Rank #1 Legend Archer
3 Daring Cutpurse
3 Fighters Guild Recruit
3 Murkwater Witch
3 Thieves Guild Recruit
3 Blacksap Protector
3 House Kinsman
3 Skaven Pyromancer
3 Varanis Courier
2 Withered Hand Cultist
1 Deshaan Avenger
3 Earthbone Spinner
3 Moonlight Werebat
1 Territorial Viper
1 Blood Dragon
1 Cliff Racer
3 Leaflurker
3 Soulrest Marshal
1 Quin’rawl Burglar
3 Triumphant Jarl
1 Tazkad the Packmaster
Rank #1 Legend Archer
3 [card]Daring Cutpurse[/card]
3 [card]Fighters Guild Recruit[/card]
3 [card]Murkwater Witch[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]Blacksap Protector[/card]
3 [card]House Kinsman[/card]
3 [card]Skaven Pyromancer[/card]
3 [card]Varanis Courier[/card]
2 [card]Withered Hand Cultist[/card]
1 [card]Deshaan Avenger[/card]
3 [card]Earthbone Spinner[/card]
3 [card]Moonlight Werebat[/card]
1 [card]Territorial Viper[/card]
1 [card]Blood Dragon[/card]
1 [card]Cliff Racer[/card]
3 [card]Leaflurker[/card]
3 [card]Soulrest Marshal[/card]
1 [card]Quin’rawl Burglar[/card]
3 [card]Triumphant Jarl[/card]
1 [card]Tazkad the Packmaster[/card]
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Archer deck
Mid-Range
0 | 3 | 12 | 14 | 8 | 8 | 4 | 1 |
You should be able to control the board in the mid game fairly easily. You can push face and win the game quick, or run your opponent out of cards – whichever is needed to win.
As usual, you can see this deck and others at https://www.twitch.tv/erlexx
Shoutout to @tvp9 for theory crafting advice.
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13 Comments
Cheers
Also, if you weren’t F2P and had more copies, would you run more Blood Dragon?
I would probably drop a marshal for a blood dragon if I had another yea.
Side note, if you aren’t playing control mages, and are playing a lot of tokens, cultist can be subbed for support removal (but the card more or less sucks if they dont have supports so its a risk).
Thank you for posting this deck, my tweaked version outmatch anything out there. went i’ll get the dust i’ll probably craft one more Withered Hand cultist since it such an amazing card Vs cancerous actions decks. I cannot help to laugh while they cast a Crushing blow at 5 mana cost wasting there turn and giving me a free turn of tempo. i’ll probably post my version later on and give credit to you~
I will probably go through and update all of my decks next week to adjust to a more current Meta game.
Edit: I should mention, that if you get cultists out early and they don’t have the minions to remove them, you pretty much win.