Table of Contents
Mage legend #19 definitely not team prophecy
3 Execute
3 Firebolt
3 Healing Potion
3 High Rock Summoner
3 Shimmerene Peddler
3 Crushing Blow
3 Cunning Ally
1 Daggerfall Mage
2 Elusive Schemer
1 Fire Storm
3 Hive Defender
3 Lightning Bolt
1 Ayrenn
3 Piercing Javelin
2 Ice Storm
3 Senche-Tiger
2 Dawn’s Wrath
3 Mantikora
1 Divayth Fyr
1 Odahviing
Mage legend #19 definitely not team prophecy
3 [card]Execute[/card]
3 [card]Firebolt[/card]
3 [card]Healing Potion[/card]
3 [card]High Rock Summoner[/card]
3 [card]Shimmerene Peddler[/card]
3 [card]Crushing Blow[/card]
3 [card]Cunning Ally[/card]
1 [card]Daggerfall Mage[/card]
2 [card]Elusive Schemer[/card]
1 [card]Fire Storm[/card]
3 [card]Hive Defender[/card]
3 [card]Lightning Bolt[/card]
1 [card]Ayrenn[/card]
3 [card]Piercing Javelin[/card]
2 [card]Ice Storm[/card]
3 [card]Senche-Tiger[/card]
2 [card]Dawn’s Wrath[/card]
3 [card]Mantikora[/card]
1 [card]Divayth Fyr[/card]
1 [card]Odahviing[/card]
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Mage deck
Control
0 | 12 | 6 | 7 | 9 | 4 | 5 | 7 |

The proof of legend #19.
Some tips and answers:
– Why executes? As you can see from the deck tracker the most of time im FACING archers so the problem with them is that sometimes u dont have enought removal or u just need to waste bolts or crushing blows to deal with goblins or annoyin argonians with guard lethal and prophecy.
– The Telvanii Arcanists are too slow and u dont have 100% chance of drawing usefull card so its better to control the board from early because in late ull win anyway.
-The most of archers overextend against u so u can punish them easy but sometimes u are not enought lucky and they can do the op things that they do. Its hard matchup but its the only one matchup that u have problem on ladder. Sometimes you wont be able to do anything against them but sometimes u can do a crazy comebacks even from double marshal into jarl. The thing u have to notice is that they usually cant burst u from 7hp without a board. So keep above six or tazkad will kill you.
– If u have dawns wrath in hand try to develop one side of the board.
– If u dont know where to place ur guard the correct choice is the right side if the board is empty.
– Its not worth to play ur ashlander on turn 1 when u are going first when u dont have a 2nd drop. Just wait for the enemy play and If ur enemy play a card on hidden side u play there ashlander and setup 2 for 1 if lucky.
If you have any questions I will try to answer in comments.
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