Deck List

deck-list-1053 Deck
2 Nord Firebrand
2 Fiery Imp
3 Rapid Shot
3 Scouting Patrol
3 Sharpshooter Scout
3 Steel Scimitar
3 Fifth Legion Trainer
3 Helgen Squad Leader
3 Northwind Outpost
3 Orc Clan Captain
3 Rift Thane
2 Cast Out
2 Eastmarch Crusader
3 Raiding Party
3 Divine Fervor
2 War Cry
1 Blood Dragon
3 Markarth Bannerman
3 Triumphant Jarl

Welcome to Skyrim, an Aggressive Nord Primer

2 [card]Nord Firebrand[/card]
2 [card]Fiery Imp[/card]
3 [card]Rapid Shot[/card]
3 [card]Scouting Patrol[/card]
3 [card]Sharpshooter Scout[/card]
3 [card]Steel Scimitar[/card]
3 [card]Fifth Legion Trainer[/card]
3 [card]Helgen Squad Leader[/card]
3 [card]Northwind Outpost[/card]
3 [card]Orc Clan Captain[/card]
3 [card]Rift Thane[/card]
2 [card]Cast Out[/card]
2 [card]Eastmarch Crusader[/card]
3 [card]Raiding Party[/card]
3 [card]Divine Fervor[/card]
2 [card]War Cry[/card]
1 [card]Blood Dragon[/card]
3 [card]Markarth Bannerman[/card]
3 [card]Triumphant Jarl[/card]
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Crusader deck
50 cards
0 Nord Firebrand 2

Nord Firebrand

1 Fiery Imp 2

Fiery Imp

1 Rapid Shot 3

Rapid Shot

1 Scouting Patrol 3

Scouting Patrol

1 Sharpshooter Scout 3

Sharpshooter Scout

1 Steel Scimitar 3

Steel Scimitar

2 Fifth Legion Trainer 3

Fifth Legion Trainer

2 Helgen Squad Leader 3

Helgen Squad Leader

2 Northwind Outpost 3

Northwind Outpost

2 Orc Clan Captain 3

Orc Clan Captain

2 Rift Thane 3

Rift Thane

3 Cast Out 2

Cast Out

3 Eastmarch Crusader 2

Eastmarch Crusader

3 Raiding Party 3

Raiding Party

4 Divine Fervor 3

Divine Fervor

4 War Cry 2

War Cry

5 Blood Dragon 1

Blood Dragon

5 Markarth Bannerman 3

Markarth Bannerman

6 Triumphant Jarl 3

Triumphant Jarl


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By: I Fight Dragons
View other Decks by I Fight Dragons
Posted: 2 months ago, edited 2 months ago
Crafting Cost: 9000crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.


Down to basics aggressive deck with lots of immediate damage and buffs. Treat every Nord Firebrand as a spell that does 1 to “A bunch” of damage. Since they cost nothing, save them for combos with your area buffs and effects like the Helgen Squadleader.

For early game, Fiery Imp is surprisingly solid as it helps get the first rune break early and Sharpshooter Scout makes favorable trades late game and keeps the board clear early game. Scouting Patrol and Steel Scimitar are some of the best 1 cost cards in the game and near auto-include in my opinion.

Mid game you want to start laying on the aggression with combos using Fifth Legion Trainer, Orc Clan Captain, and Helgen Squadleader to really apply pressure to the opponent. If able, Try to set up buffs like Divine Fervor and Northwind Outpost while your opponent is trying to deal with your aggression. Markarth Bannerman and Raiding Party get amazing value and damage potential around this point in the game.

Games should rarely go late, but keep in mind that it can be very difficult to deal with large walls of Guard creatures outside of Cast Out. Try balance board control with tempo to close the game out before you can’t deal with their bigger stuff. War Cry can give some much needed reach to end the game.

For card draw you have Eastmarch Crusader and Triumphant Jarl, both of whose conditions should be easily met for an aggressive deck like this.

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DasBrando 2 months ago
This deck is super fun to play.

1 Reply
Indeed! Nothing quite like a handful of pumped up Nords plummeting into the fields of battle from your hand :D

DrCoji 2 months ago
This deck made my day :)

1 Reply
Glad to hear it :)

Fwaze 2 months ago
Nice write up! Look forward to trying this out.

DasBrando 2 months ago
I Fight Dragons wrote:
Indeed! Nothing quite like a handful of pumped up Nords plummeting into the fields of battle from your hand :D

I agree. I built this to start ranked play and over the course of the past two days I managed to climb the ladder from the start up to rank 2, 2 stars. I’d say this deck really exemplifies the aggro archetype.

Utlanning 2 months ago
I dusted everything I didn’t think I’d ever use, which included Tyr, I kinda want him back now, ha. I made most of this deck on point, but I use a Divine Fervor with an Imperial Reinforcements, and I’ve tried the Helgen Squad Leader, I can’t get him to pop every time so I stuck 3 Kvatch Soldier there instead. This list is great though, especially the card draw, I’ve been messing with crusader decks and the one thing they do is just leave you played out on turn 5 with no hand. I’m lacking the Rift Thane and Blood Dragon, which would be the main improvements on the list I’m currently using, tonsa fun.

2 Replies
You can get by without Tyr (BUT THE THEME!) and Blood Dragon; and Rift Thane can be substituted for similar cards at 2 cost. If you check the most recent listing, Tyr actually been cut for more aggressive cards. Kvatch Soldier is a good substitute for the Helgen Squadleader, though Squadleader is really a turn 4 or 5 card since you want him to combo with other cards to get huge. I almost always stick him in the shadow lane so he’s a real pain to remove as well. Glad you’re enjoying the deck :)

Utlanning 2 months ago
After playing with it for a while I figured out how to get the most out of the Helgen Squad Leader actually, really good utility but he’s got a huge target on his back for removal, I tried some different lists and have had success with the Mage Slayer in his spot. Mage Slayer gets buffed madly, quickly, by cards like Divine Fervor and Northwind Outpost, plus he’s immune to actions, I’m conflicted though because the Squad Leader is almost guaranteed to get through at least once with good damage. I typically use Divine Fervor x2, War Cry x2 and Imperial Reinforcements, so as to fill out a lane with 3/1s with help from the Fifth Legion Trainer. I’m thinking of dropping the Steel Scimitar and testing the Bone Bow though, I find that the damage the Scimitar offers is typically overkill when all I need is lethal face, and I’d really like to silence some of the more annoying creatures. Really a great start to one of the first aggro archetypes, +1×10

What is a good replacement for Blood Dragon? I have every other card but I’m lacking that and the cards I can find to fit that slot (that I own) don’t seem good enough.

1 Reply
Hey, since Blood Dragon acts as a closer in the games you draw it you can instead just dial up the aggression with a third War Cry or third Eastmarch Crusader to get some extra draw consistency is never a bad choice. Enjoy the deck.

Thank you so much!!! This deck is fun and effective as well. I love it. Can I have an advice about Tyr card for this deck? Should I keep it in the deck? (so I would have 51 cards in this deck) or I should just dust this card? P.S. sorry for my bad english :)

Is there any way to simulate this deck with beginner cards? Just started not even a week ago.

1 Reply
Not so much. The deck has a few power cards that I feel are pretty necessary. Luckily, a good number of the cards are obtained from the starter decks and are easily craft able. As mentioned in an earlier comment, you can replace Blood Dragon with a few other choices, and Helgen Squadleader can be replaced with a number of solid 2-cost cards.

The cards you really want to prioritize are the Divine Fervor and Markarth Bannerman. Get 3 of each as quickly as you can as they are the core of the aggressive mid-game of the deck.

Best of luck and enjoy the game!

Furo 2 months ago
Just tried the deck today myself on legend and it’s really fun to play. One of the weakpoints is defintely when you are falling behind early (e.g. if your opponent goes aggro with Fifth Legion) and you can`t take full advantage of your cards. The deck has no real comeback mechanics and struggles when you are falling behind.

If you are interested in some gameplay I made a video of two games I played today:

1 Reply
Thanks for showcasing the deck with video! It’s seriously awesome.

A common weakness for aggressive decks is the tendency to peter out if your opponent can keep up with or even flip the board state. This is especially true for Crusader with it’s “rich get richer” themes and reliance on being ahead for card draw.

I often find a way to combat this is to leave one lane open for your opponent to attack you to power some extra card draw once they put a decent creature in there. Typically you can outrace most decks and they really, really want to put a stopper on Markarth Bannermen so they often don’t commit fully to the empty lane. If they do, you can usually shore it up with Firebrands.

Not a perfect solution, by any means, but a key component to any deck is knowing and playing around your weaknesses.

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1 Reply
That sort of token deck works much better with Endurance than Strength in my opinion do to the lack of two-for-one minions in Strength when compared to Endurance. Keep in mind that Willpower Minions don’t benefit from Outposts

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