Swamps of the Dwemer
3 Spider Worker
3 Wind Keep Spellsword
3 Crushing Blow
3 Dwarven Sphere
3 Hist Grove
3 Tree Minder
3 Ageless Automaton
2 Archein Venomtongue
3 Edict of Azura
2 Preserver of the Root
3 Sparking Spider
3 Piercing Javelin
2 Pillaging Tribune
3 Stronghold Eradicator
3 Stronghold Incubator
3 Halls of the Dwemer
1 Immolating Blast
1 Dwarven Centurion
1 Odahviing
Swamps of the Dwemer
3 [card]Spider Worker[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Crushing Blow[/card]
3 [card]Dwarven Sphere[/card]
3 [card]Hist Grove[/card]
3 [card]Tree Minder[/card]
3 [card]Ageless Automaton[/card]
2 [card]Archein Venomtongue[/card]
3 [card]Edict of Azura[/card]
2 [card]Preserver of the Root[/card]
3 [card]Sparking Spider[/card]
3 [card]Piercing Javelin[/card]
2 [card]Pillaging Tribune[/card]
3 [card]Stronghold Eradicator[/card]
3 [card]Stronghold Incubator[/card]
3 [card]Halls of the Dwemer[/card]
1 [card]Immolating Blast[/card]
1 [card]Dwarven Centurion[/card]
1 [card]Odahviing[/card]
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Spellsword deck
Other
0 | 2 | 6 | 12 | 13 | 11 | 4 | 2 |
Everyone loves Dwemers right? Ok, not as much as Mudcrabs but a close second, so he’s a ramp Dwemer that actually doesn’t do half bad.
In this deck you try to stay alive long enough for Halls to make even the weakest dwemer card worth more then a Manticora. This deck ramps so you can get the Halls out quicker, so even if you play a Hist Grove early and it gets destroyed, you don’t even care beacuse that’s less removal for your halls yet more mana to try and stabalize.
VS Agro: Pray.
Real talk though, if you do manage to survive until turn 5, hope you have a Pillagin Tribune and some creatures ready or to builld up so you can heal back up, if you manage to get in a situation where you can heal for like 10, you might be good.
VS Not agro: Just ramp yourself up. You can maybe hide the fact that you’re a Dwemer deck until you hit 5/6 mana and your only play is a very telling Dwemer allarming your opponent of the onslaught to come. If you’re vs Purple, you can even call it lucky if 1 of your Hist Groves was already priested when you use a Hall as your Dwemers are capable of handling most lategame with 2 Halls, even with 1 Hall they’re a hand full so you don’t have to worry about that. Other then that keep Edicts for Supports vs opoonents you suspect might have them, but it’s not the end of the world if you can’t remove Divine Fervors or even Hist Groves. Halls competes perfectly well wist Fervor and same goes for the Leviathans, but Espeically vs the Leviathans, you can use an Immolation Blast to just cut everything in half and beefy Dwemers to handle them.
General notes: Ageless Automaton is actually worth it’s mana unlike the other cheaper Dwemers. It allows for pretty decent trades especially when combined with the Eradicator to give your opponent guard for the 3 extra atk, look out for that combo.
Halls of the Dwemer by itself is actually a 6 mana 3/3 Guard with a permanent buff to almost all your creatures, only get better with mroe but it’s not a dead card on an empty board like Divine Fervor.
If you need to combat lategame more or if you feel like agro is so hopeless you mgiht as well give up and icnrease your chances to beat non-agro, change some cards around for Manticora’s for extra removal and lategame presence. If you’re unlucky vs Ramp Scout somehow or want to try out jsut about anything vs agro, you can also try to fit in a 2nd Immolation Blast and see if that improves stuff for you.
Be sure to hop by www.twitch.tv/mattoblivium and say hi sometime btw!
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