probably already took a hit. Now they have no removal in hand, what are they going to do about the next one?

Next keep in mind that you are a defensive deck. You’re looking to kill around turn 9-12, that’s where you’ve gotten the most benefit out of chaining big guys together and early aggressive creatures don’t contribute to that, that’s why we have such a reactive early game and no burn and pillage/jarl. It is still enough pressure that we don’t have the same hist grove weakness control decks do.

Strategy-wise the early turns are pretty simple, the cards just do whats written on them. Turn 5+ if you want to play a defensive card over something big and fat you need a very good reason to do so. Remember if you blow all your defensive cards clearing, your opponent rebuilds next turn then you’re stuck with big guys in hand and die. If you play big guys, take a ton of damage, THEN play your defensive cards you now still have a big guy in play to answer/race their rebuild.

In terms of options for deck-building you should always adapt to the metagame of the day. If you keep losing to a deck at a rate you feel is unacceptable feel free to change things up. Pyromancer is good against slaughterfish decks, shadow shift is good against ramp scouts, charge guys help against control decks.

For budget options yes Alena can come out for the 3rd finish off (or a single leaflurker). Withered hand cultist can break down into shadow shifts and finish off if necessary (or pyromancers if the meta is good for them). Tazkad and the 3rd vigilant giant aren’t mandatory but be careful that you’re weakening your proactive threat count. They can potentially turn into the 3rd cliff racer and 3rd savage ogre. Pahma-raht Renegade is also a card with some potential if you crack some in packs.

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1 Comment

spud 1 day ago
I have been playing this the last few days since i saw you playing it and its getting me no where. You pretty much auto lose to sorcerer. the trades are bad and ward wrecks you. and i feel like its WAY to slow everytime im up against control. So id love to know how you are gaining wins off this. like i watch you and it works but for me i either lose early game and because im playing catch up spot removal destroys me.

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