Card Effect
First AppearanceCore Set
Card AppearanceCreatures, Actions, Supports
DescriptionDestroy one of your cards. You can’t sacrifice an opponent’s card. Sometimes, your card sacrifices itself.
Statistics This count includes unobtainable and untrained cards and cards that change during play.

Sacrifice is a card effect that can be found on Creatures, Actions and Supports in the Elder Scrolls Legends that first appeared in the Core Set.
Sacrifice allows powerful effects in exchange for destroying cards you control. The effect can be anything depending on the card. Some cards need to be sacrificed after the effect has been taking place. Sacrifice can be used exceptionally well with Last Gasp and on small or Wounded creatures that are not necessary anymore. Support cards with Activate will sacrifice themselves when they run out of uses.

Cards associated with Sacrifice[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Abandoned ImperfectAbandoned ImperfectSupportNeutral Neutral52Rare RareOngoing

Treasure Hunt – Three Neutral cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.

Altar of DespairAltar of DespairSupportNeutral Neutral64Legendary LegendaryUses: 12

Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1.

Blood Pact MessengerBlood Pact MessengerCreature (Khajiit)Willpower Willpower2112Rare RarePilfer: Draw two cards. Sacrifice Blood Pact Messenger at the end of the turn.
Corrupted ShadeCorrupted ShadeCreature (Spirit)Endurance Endurance4553Epic EpicWard
At the end of your turn, if Corrupted Shade doesn’t have a Ward, sacrifice it.
Cruel FirebloomCruel FirebloomActionIntelligence Intelligence02Rare RareSacrifice a creature to deal 5 damage to a random enemy creature
Dark RebirthDark RebirthActionIntelligence Intelligence31Common CommonSacrifice a creature to summon a copy of it.
Dark RiftDark RiftSupportIntelligence Intelligence33Epic EpicUses: 5

Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a Storm Atronach.

Desperate ConjuringDesperate ConjuringActionIntelligence Intelligence33Epic EpicSacrifice a creature to summon a random creature that costs 2 more.
Dungeon CellDungeon CellSupportEndurance Endurance01Common CommonOngoing

Once you’ve picked all the locks, sacrifice Dungeon Cell and summon Sails-Through-Storms in the Shadow Lane.

Eager TorturerEager TorturerCreature (Imperial)Agility Agility3221Common CommonWhen you sacrifice a creature, Eager Torturer gains +2/+2.
Hist GroveHist GroveSupportEndurance Endurance43Epic EpicOngoing

Summon: +1 max magicka.
At the start of your turn, if you have 15 or more max magicka, sacrifice this to summon an 8/8 Swamp Leviathan in each lane.

Soul SplitSoul SplitActionIntelligence Intelligence21Common CommonSacrifice a creature to summon a 3/2 Sundered Shade in each lane.
The Mechanical HeartThe Mechanical HeartSupportWillpower Willpower64Legendary LegendaryOngoing

When you have 0 or less health, sacrifice The Mechanical Heart, set your health to 10, and restore a rune.

Two-Moons ContemplationTwo-Moons ContemplationSupportWillpower Willpower32Rare RareOngoing

If your opponent doesn’t damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.


  • Sacrifice is not capitalized or bold like other card effects when used in the card text.

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