Deck List

deck-list-587 Deck
3 Descendant of Alkosh
3 Scouting Patrol
3 Bruma Profiteer
3 Fifth Legion Trainer
3 Wind Keep Spellsword
3 Bruma Armorer
3 Eastmarch Crusader
3 Haunting Spirit
3 Young Mammoth
3 Black Marsh Warden
3 Divine Fervor
3 Edict of Azura
2 Imperial Reinforcements
1 Lucien Lachance
1 Haafingar Marauder
3 Piercing Javelin
3 Shadowfen Priest
2 Doomcrag Vampire
1 Flesh Atronach
1 General Tullius

Scouting Party

3 [card]Descendant of Alkosh[/card]
3 [card]Scouting Patrol[/card]
3 [card]Bruma Profiteer[/card]
3 [card]Fifth Legion Trainer[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Bruma Armorer[/card]
3 [card]Eastmarch Crusader[/card]
3 [card]Haunting Spirit[/card]
3 [card]Young Mammoth[/card]
3 [card]Black Marsh Warden[/card]
3 [card]Divine Fervor[/card]
3 [card]Edict of Azura[/card]
2 [card]Imperial Reinforcements[/card]
1 [card]Lucien Lachance[/card]
1 [card]Haafingar Marauder[/card]
3 [card]Piercing Javelin[/card]
3 [card]Shadowfen Priest[/card]
2 [card]Doomcrag Vampire[/card]
1 [card]Flesh Atronach[/card]
1 [card]General Tullius[/card]
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endurance willpower
Spellsword deck
50 cards
1 Descendant of Alkosh 3

Descendant of Alkosh

1 Scouting Patrol 3

Scouting Patrol

2 Bruma Profiteer 3

Bruma Profiteer

2 Fifth Legion Trainer 3

Fifth Legion Trainer

2 Wind Keep Spellsword 3

Wind Keep Spellsword

3 Bruma Armorer 3

Bruma Armorer

3 Eastmarch Crusader 3

Eastmarch Crusader

3 Haunting Spirit 3

Haunting Spirit

3 Young Mammoth 3

Young Mammoth

4 Black Marsh Warden 3

Black Marsh Warden

4 Divine Fervor 3

Divine Fervor

4 Edict of Azura 3

Edict of Azura

4 Imperial Reinforcements 2

Imperial Reinforcements

4 Lucien Lachance 1

Lucien Lachance

5 Haafingar Marauder 1

Haafingar Marauder

5 Piercing Javelin 3

Piercing Javelin

5 Shadowfen Priest 3

Shadowfen Priest

6 Doomcrag Vampire 2

Doomcrag Vampire

6 Flesh Atronach 1

Flesh Atronach

6 General Tullius 1

General Tullius


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By: Manubuu
View other Decks by Manubuu
Posted: 2 months ago, edited 2 months ago
Crafting Cost: 19650crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.


Aggro Mid-range. Fight for board early, deck curves out nicely so it’s rare to miss more than turn 1. Secure field lane first, only flood shadowlane if you have the game under control. Once board is under control game usually ends within 3 turns. Try to bait removal early on to reduce opponent’s hand size since draw in this deck is minimal and a strong mid-game tempo turn from your opponent can throw the game out of reach. Haafingar and Lucien are great snowball tools, so use them wisely. Flesh astronach is an excellent win securer if the game starts to drag as most decks that run silence use them on the many other targets earlier on.

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