Card Effect
First AppearanceJaws of Oblivion
Card AppearanceCreatures, Actions
DescriptionUpgrade your highest level Oblivion Gate. If you don’t have one, summon one in the right lane.
Statistics This count includes unobtainable and untrained cards and cards that change during play.

Invade is a card effect that can be found on Creatures and Actions in The Elder Scrolls Legends that first appeared in the Jaws of Oblivion. When cards with Invade abilities are played or activated, an Oblivion Gate is opened in the right lane. If a gate is already opened, the highest level gate is upgraded and receives two additional health.

Cards with Invade[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Blast from OblivionBlast from OblivionActionIntelligence Intelligence31Common CommonProphecy
Invade, then deal damage equal to your Oblivion Gate’s level to a creature.
Daedric IncursionDaedric IncursionActionStrength Strength31Common CommonDraw a random Daedra from your deck.
Dremora AdeptDremora AdeptCreature (Daedra)Intelligence Intelligence3434Legendary LegendaryWhen Dremora Adept gains a Keyword, Invade.
Forces of DestructionForces of DestructionActionIntelligence Intelligence104Legendary LegendaryInvade, then summon random Daedra with total cost 10.
Great Sigil StoneGreat Sigil StoneSupportNeutral Neutral44Legendary LegendaryUses: 3

Activate: Invade.
Last Gasp: Draw a random Daedra from your deck and give it +2/+2.

Invasion MarauderInvasion MarauderCreature (Daedra)Willpower Willpower3331Common CommonSummon: Invade.
Invasion PartyInvasion PartyActionWillpower Willpower44Legendary LegendaryChoose three times: Invade or summon a 1/1 Scamp.
Invasion ScoutInvasion ScoutCreature (Daedra)Strength Strength1111Common CommonSummon: Invade.
Invasion VanguardInvasion VanguardCreature (Daedra)Intelligence Intelligence2141Common CommonSummon: Invade.
Mankar CamoranMankar CamoranCreature (High Elf, Wood Elf)StrengthIntelligenceIntelligence Battlemage4444Legendary LegendaryAfter you play an action, Invade.
Friendly Oblivion Gates have +4/+0.
Oblivion InvasionOblivion InvasionActionNeutral Neutral01Common CommonInvade.
Occult RitemasterOccult RitemasterCreature (Orc)Intelligence Intelligence4432Rare RareSummon: Put a Steel Dagger into your hand.
When Occult Ritemaster equips an item, Invade.
Sigil KeeperSigil KeeperCreature (Daedra)Intelligence Intelligence4341Common CommonSummon: Invade, then give Ward to all friendly Oblivion Gates.
The Crisis BeginsThe Crisis BeginsActionWillpower Willpower61Common CommonDestroy a creature.
Unexpected ArrivalUnexpected ArrivalActionWillpower Willpower33Epic EpicInvade, then summon a random Daedra with cost equal to your Oblivion Gate’s level.
Valkynaz MageValkynaz MageCreature (Daedra)Intelligence Intelligence1113Epic EpicWard
When Valkynaz Mage’s Ward is broken, Invade.
Widow DaedraWidow DaedraCreature (Daedra)Strength Strength4531Common CommonWhen an enemy rune is destroyed, Invade.

Cards associated with Invade[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Agent of Mehrunes DagonAgent of Mehrunes DagonCreature (Imperial)Strength Strength2321Common CommonAt the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1.
Keeper of the GatesKeeper of the GatesCreature (Nord)Strength Strength6663Epic EpicWhen you Invade, Invade again.
Mythic Dawn AcolyteMythic Dawn AcolyteCreature (Breton)Intelligence Intelligence5541Common CommonAt the end of each turn, if you Invaded, deal 2 damage.
Mythic Dawn ZealotMythic Dawn ZealotCreature (Khajiit)Willpower Willpower2221Common CommonAt the end of each turn, if you Invaded, put a 1/1 Scamp into your hand.

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