Item cards are used to improve the capabilities of creatures. Items are a common method of buffing a creature’s Power and a Health value. Additionally, many also have effects upon use or when certain conditions are met. Item cards are used up once the creature which was granted them is removed from play.


NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Ancestor's BattleaxeAncestor’s BattleaxeItemStrength Strength73Epic Epic+4/+4

Summon: Give the top creature of your deck +4/+4.

Assassin's BowAssassin’s BowItemStrength Strength32Rare Rare+3/+0
Summon: Give the wielder Cover at the end of turn.
Bone ArmorBone ArmorItemEndurance Endurance22Rare RareSummon: The wielder Consumes a creature and gains its health.
Bone BowBone BowItemStrength Strength22Rare Rare+1/+0
Summon: Silence another creature.
CloakCloakItemStrength Strength11Common Common+0/+2
Covenant MailCovenant MailItemEndurance Endurance31Common CommonProphecy, Mobilize, Guard
Covenant MasterpieceCovenant MasterpieceItemStrengthIntelligenceIntelligenceEndurance Daggerfall Covenant73Epic EpicMobilize, Breakthrough, Regenerate, Guard, Ward
Covenant PlateCovenant PlateItemStrength Strength31Common CommonProphecy, Mobilize, Guard
Cruel AxeCruel AxeItemEndurance Endurance22Rare RareMobilize
Summon: +1/+1 for each enemy creature in this lane.
Daedric CrescentDaedric CrescentItemEndurance Endurance31Common Common+2/+2
Slay: +1/+1
Daedric DaggerDaedric DaggerItemEndurance Endurance21Common CommonLethal
DaggerDaggerItemStrength Strength11Common Common+2/+0
Dagoth DaggerDagoth DaggerItemStrength Strength11Common CommonBreakthrough
DawnbreakerDawnbreakerItemWillpower Willpower44Legendary Legendary+4/+4
Slay: Banish the slain creature if it’s Undead.
DawnfangDawnfangItemNeutral Neutral44Legendary Legendary+0/+3
At the end of your turn, if Dawnfang is in your hand, change it into Duskfang.
Slay: You gain 5 health.
Dragon Priest MaskDragon Priest MaskItemIntelligence Intelligence63Epic Epic+2/+2
Summon: Trigger the wielder’s summon ability.
Dragonplate ArmorDragonplate ArmorItemEndurance Endurance41Common Common+2/+2
Summon: +2/+2 if you have a Dragon in your discard pile.
Dreugh Shell ArmorDreugh Shell ArmorItemNeutral Neutral42Rare Rare+3/+3
Dwarven ArmamentsDwarven ArmamentsItemNeutral Neutral63Epic Epic+5/+5
Ebonthread CloakEbonthread CloakItemStrength Strength22Rare RareMobilize
Summon: Your opponent can’t target the wielder with actions until your next turn.
Embassy DisguiseEmbassy DisguiseItemAgility Agility22Rare Rare+0/+1
Summon: Draw a card.
The wielder has Cover until it attacks.
Enchanted PlateEnchanted PlateItemEndurance Endurance21Common Common+0/+3
Summon: Draw a card.
Enchanted RingEnchanted RingItemStrengthIntelligenceIntelligenceEndurance Daggerfall Covenant13Epic EpicMobilize
Summon: Equip the wielder with all copies of Enchanted Ring from your discard pile. Then if the wielder has three or more items, draw a card.
Fork of HorripilationFork of HorripilationItemNeutral Neutral34Legendary Legendary-2/+0
Slay: Sacrifice Fork of Horripilation and draw three cards.
Gardener's HarvestGardener’s HarvestItemIntelligence Intelligence12Rare Rare+1/+1
At the end of your turn, if Gardener’s Harvest is in your hand, it changes into a random item and keeps this ability.
Gavel of the OrdinatorGavel of the OrdinatorItemWillpower Willpower21Common Common+2/+0
Summon: The wielder is immune to damage this turn.
Glass GreavesGlass GreavesItemAgility Agility11Common Common+1/+1
Plot: Reduce the cost of a random card in your hand by 1.
Glass Helm of RemedyGlass Helm of RemedyItemNeutral Neutral41Common Common+0/+4
Summon: You gain 4 health.
Grappling HookGrappling HookItemStrength Strength41Common Common+3/+2
Summon: Move an enemy creature into this lane. It loses Cover.
Hackwing FeatherHackwing FeatherItemEndurance Endurance33Epic EpicRegenerate
Heavy BattleaxeHeavy BattleaxeItemStrength Strength41Common Common+4/+1
Heirloom GreatswordHeirloom GreatswordItemIntelligence Intelligence63Epic Epic+5/+0
Last Gasp: Returns to your hand.
Horned HelmHorned HelmItemNeutral Neutral31Common Common+2/+3
Horse ArmorHorse ArmorItemNeutral Neutral04Legendary Legendary+0/+1
Summon: The wielder becomes premium.
Imperial ArmorImperial ArmorItemEndurance Endurance31Common Common+0/+6
Improvised WeaponImprovised WeaponItemStrength Strength02Rare RareBreakthrough
Khajiiti WarhelmKhajiiti WarhelmItemIntelligence Intelligence22Rare Rare+1/+3
Summon: The wielder deals 1 damage to your opponent.
Legion ShieldLegion ShieldItemWillpower Willpower22Rare RareGuard
Lion Guard ArmamentsLion Guard ArmamentsItemIntelligence Intelligence51Common CommonMobilize
LuteLuteItemNeutral Neutral12Rare Rare+1/+2
The wielder is immune to Silence.
Mace of EncumbranceMace of EncumbranceItemIntelligence Intelligence32Rare Rare+2/+1
Summon: Shackle an enemy creature.
Maple ShieldMaple ShieldItemNeutral Neutral01Common Common+0/+3
Mentor's RingMentor’s RingItemIntelligence Intelligence54Legendary Legendary+3/+3
Summon: Give this creature’s Keywords to each other friendly creature.
Orcish WarhammerOrcish WarhammerItemStrength Strength42Rare RareBreakthrough
Ornamented SwordOrnamented SwordItemStrength Strength21Common CommonMobilize, Breakthrough
Poisoned DaggerPoisoned DaggerItemEndurance Endurance21Common CommonMobilize, Lethal
Quicksilver CrossbowQuicksilver CrossbowItemStrength Strength31Common Common+1/+1
Summon: The wielder deals 1 damage.
Redoran BattlespearRedoran BattlespearItemStrength Strength31Common CommonRally
Ring of Imaginary MightRing of Imaginary MightItemEndurance Endurance42Rare Rare+0/+2
Summon: The wielder’s power becomes equal to its health
Ring of LordshipRing of LordshipItemNeutral Neutral13Epic Epic+0/+2
Your creatures with the same type as the wielder cost 1 less.
Sentinel BattlemaceSentinel BattlemaceItemStrengthIntelligenceIntelligence Battlemage43Epic EpicWard
Shield BreakerShield BreakerItemStrength Strength31Common Common+2/+2
Summon: An enemy creature loses Guard.
Sixth House AmuletSixth House AmuletItemIntelligence Intelligence11Common Common+1/+1
Summon: If the wielder has 5 power or more, it gains a Ward.
Snake Tooth NecklaceSnake Tooth NecklaceItemAgility Agility22Rare Rare+1/+1
Summon: Give the wielder Drain this turn.
Spear of EmbersSpear of EmbersItemIntelligence Intelligence52Rare RareProphecy
Instead of equipping Spear of Embers, you may throw it at an enemy creature to deal 3 damage.
Staff of IceStaff of IceItemIntelligence Intelligence52Rare RareProphecy, Mobilize
Summon: The wielder deals 2 damage.
Staff of SparksStaff of SparksItemIntelligence Intelligence64Legendary Legendary+3/+0
When the wielder attacks, it deals 1 damage to all enemy creatures in this lane.
Steel ScimitarSteel ScimitarItemStrength Strength11Common Common+2/+2
Steel SwordSteel SwordItemIntelligence Intelligence21Common Common+3/+0
Stendarr's HammerStendarr’s HammerItemStrength Strength54Legendary LegendarySummon: Double the wielder’s power and health.
The wielder can only attack creatures.
Stolen PantsStolen PantsItemNeutral Neutral23Epic Epic+1/+1
Summon: Summon a 0/1 Sheepish Dunmer in the other lane.
Last Gasp: Give Sheepish Dunmer his pants.
Sword of the InfernoSword of the InfernoItemStrength Strength22Rare Rare+2/+0
Summon: The wielder deals 2 damage to itself and another creature.
Throne AlignedThrone AlignedItemIntelligence Intelligence22Rare RareGuard
Summon: Shackle the wielder.
Tome of AlterationTome of AlterationItemIntelligence Intelligence41Common Common+2/+2
Summon: Draw a card.
Treasure MapTreasure MapItemNeutral Neutral32Rare Rare+1/+1
Summon: Draw a card. If the wielder has Treasure Hunt, draw something they are hunting for instead.
Trusty SwordTrusty SwordItemIntelligence Intelligence01Common Common+2/+0
UmbraUmbraItemWillpower Willpower64Legendary Legendary+3/+5
At the start of your turn, the wielder Battles an enemy creature of Umbra’s choosing.
Yew ShieldYew ShieldItemEndurance Endurance22Rare RareGuard
Summon: +1/+1 for each enemy creature in this lane.

See also  Legends:Xivkyn Banelord
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