Support cards are used to provide a beneficial effect to you or your creatures, or hinder your opponent. Unlike items, support cards are not applied to a particular creature, and instead apply an ongoing effect, or are activated as necessary.
Cards[edit]
| Name | Type (Subtype) | Attribute/Class | Text | |||||
|---|---|---|---|---|---|---|---|---|
| Abandoned Imperfect | Support | 5 | – | – | Ongoing
Treasure Hunt – Three |
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| Altar of Despair | Support | 6 | – | – | Uses: 12
Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1. |
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| Altar of Spellmaking | Support | 2 | Ongoing
At the end of each turn, if you played a creature, action, item, and support, play the top card of your deck. |
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| Arcane Enchanter | Support | 3 | – | – | Ongoing
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| Black Soul Gem | Support | 4 | – | – | Ongoing
When a friendly creature dies, give a random creature in your hand +1/+1. |
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| Brotherhood Sanctuary | Support | 1 | – | – | Ongoing
When a friendly creature Slays, it receives its reward an extra time. |
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| Chieftain’s Banner | Support | 3 | – | – | Ongoing
Friendly Orcs have +0/+2. |
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| College of Winterhold | Support | 5 | – | – | Uses: 3
Activate: Look at three random 1-cost actions and choose one to draw. Then, increase the cost of cards this reveals by 1. |
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| Conjurer’s Spirit | Support | 3 | – | – | Ongoing
At the end of your turn, if you gained health, summon a 2/2 Familiar. |
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| Corsair Ship | Support | 4 | – | – | Ongoing
Summon: Summon a 1/1 Corsair. |
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| Dark Rift | Support | 3 | Uses: 5
Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a Storm Atronach. |
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| Divine Fervor | Support | 5 | – | – | Ongoing
Friendly creatures have +1/+1. |
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| Dragon Mound | Support | 6 | – | – | Ongoing
Summon: Transform all cards in your deck into random Dragons. |
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| Dwemer Puzzle Box | Support | 2 | – | – | Uses: 3
Activate: Discard the top card of your deck. |
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| Elixir of Conflict | Support | 3 | – | – | Uses: 3
Activate: Give a creature +1/+1. |
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| Elixir of Deflection | Support | 5 | – | – | Uses: 3
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| Elixir of Light Feet | Support | 2 | – | – | Uses: 3
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| Elixir of Potency | Support | 2 | – | – | Uses: 3
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| Elixir of Vigor | Support | 2 | – | – | Uses: 3
Activate: Give a creature +0/+1. |
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| Elixir of Vitality | Support | 1 | – | – | Uses: 3
Activate: Gain 2 health. |
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| Elixir of the Defender | Support | 2 | – | – | Uses: 3
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| Fighters Guild Hall | Support | 2 | – | – | Ongoing
When a friendly creature takes damage on your turn, give it +2/+0. |
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| Flesh Sculpture | Support | 3 | – | – | Uses: 2
Activate: Transform each card in your hand into a random card. |
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| Forward Camp | Support | 3 | – | – | Ongoing
Your supports cost 1 less. |
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| Gates of Madness | Support | 3 | – | – | Ongoing
Summon: Transform your deck into random cards. |
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| Giant’s Camp | Support | 4 | – | – | Ongoing
At the start of your turn, set each friendly creature’s power equal to the power of your most powerful creature. |
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| Gladiator Arena | Support | 4 | – | – | Ongoing
At the start of each player’s turn, deal 2 damage to that player. |
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| Goldbrand | Support | 7 | – | – | Uses: 3
Activate: Deal 2 damage to a creature, then increase the damage dealt by 2. |
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| Great Sigil Stone | Support | 4 | – | – | Uses: 3
Activate: Invade. |
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| Halls of the Dwemer | Support | 6 | – | – | Ongoing
Summon: Put a 0/3 Dwarven Spider with Guard into your hand. Friendly Dwemer have +3/+0. |
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| Haunted Manor | Support | 4 | – | – | Ongoing
Give the second creature you summon each turn +2/+2. |
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| Heroic Rebirth | Support | 3 | – | – | Uses: 3
Activate: Transform a creature card in your hand into a random Legend. |
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| Hidden Trail | Support | 4 | – | – | Ongoing
Summon: All Field Lanes become Shadow Lanes. |
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| High Hrothgar | Support | 4 | – | – | Ongoing
When you summon a creature, its power becomes equal to its health. |
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| Hist Grove | Support | 4 | – | – | Ongoing
Summon: +1 max magicka. |
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| Imperial Camp | Support | 4 | – | – | Ongoing
Summon: Put a 1/2 Septim Guardsman with Guard into your hand. |
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| Imperial Might | Support | 5 | – | – | Ongoing
At the end of your turn, summon a 1/1 Imperial Grunt. |
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| Lich’s Ascension | Support | 7 | – | – | Ongoing
Your cards cost 0. You may play only one card per turn. |
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| Mages Guild Retreat | Support | 7 | – | – | Ongoing
At the end of each turn, if you played two actions, summon a random Atronach. |
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| Monster Perfection Lab | Support | 1 | – | – | Ongoing
At the end of your turn, you may choose a friendly creature wielding three or more items. If you do, sacrifice Monster Perfection Lab and choose an item from your deck to equip to the creature. |
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| Moon Gate | Support | 1 | – | – | Uses: 2
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| Mundus Stone | Support | 4 | – | – | Ongoing
When you summon a creature, give it a random Keyword. |
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| Mushroom Tower | Support | 9 | – | – | Ongoing
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| Namira’s Shrine | Support | 4 | Ongoing
At the end of your turn, if you played four cards this turn, draw a card. |
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| Necromancer’s Amulet | Support | 3 | – | – | Ongoing
When a friendly creature dies, gain 1 health. |
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| Northwind Outpost | Support | 3 | – | – | Ongoing
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| Orb of Vaermina | Support | 6 | – | – | Uses: 3
Activate: Draw a copy of a random card from your opponent’s deck. |
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| Orsinium Forge | Support | 5 | – | – | Uses: 3
Activate: Equip a creature with a +1/+1 Orsinium Plate. Then increase the power and health of Orsinium Plates this equips by 1. |
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| Ravaging Elixir | Support | 1 | – | – | Uses: 3
Activate: Deal 1 damage to your opponent. |
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| Reconstruction Engine | Support | 3 | Uses: 5
Activate: Give a friendly creature -1/-1 and summon a 1/1 Reconstructed Spider. |
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| Red Mountain | Support | 4 | Ongoing
Your creatures with 5 power or more cost 2 less. |
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| Rimmen Siege Weapons | Support | 3 | – | – | Ongoing
At the start of your turn, each friendly creature deals 1 damage to your opponent. |
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| Ring of Namira | Support | 7 | – | – | Ongoing
When you gain health, deal that much damage to your opponent. |
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| Seht’s Masterwork | Support | 3 | Ongoing
If you started the game with no duplicate cards in your deck, your cards cost 1 less. |
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| Skirmisher’s Elixir | Support | 4 | – | – | Uses: 3
Activate: Give a creature +2/+0 and Breakthrough. |
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| Skooma Cat’s Whimsy | Support | 1 | – | – | Ongoing
Your cards that didn’t start in your deck cost 1 less. |
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| Skyforge | Support | 3 | – | – | Uses: 3
Activate: Equip a friendly creature with a Steel Dagger. |
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| Skyshard | Support | 3 | Ongoing
Summon: Draw a random creature from your deck. |
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| Spider Lair | Support | 7 | – | – | Ongoing
At the start of your turn, summon a random Spider. |
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| Stormcloak Camp | Support | 3 | – | – | Ongoing
At the end of your turn, if a creature died this turn, deal 2 damage to your opponent. |
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| Strategist’s Map | Support | 3 | – | – | Uses: 3
Activate: Summon a 0/1 Target with Guard for you or your opponent. |
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| Summerset Orrery | Support | 6 | – | – | Uses: 3
Activate: Shuffle all Prophecy cards in your hand into your deck and draw that many cards. |
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| Swindler’s Market | Support | 3 | – | – | Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health. |
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| Thalmor Embassy | Support | 3 | – | – | Ongoing
Your High Elves cost 1 less. |
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| The Mechanical Heart | Support | 6 | Ongoing
When you have 0 or less health, sacrifice The Mechanical Heart, set your health to 10, and restore a rune. |
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| The Night Mother | Support | 2 | – | – | Uses: Unlimited
Activate: Summon a 0/1 Target with Guard for your opponent. |
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| The Ruby Throne | Support | 3 | – | – | Ongoing
Summon: Crown a creature. |
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| Thieves’ Den | Support | 4 | – | – | Ongoing
Friendly creatures have “Pilfer: +1/+1.” |
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| Training Grounds | Support | 4 | – | – | Ongoing
When you summon a creature, give it +1/+1 if it shares a type with the top creature in your deck. |
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| Transitus Shrine | Support | 3 | – | – | Ongoing
While you have a creature in each lane, your creatures and actions cost 1 less. |
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| Two-Moons Contemplation | Support | 3 | Ongoing
If your opponent doesn’t damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane. |
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| Unrelenting Siege | Support | 4 | – | – | Ongoing
Friendly creatures with 1 power may attack an extra time each turn. |
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| Volendrung | Support | 8 | – | – | Uses: 2
Activate: Give a creature +4/+4 and Breakthrough. |
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| Wabbajack | Support | 5 | – | – | Uses: 3
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| Wolf Cage | Support | 6 | – | – | Uses: 3
Activate: Summon an Uncaged Wolf. |
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| World-Eater’s Eyrie | Support | 6 | – | – | Ongoing
When you summon a creature that costs 7 or more, double its power and health. |
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| Wrothgar Forge | Support | 7 | – | – | Ongoing
The first time you summon a creature each turn, equip it with a random item. |
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| Yagrum’s Workshop | Support | 3 | – | – | Uses: 3
Activate: Your |







