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Alcus, the Mad
The Victorious |
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|---|---|
| Class | |
| Difficulty | Expert |
| Theme | Aggro |
| Statistics | |
| Prophecies |
2x Graystone Ravager, 3x Wisdom of Ancients, 2x Cast Out |
| Attributes | |
| Rarity | |
Statistics |
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|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 2 | Brutal Ashlander | Creature (Dark Elf) | 1 | 1 | 1 | Last Gasp: Deal 3 damage to a random enemy. | ||
| 3 | Fiery Imp | Creature (Imp) | 1 | 1 | 1 | When Fiery Imp attacks, deal 2 damage to your opponent. | ||
| 3 | Firebolt | Action | 1 | – | – | Deal 2 damage to a creature. | ||
| 3 | Niben Bay Cutthroat | Creature (Redguard) | 1 | 1 | 1 | +2/+0 while there are no enemy creatures in this lane. | ||
| 3 | Balmora Spymaster | Creature (Dark Elf) | 2 | 0 | 1 | Last Gasp: Summon a random creature with cost less than or equal to your max magicka. | ||
| 2 | Dunmer Nightblade | Creature (Dark Elf) | 2 | 2 | 1 | Last Gasp: Put an Iron Sword into your hand. | ||
| 2 | Graystone Ravager |
Creature (Orc) | 2 | 4 | 1 | Prophecy | ||
| 3 | High Rock Summoner | Creature (Breton) | 2 | 1 | 1 | Summon: Put a random Atronach into your hand. | ||
| 3 | Moment of Clarity | Action | 2 | – | – | Reveal three random cards, then choose one to draw. | ||
| 3 | Plunder | Action | 2 | – | – | Put two random items into your hand. | ||
| 2 | Reachman Shaman | Creature (Reachman) | 2 | 2 | 2 | At the start of your turn, give another random friendly creature +1/+1. | ||
| 2 | Wisdom of Ancients |
Action | 2 | – | – | Prophecy Give each friendly creature a random Keyword. |
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| 2 | Cast Out |
Action | 3 | – | – | Prophecy Unsummon a creature. |
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| 1 | Daggerfall Mage | Creature (Breton) | 3 | 2 | 2 | Ward When Daggerfall Mage’s Ward is broken, put a Tome of Alteration into your hand. |
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| 2 | Frenzied Witchman | Creature (Reachman) | 3 | 2 | 1 | Summon: Give a creature +2/+1. | ||
| 3 | Bog Lurcher | Creature (Lurcher) | 4 | 9 | 1 | |||
| 1 | Royal Sage | Creature (High Elf) | 4 | 4 | 4 | Summon: If you have more health than your opponent, give each friendly creature a random Keyword. | ||
| 2 | Stronghold Incubator | Creature (Dwemer) | 5 | 3 | 3 | Last Gasp: Put two random Dwemer into your hand. | ||
| 1 | Wabbajack | Support | 5 | – | – | Uses: 3
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| 3 | Studium Headmaster | Creature (High Elf) | 6 | 6 | 3 | Summon: Each player draws two cards. | ||
| 1 | Merric-at-Aswala | Creature (Redguard) | 7 | 2 | 2 | Summon: Equip each friendly creature in this lane with a random item. | ||
| 1 | Wrothgar Forge | Support | 7 | – | – | Ongoing
The first time you summon a creature each turn, equip it with a random item. |
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| 1 | Nahkriin, Dragon Priest | Creature (Skeleton) | 9 | 5 | 5 | Summon: Draw a card and reduce its cost to 0. | ||
| 1 | Dremora Markynaz | Creature (Daedra) | 10 | 5 | 5 | Guard Summon: Double a creature’s power and health. |







