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Hlaalu Schemes
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| Class | |
| Default Banner Art | Duke Vedam Dren |
| Release | Houses of Morrowind |
| Price | 1000 |
| Theme | Plot |
| Statistics | |
| Deck Code | SPAUhTffcCiPirkNmCnIimjsdQeYdyfhoxdjqGoQojftALbvcKlQdGpllYkHgsgupThlALlPjNiqkJseeVhfnMqyqWlC |
| Attributes | |
| Rarity | |
Statistics |
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|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 1 | Bushwhack | Action | 0 | – | – | A friendly creature ignores Guards and can attack creatures in any lane this turn. | ||
| 1 | Curse | Action | 0 | – | – | Give a creature -1/-1. | ||
| 1 | Dres Spy | Creature (Dark Elf) | 0 | 1 | 1 | Summon: Look at the top card of your deck. You may discard it. | ||
| 1 | Improvised Weapon | Item | 0 | – | – | Breakthrough +1/+1 |
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| 2 | Orvas’ Bargain | Action | 0 | – | – | Give an enemy creature -1/-0 and a friendly creature +1/+0 this turn. | ||
| 1 | Septim Guardsman | Creature (Imperial) | 0 | 1 | 2 | Guard | ||
| 3 | Glass Greaves | Item | 1 | – | – | +1/+1 Plot: Reduce the cost of a random card in your hand by 1. |
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| 2 | Moon Sugar Smuggler | Creature (Khajiit) | 1 | 1 | 1 | Last Gasp: Gain 2 magicka this turn. | ||
| 3 | Shadow Shift | Action | 1 | – | – | Move a friendly creature. Draw a card. |
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| 2 | Balmora Puppeteer | Creature (Dark Elf) | 2 | 2 | 2 | Plot: +1/+1 for each other card you’ve played this turn. | ||
| 2 | Crassius’ Favor | Action | 2 | – | – | Summon two 1/1 Imperial Grunts to a lane. Plot: Gain 1 health for each friendly creature in that lane. |
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| 1 | Dwemer Puzzle Box | Support | 2 | – | – | Uses: 3
Activate: Discard the top card of your deck. |
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| 2 | Fighters Guild Recruit |
Creature (Argonian) | 2 | 1 | 2 | Prophecy, Guard, Lethal | ||
| 2 | Finish Off | Action | 2 | – | – | Destroy a Wounded enemy creature. | ||
| 2 | Goblin Skulk | Creature (Goblin) | 3 | 2 | 3 | Pilfer: Draw a random 0-cost card from your deck. | ||
| 3 | Ornery Kagouti | Creature (Beast) | 2 | 3 | 2 | Breakthrough | ||
| 2 | Stand Watch |
Action | 2 | – | – | Prophecy Give a creature Guard. Draw a card. |
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| 2 | Suran Pawnbroker | Creature (Dark Elf) | 2 | 2 | 3 | Plot: Put a random 0-cost card into your hand. | ||
| 3 | Thieves Guild Recruit | Creature (Argonian) | 2 | 1 | 2 | Summon: Draw a card. If it costs 7 or more, reduce its cost by 1. | ||
| 1 | Cornerclub Gambler | Creature (Wood Elf) | 3 | 4 | 3 | Summon: You must discard a card. At the start of your turn, draw two cards and Cornerclub Gambler loses this ability. |
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| 1 | Dune Smuggler | Creature (Khajiit) | 3 | 3 | 1 | Summon: Move another friendly creature in this lane. When a friendly creature moves, give it +1/+1. |
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| 1 | Haunted Manor | Support | 4 | – | – | Ongoing
Give the second creature you summon each turn +2/+2. |
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| 3 | Hlaalu Oathman | Creature (Dark Elf) | 3 | 1 | 1 | Summon: If you have a… |
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| 1 | Hlaalu Sharpshooter | Creature (Nord) | 3 | 2 | 3 | Plot: Silence a creature, then deal 1 damage to it. | ||
| 3 | Lower Canton Smith | Creature (Dark Elf) | 3 | 2 | 2 | Plot: Equip a friendly creature with a +2/+2 Steel Scimitar. | ||
| 1 | Morkul Gatekeeper |
Creature (Orc) | 3 | 2 | 2 | Prophecy, Guard Summon: Give a creature +2/+0. |
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| 1 | Raiding Party | Action | 3 | – | – | Put two 1/1 Nord Firebrands with Charge into your hand. | ||
| 1 | Silent Pilgrim | Creature (Dark Elf) | 3 | 1 | 1 | Summon: Draw a random multi-attribute card from your deck. | ||
| 1 | Skooma Racketeer | Creature (Khajiit) | 3 | 2 | 2 | Summon: Give a creature Lethal. | ||
| 3 | Twin Lamps Consul | Creature (Argonian) | 3 | 2 | 4 | Plot: Lethal and Guard. | ||
| 1 | Cliff Strider | Creature (Reptile) | 4 | 3 | 4 | Charge Can’t attack your opponent. At the end of your turn, if there are no enemy creatures in this lane, move Cliff Strider. |
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| 1 | Hive Defender | Creature (Kwama) | 4 | 3 | 6 | Guard | ||
| 3 | Moonmoth Castellan | Creature (Imperial) | 4 | 4 | 3 | Guard Plot: Put a random Guard into your hand. |
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| 1 | Torval Crook | Creature (Khajiit) | 4 | 1 | 4 | Charge Pilfer: Gain 2 magicka this turn. |
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| 3 | Writ of Execution | Action | 4 | – | – | Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand. | ||
| 2 | Camonna Tong Heavy | Creature (Orc) | 5 | 4 | 3 | Plot: Unsummon a creature in this lane with less power than Camonna Tong Heavy. | ||
| 3 | Dren Bodyguard | Creature (Dark Elf) | 5 | 5 | 5 | Guard | ||
| 1 | Duke Vedam Dren | Creature (Dark Elf) | 5 | 4 | 5 | The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka. | ||
| 1 | Kwama Queen | Creature (Kwama) | 5 | 4 | 4 | Plot: Summon a 1/1 Kwama Forager in each lane. Other friendly Kwama have +1/+0. |
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| 2 | Piercing Javelin |
Action | 5 | – | – | Prophecy Destroy a creature. |
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| 1 | Soulrest Marshal | Creature (Argonian) | 6 | 4 | 4 | Summon: If you have more health than your opponent, the next card you play this turn costs 6 less. | ||
| 3 | Nix-Ox | Creature (Beast) | 7 | 5 | 5 | Summon: Gain 5 magicka this turn. |







