From the heart of Tamriel, Imperials are educated and wealthy. Since they can afford to build and outfit vast, powerful armies, Imperials like to strike in force. These Willpower- and Endurance-based cards are designed to fill lanes, and though some of their creatures are low-cost and weak, many Imperial cards act as buffs, which can turn a few grunt cards into something much more dangerous.[1]

For more information, see the main lore article.

Main Attributes[edit]

In-Game Description and Bonus[edit]

The natives of Cyrodiil have proven to be shrewd tacticians and diplomats. As an Imperial, you will more quickly collect cards that build large armies.

The race’s theme is “board presence”.

Portraits & Dialogue[edit]

PortraitsLG-avatar-Imperial Female 1.pngLG-avatar-Imperial Female 2.pngLG-avatar-Imperial Female 2.pngLG-avatar-Imperial Male 1.pngLG-avatar-Imperial Male 2.pngLG-avatar-Imperial Male 2.png


“Good tidings, citizen.”

Good Game

“Well fought.”

“A fine battle.”


“Stendarr give me strength!”

“Fortune favor me!”


“Fear my wrath!”

“Fear my wrath!”


“Mistakes were made.”

“Mistakes were made.”

Nice play

“You fight well.”

“You fight well.”

Thank you

“You have my gratitude.”

“I thank you.”



“I apologize.”


“The victory is yours.”

“The victory is yours.”


Obtainable Cards[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Abnur TharnAbnur TharnCreature (Imperial)Intelligence Intelligence6554Legendary LegendarySummon: Abnur Tharn uses the summon ability of a creature.
Agent of Mehrunes DagonAgent of Mehrunes DagonCreature (Imperial)Strength Strength2321Common CommonAt the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1.
Apprentice NecromancerApprentice NecromancerCreature (Imperial)WillpowerEnduranceEndurance Spellsword3333Epic EpicSummon: Summon a 1-cost creature from your discard pile.
Bishop of the HourBishop of the HourCreature (Imperial)Endurance Endurance6553Epic EpicSummon: If you have another creature in each lane, give the top creature of your deck +5/+5.
Black Worm NecromancerBlack Worm NecromancerCreature (Imperial)Endurance Endurance6442Rare RareSummon: If you have more health than your opponent, summon a random creature from your discard pile.
Black Worm NeophyteBlack Worm NeophyteCreature (Imperial)Intelligence Intelligence4433Epic EpicSummon: Consume a creature. Summon a 1/1 Skeleton with its Keywords.
Blind Moth PriestBlind Moth PriestCreature (Imperial)Willpower Willpower2233Epic EpicOn your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck.
Bruma ArmorerBruma ArmorerCreature (Imperial)Endurance Endurance3222Rare RareWhen you summon another creature, give it +0/+2.
Bruma OppressorBruma OppressorCreature (Imperial)Willpower Willpower4332Rare RareSummon: If you have another creature in each lane, set a creature’s power to 1.
Bruma ProfiteerBruma ProfiteerCreature (Imperial)Willpower Willpower2322Rare RareWhen you summon another creature, you gain 1 health.
Cadwell the BetrayerCadwell the BetrayerCreature (Imperial)Neutral Neutral4354Legendary LegendaryCadwell the Betrayer can attack you.
Cadwell the Soul ShrivenCadwell the Soul ShrivenCreature (Imperial)Neutral Neutral1014Legendary LegendaryImmune to Shackle.
When a rune is destroyed, Cadwell the Soul Shriven gains +1/+0.
Caius CosadesCaius CosadesCreature (Imperial)Endurance Endurance4344Legendary LegendarySummon: Look at two of your opponent’s cards. Guess the one in their hand. If you’re right, give all creatures in your hand +1/+1.
Cauldron KeeperCauldron KeeperCreature (Imperial)Willpower Willpower5353Epic EpicGuard
Summon: Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
Chanter of AkatoshChanter of AkatoshCreature (Imperial)Willpower Willpower5122Rare RareAfter you play an action, summon a random creature from your deck with the same cost.
CheesemancerCheesemancerCreature (Imperial)Neutral Neutral5443Epic EpicAt the start of the game, Cheesemancer gains the ability of a random creature from Isle of Madness.
Cheydinhal SapperCheydinhal SapperCreature (Imperial)Willpower Willpower1131Common CommonDrain
Cicero the BetrayerCicero the BetrayerCreature (Imperial)Endurance Endurance6164Legendary LegendaryLethal
Slay: Draw two cards.
Cicero can attack friendly creatures.
City GuardCity GuardCreature (Imperial)Endurance Endurance2231Common CommonProphecy, Guard
Clivia TharnClivia TharnCreature (Imperial)WillpowerAgilityAgilityEndurance The Empire of Cyrodiil6444Legendary LegendaryOther friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane.
Cygnus Standard BearerCygnus Standard BearerCreature (Imperial)Willpower Willpower4324Legendary LegendarySummon: Summon a 2/2 Imperial Soldier for each friendly support.
When you summon a support, summon a 2/2 Imperial Soldier.
Disciple of NamiraDisciple of NamiraCreature (Imperial)Endurance Endurance5333Epic EpicAt the end of each turn, draw a card for each friendly creature that died in Disciple of Namira’s lane.
Doomed AdventurerDoomed AdventurerCreature (Imperial)Endurance Endurance1112Rare RareLast Gasp: Give a random creature in your hand +2/+2.
Dragonfire WizardDragonfire WizardCreature (Imperial)IntelligenceWillpowerWillpower Mage3233Epic EpicAt the end of your turn, add a flame to Dragonfire Wizard.
Last Gasp: Put a Flame Lash into your hand that deals damage and gains health equal to the number of flames on Dagonfire Wizard.
Dragonguard OutcastDragonguard OutcastCreature (Imperial)Agility Agility3132Rare RareLethal
Summon: Dragonguard Outcast has Cover until she attacks.
Eager TorturerEager TorturerCreature (Imperial)Agility Agility3221Common CommonWhen you sacrifice a creature, Eager Torturer gains +2/+2.
East Empire CrafterEast Empire CrafterCreature (Imperial)Endurance Endurance3241Common CommonWhen you summon another creature with 5 health or more, give it +1/+1 and Guard.
Ebonheart OracleEbonheart OracleCreature (Imperial)Willpower Willpower5354Legendary LegendaryDrain
Double the amount of health you gain.
Emperor Titus Mede IIEmperor Titus Mede IICreature (Imperial)Endurance Endurance4144Legendary LegendaryAt the end of your turn, give the top creature of your deck +1/+1 and Guard.
Emperor's BladeEmperor’s BladeCreature (Imperial)WillpowerEnduranceEndurance Spellsword4453Epic EpicGuard
Slay: You gain 3 health.
Empire DreadmageEmpire DreadmageCreature (Imperial)Agility Agility7751Common CommonSummon: If you have another creature in each lane, give a creature -2/-2.
Empire OathmanEmpire OathmanCreature (Imperial)Endurance Endurance4441Common CommonSummon: If you have a…
Agility card in play, give other friendly creatures +1/+0.
Willpower card in play, give other friendly creatures +1/+0.
Willpower card in play, give other friendly creatures +0/+1.
Empire RecruiterEmpire RecruiterCreature (Imperial)WillpowerAgilityAgilityEndurance The Empire of Cyrodiil2232Rare RarePilfer: Summon a 1/1 Recruit in the other lane.
Encumbered ExplorerEncumbered ExplorerCreature (Imperial)Endurance Endurance1232Rare RareShackle Encumbered Explorer after he attacks.
Enlistment OfficerEnlistment OfficerCreature (Imperial)Neutral Neutral3331Common CommonSummon: Give friendly Recruits +1/+1.
Enraged DragonknightEnraged DragonknightCreature (Imperial)Strength Strength4542Rare RareSummon: Consume a creature to deal 2 damage to each player.
Euraxia TharnEuraxia TharnCreature (Imperial)WillpowerEnduranceEndurance Spellsword9664Legendary LegendarySummon: Steal an enemy creature or support.
Last Gasp: Your opponent steals it back.
Euraxian BerserkerEuraxian BerserkerCreature (Imperial)Strength Strength3241Common CommonSummon: Consume a creature to gain +2/+0.
Falkreath DefilerFalkreath DefilerCreature (Imperial)Endurance Endurance4332Rare RareSlay: Draw a creature from your discard pile.
Fifth Legion TrainerFifth Legion TrainerCreature (Imperial)Willpower Willpower2132Rare RareWhen you summon another creature, give it +1/+0.
Fortress GuardFortress GuardCreature (Imperial)Willpower Willpower4342Rare RareGuard
Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane.
General TulliusGeneral TulliusCreature (Imperial)WillpowerEnduranceEndurance Spellsword6224Legendary LegendarySummon: Summon a 2/2 Colovian Trooper with Guard in each lane.
When a friendly creature dies, General Tullius gains +1/+1.
GravesingerGravesingerCreature (Imperial)Endurance Endurance10663Epic EpicAt the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
Guildsworn HoneytongueGuildsworn HoneytongueCreature (Imperial)Willpower Willpower7054Legendary LegendaryExpertise: You may trade Guildsworn Honeytongue for an enemy creature.
Guildsworn RevitalizerGuildsworn RevitalizerCreature (Imperial)Willpower Willpower2151Common CommonExpertise: You gain 2 health.
Hero of AnvilHero of AnvilCreature (Imperial)Willpower Willpower5443Epic EpicHero of Anvil costs 1 less for each creature summoned this turn.
Imperial LackeyImperial LackeyCreature (Imperial)Endurance Endurance2222Rare RareLast Gasp: If you have another creature on each lane, summon a 1/1 Recruit in each lane.
Imperial LegionnaireImperial LegionnaireCreature (Imperial)Willpower Willpower3341Common Common
Imperial Siege EngineImperial Siege EngineCreature (Imperial)Willpower Willpower5332Rare RareSummon: +1/+1 for each other friendly creature.
Knight of the HourKnight of the HourCreature (Imperial)Willpower Willpower5331Common CommonProphecy, Guard
Summon: You gain 3 health.
Kvatch SoldierKvatch SoldierCreature (Imperial)Willpower Willpower2231Common CommonGuard
Legion PraefectLegion PraefectCreature (Imperial)Willpower Willpower7441Common CommonSummon: Give other friendly creatures +1/+1.
Legion Zero TemplarLegion Zero TemplarCreature (Imperial)Willpower Willpower4251Common CommonGuard
Summon: If you have another creature in each lane, +0/+3.
Lucien LachanceLucien LachanceCreature (Imperial)Endurance Endurance4154Legendary LegendaryLethal
When another friendly creature Slays, give it +2/+2.
Marked ManMarked ManCreature (Imperial)Willpower Willpower1111Common CommonSummon: Put a 0/2 Makeshift Defenses with Guard into your hand.
Martin SeptimMartin SeptimCreature (Imperial)AgilityEnduranceEndurance Scout4374Legendary LegendaryAt the start of your turn, gain all unspent magicka from your last turn.
When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh.
Mentor of the WatchMentor of the WatchCreature (Imperial)Endurance Endurance3221Common CommonProphecy, Guard
Summon: Give a creature in your hand Guard.
Mistveil WardenMistveil WardenCreature (Imperial)Endurance Endurance3241Common CommonTreasure HuntGuard: Give the Guard +1/+2.
Moonmoth CastellanMoonmoth CastellanCreature (Imperial)Willpower Willpower4431Common CommonGuard
Put a random Guard into your hand.
Nibenese MercenaryNibenese MercenaryCreature (Imperial)Endurance Endurance3331Common CommonSummon: Consume a creature to gain +0/+2.
Outland PatrolOutland PatrolCreature (Imperial)Endurance Endurance3341Common CommonLast Gasp: Give a random creature in your hand +1/+1.
Penitus Oculatus AgentPenitus Oculatus AgentCreature (Imperial)Willpower Willpower3232Rare RareSummon: Steal a creature’s Keywords.
Phalanx ExemplarPhalanx ExemplarCreature (Imperial)Willpower Willpower5562Rare RareGuard
When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand.
Pillaging TribunePillaging TribuneCreature (Imperial)Willpower Willpower5543Epic EpicSummon: Give a friendly creature Drain this turn.
Praetorian CommanderPraetorian CommanderCreature (Imperial)Willpower Willpower6333Epic EpicSummon: Give creatures in your deck +1/+1.
Priest of MaraPriest of MaraCreature (Imperial)Willpower Willpower3253Epic EpicSummon: Equip an Amulet of Mara to an enemy creature and another friendly creature without Guard.
Priest of the EightPriest of the EightCreature (Imperial)Willpower Willpower2211Common CommonSummon: Draw a card if you have two other Willpower creatures.
Renowned LegateRenowned LegateCreature (Imperial)Willpower Willpower7554Legendary LegendaryBreakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
Restoration TutorRestoration TutorCreature (Imperial)Endurance Endurance4341Common CommonSummon: Heal a creature.
Septim GuardsmanSeptim GuardsmanCreature (Imperial)Willpower Willpower0122Rare RareGuard
Shivering ApothecaryShivering ApothecaryCreature (Imperial)Willpower Willpower4222Rare RareSummon: Summon a random elixir.
Shrewd StrategistShrewd StrategistCreature (Imperial)Willpower Willpower4453Epic EpicSummon: Consume a creature. Give all creatures in your hand and deck with the same name +2/+2.
Siege CatapultSiege CatapultCreature (Imperial)Endurance Endurance2443Epic EpicSiege Catapult can’t attack unless your side of its lane is full.
Skingrad PatrollerSkingrad PatrollerCreature (Imperial)Willpower Willpower2321Common Common
Snowhawk DetachmentSnowhawk DetachmentCreature (Imperial)Willpower Willpower5351Common CommonGuard
Summon: +1/+1 if you have another creature with Guard.
Solitude StalwartSolitude StalwartCreature (Imperial)Willpower Willpower1221Common Common
Speaker TerenusSpeaker TerenusCreature (Imperial)Intelligence Intelligence10664Legendary LegendaryAfter you play an action, put a random action into your hand.
Supply RunnerSupply RunnerCreature (Imperial)Endurance Endurance3311Common CommonSummon: If you have another creature in each lane, gain +1 max magicka.
The Black DragonThe Black DragonCreature (Imperial)Willpower Willpower4554Legendary LegendaryImmune to Lethal.
Slay: Discard all creatures from your opponent’s deck with the same name as the slain creature.
Tower AlchemistTower AlchemistCreature (Imperial)Willpower Willpower3243Epic EpicYour Activated supports have unlimited uses.
Varen AquilariosVaren AquilariosCreature (Imperial)Willpower Willpower4464Legendary LegendaryWhen one of your runes breaks, you gain 5 health instead of drawing a card.
Watch CommanderWatch CommanderCreature (Imperial)Endurance Endurance5442Rare RareSummon: Give all friendly Guards +1/+2.
NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Legate RikkeLegate RikkeCreature (Nord, Imperial)Willpower Willpower4344Legendary LegendaryWhen you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane.

Created Cards[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Colovian TrooperColovian TrooperCreature (Imperial)Endurance Endurance2221Common CommonGuard
Imperial GruntImperial GruntCreature (Imperial)Willpower Willpower1111Common Common
Imperial SoldierImperial SoldierCreature (Imperial)Willpower Willpower2221Common Common

Unobtainable Cards[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Cheydinhal ConscriptCheydinhal ConscriptCreature (Imperial)Willpower Willpower1131Common Common
Crowd FavoriteCrowd FavoriteCreature (Imperial)Willpower Willpower2211Common Common
Elite Treasury GuardElite Treasury GuardCreature (Imperial)Willpower Willpower5881Common CommonGuard
Graceful MyrmidonGraceful MyrmidonCreature (Imperial)Willpower Willpower5441Common Common
Porcia, Imprisoned BlademasterPorcia, Imprisoned BlademasterCreature (Imperial)Willpower Willpower5551Common CommonPermanently Shackled
The first time Porcia has no other friendly creatures in its lane, she is unshackled and joins Talym.
Last Gasp: Talym Loses.
Rising LegateRising LegateCreature (Imperial)Willpower Willpower7554Legendary LegendaryBreakthrough
Summon: Summon a 1/1 Imperial Grunt.
Treasury GuardTreasury GuardCreature (Imperial)Willpower Willpower5561Common CommonGuard
Veteran GladiatorVeteran GladiatorCreature (Imperial)Willpower Willpower4331Common Common


  1. ^ The Elder Scrolls Legends – Exploring the Races

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