Deck List

deck-list-1148 Deck
2 Execute
3 Rapid Shot
3 Kvatch Soldier
2 Rift Thane
2 Crushing Blow
3 Morkul Gatekeeper
2 Skaven Pyromancer
2 Cloudrest Illusionist
3 Earthbone Spinner
3 Hive Defender
1 Reive, Blademaster
1 Tyr
3 Blood Dragon
3 Piercing Javelin
3 Pillaging Tribune
2 Senche-Tiger
3 Belligerent Giant
2 Dawn’s Wrath
2 Vigilant Giant
3 Mantikora
1 Miraak, Dragonborn
1 Odahviing

Giant Control

2 [card]Execute[/card]
3 [card]Rapid Shot[/card]
3 [card]Kvatch Soldier[/card]
2 [card]Rift Thane[/card]
2 [card]Crushing Blow[/card]
3 [card]Morkul Gatekeeper[/card]
2 [card]Skaven Pyromancer[/card]
2 [card]Cloudrest Illusionist[/card]
3 [card]Earthbone Spinner[/card]
3 [card]Hive Defender[/card]
1 [card]Reive, Blademaster[/card]
1 [card]Tyr[/card]
3 [card]Blood Dragon[/card]
3 [card]Piercing Javelin[/card]
3 [card]Pillaging Tribune[/card]
2 [card]Senche-Tiger[/card]
3 [card]Belligerent Giant[/card]
2 [card]Dawn’s Wrath[/card]
2 [card]Vigilant Giant[/card]
3 [card]Mantikora[/card]
1 [card]Miraak, Dragonborn[/card]
1 [card]Odahviing[/card]
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Crusader deck
50 cards
1 Execute 2


1 Rapid Shot 3

Rapid Shot

2 Kvatch Soldier 3

Kvatch Soldier

2 Rift Thane 2

Rift Thane

3 Crushing Blow 2

Crushing Blow

3 Morkul Gatekeeper 3

Morkul Gatekeeper

3 Skaven Pyromancer 2

Skaven Pyromancer

4 Cloudrest Illusionist 2

Cloudrest Illusionist

4 Earthbone Spinner 3

Earthbone Spinner

4 Hive Defender 3

Hive Defender

4 Reive, Blademaster 1

Reive, Blademaster

4 Tyr 1


5 Blood Dragon 3

Blood Dragon

5 Piercing Javelin 3

Piercing Javelin

5 Pillaging Tribune 3

Pillaging Tribune

6 Senche-Tiger 2


7 Belligerent Giant 3

Belligerent Giant

8 Dawn’s Wrath 2

Dawn's Wrath

8 Vigilant Giant 2

Vigilant Giant

10 Mantikora 3


11 Miraak, Dragonborn 1

Miraak, Dragonborn

12 Odahviing 1



Last Gasp0
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By: Ibis
View other Decks by Ibis
Posted: 2 weeks ago
Updated: 2 weeks ago
Up to date (Patch-1-61 patch)
Crafting Cost: 20900crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.


“Once upon a time, in a faraway kingdom, lived kind and… modest king Ibis. He admired a Control archetype in a beatutiful card game- Legends, but the more he liked to strike on face, face and face..

Some day he shouted ‘The game is up’- That was desperate… boredom? He wanted to change his life so he setted off to the far Wrothgarian Mountains..

‘Dragons, Orcs, oh no… it’s a GIANT’ he said when he getted through.
‘I have a great plan HEHEHE, let’s make a Control Deck’. After these words, he used his powerful magic to enchant monsters into a cards, and here is a…”


Welcome in my Giant Control deck page! I’m really happy to see you traveler. I named this deck “Giant Control” not only because there’re a few of Giants, but because we have there a lot of BIG, BIG creatures such as Blood Dragon, Mantikora, Odahviing and others! So let me explain the rules of gameplay.

Early Game:
On beginning (I mean 1st to 3rd turn) we have there a small Removals- Execute and Rapid Shot, in addiction he’s also one of our Draw Engines. We have a good guards- Kvatch Soldier and Rift Thane, and this second can be a good early Pressure creature. For turn number three we have- AOE+Creature as Skaven Pyromancer, Removal as Crushing Blow, and finally- Morkul Gatekeeper, a buff/taunt and of course- Prophecy.

On Mid-Game (I mean 4th to 6th turn) we have.. hmm I think our fourth turn’s quite standard- there’s a one of the best Guards in the game- Hive Defender, Cloudrest Illusionist– a powerful Prophecy and potentially combo with Execute, Earthbone Spinner– really good silence. Except that, we have a two.. One minute, what? Tell me who’s the idiot who putted this two mans in one deck!. Of course it’s Tyr, simple and confident Hero with good stats and Reive, Blademaster, Who can’t be easily killed by the Execute no more Hehe!.
Fifth turn’s simillar in simplicity to the turn fourth- we have here Heal, Removal and powerful tempo creatures- Blood Dragon.
Turn sixth is our Achilles heel– but I’ll change it on 1st Feb., I promise.

Late Game
It’s +7th turn.
Okay, I don’t want to explain that, but well let’s do it:

We have there powerful-est creatures and cards in the game. Belligerent Giant can destroy an enemy support (for example Hist Grove, Divine Fervor etc.), or unsummon opponent creature, what’s a nice tempo play (but he can be easily killed by Lighting Bolt, oh dear Bethesda, please give him a one point health more :-( ). There’s also Vigilant Giant our draw and huge guard. Dawn’s Wrath is our heavy board clear. Miraak, Dragonborn, Mantikora and Odahviing– I think I don’t must explain.

Generally about gameplay
As you can see my Giant deck’s typically control build, what mean he’s strong in late game. Versus Aggro you should try to ‘control’ the board in early- for that you have value creatures like Rift Thane or Hive Defender, and small removals. Then you should easily kill your oponnent in late-mid and late game, but I recommend you to wait on 1st February, because in this day I’ll change big, big Cat for Stampede Sentinel (Prophecy Battlemage and Action Assasin are sometimes really annoying :/). Versus Mid-Rage you should to balance with cards on your hand, for example against Item Sorcerer should be good Earthbone Spinner and Execute etc. And last, Control match-ups. I’ll start from Ramp decks, because I think we usually have a good matches against them, because we have Belligerent Giant to destroying Hist Groves, good silence as Earthbone Spinner and ‘tons of removals’, but what with hmm Control Mage? I think you should make a little Pressure in early game, you have few of options to do it- Rift Thane and Morkul Gatekeeper are welcome.
It’s hard to explain about all match-ups and mulligans, so I recommend to be patient and careful in gameplay!

My favorite part.. *sarcasm lol*

Okay, so “What I can play If i don’t have a tego, tamtego, tego też, i tego i tego i tamtego no i jeszcze tych paru kart”.
My anserw’s- don’t play this deck. <---- I was joking

We have a few options to play in this deck, but I recommend these cards:

-Another Rifth Thane, Cloudrest Illusionist, Crushing Blow, Skaven Pyromancer If you don’t have something.
Dawnbreaker If you often play against Ramp Scout, Control Spellsword etc.
Immolation Blast, but only one for one Dawn’s Wrath.

And maybe Child of Hircine, Triumphant Jarl, Mundus Stone, Dawnstar Healer, Burn and Pillage etc. etc. idk mates :/.
After 1st February I’ll change Big Cat for Stampede Sentinel, I’m really mad about him!

I’m still testing this deck. I wanted to make a playable Crusader deck, and I think here he’s. If you have an idea to change something or add something into this deck, tell it in the comment.

Good Luck in gameplay!

*and sorry for my English*

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Shunara 2 weeks ago
Just by looking at your curve, I can tell you’ll have a hard time against any aggro deck. You should remove a couple of these higher drops for more lower drops, consider Bruma Profiteer, Priest of the Moons and Dawnstar Healer, you could even consider Eastmarch Crusader, it’s ability to draw cards after breaking only one rune is very valuable.

I made my own Crusader Control Deck, and I can tell you for sure that it is safe to run, 3 Rift Thanes, 3 Crushing Blows and 3 Executes, there’s no reason to run any less, I also run 3 Battlerage Orcs as a mean to remove creatures, but that’s up to you.

Imo, even if Reive is a cool card to play with, it’s not the kind of card you want in a Control Deck; Breaking your opponent runes and giving them resources IS NOT what a control deck wants to do.

Other than that I like the idea of the deck and I’ll be looking forward to see the final list, I might test it in the future.

2 Replies
Ibis 2 weeks ago
I added another Crushing Blow nad Rift Thane and yes, It’s works better than my version, I still use only two Executes because I think it’s too situational. I love Reive, especially after this ‘buff’, but I’m playing him only when situation on board’s good for me, or when I need a ‘win condition’. Thank you for your comment! :) And yes, curve’s sometimes crazy, but there’s no (in my opinion/for me) good control cards on early to play on this class :/ And yes, curve’s sometimes crazy, but there’s no (in my opinion/for me) good control cards on early to play on this class :/

Shunara 2 weeks ago
I agree with the Execute being situational, however, I consider Execute really depends on the meta, in a meta full of Battlemages and Sorcerers, you’ll often need that Execute for a Daggerfall Mage, Breton Conjurer or a Gardener of Swords. Oh and don’t forget you’re running Cloudrest Illusionist which is an awesome combo with Execute!

About the control options for this class I also agree, that’s why my control crusader deck is mostly Yellow cards, I run as much life gain/guards creatures as I can.

Gordon Specte… 2 weeks ago
I should go with 2x Chield of Hircine. Its a good combo with Pillaging tribune since you get the double attack.

You also need something to heal with from the start instead of some high cost card. 2x Dawnstar Healer will do fine. Also good kombo with Pillaging tribune since you get 3 health for every rune destroyed + the healing from tribune.

I should also use 1x dawnbreaker item to kill blood vampire/drain vamp or just a lethal one. It’s a good item for extra preassure. Can be use on child for the double attack or reive to keep it alive. Or just extra stability on a guard

One Intimidate to remove all guards. It can be good in the endgame if you have out high damage cards and your opponnents spamms out guards.

One Immolating blast can be good aswell to clean ramp scout when getting out all leviathans.

1 Reply
Ibis 2 weeks ago
At the moment I have only one copy of Child of Hircine, but this combo looks great and amazing, 12 points heal’s always good. I’ll test Child when Stampede Sentinel’ll apear in the game :) I’m playing Dawnbreaker and Immolation Blast only when I meet many Ramp Scounts and Spellswords, because these cards’re the best counter against them. I think Intimidate’s intresting card, but I didn’t need that card yet.

Gordon Specte… 2 weeks ago
Ibis wrote:
At the moment I have only one copy of Child of Hircine, but this combo looks great and amazing, 12 points heal’s always good. I’ll test Child when Stampede Sentinel’ll apear in the game :) I’m playing Dawnbreaker and Immolation Blast only when I meet many Ramp Scounts and Spellswords, because these cards’re the best counter against them. I think Intimidate’s intresting card, but I didn’t need that card yet.

Yeha if you have luck with child + trib you can kill 2 creatures with it getting 18 points heal.

BlarpUM 1 week ago
I like this deck but ward sorcerers are still a pain in my ass.

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