Legends:Trophy Room

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Strike fear with “phantom weapons”.
Episode:A Haunted Man
Opponent Name:Fortress Guard
Opponent Class:StrengthEnduranceEndurance Warrior
Starting Health:30
Story Characters:Cyriel, Fortress Guard, Luzrah Gro-Shar, Talym Rend, Zhanar Tabav
Previous Quest:Fortress Catacombs
Next Quest:Fortress Ramparts or Fortress Hallway
Reward:Playsets of: Crucible Blacksmith, Trouble Seeker

A Haunted Man: Trophy Room[edit]

Fortress Catacombs shows the group infiltrate the fortress catacombs.


Before starting the match:

Luzrah Gro-Shar: “I’ve heard tales of this Zhanar — he’s killed some pretty renowned heroes. The Red Avenger, the Hero of Dawn, the list goes on. He’s said to keep their weapons in his trophy room.”
Talym: “Is that so? Cyriel, if you can get me past the locks, I have an idea.”

After the Match

Fortress Guard: “Zhanar! Some of the guards were found dead in the trophy room… and there was blood on the blade of the trophies! It’s … it’s almost as if the ghosts of your enemies took up their weapons against us.”
Zhanar Tabav: “After all these years, you think these spirits would suddenly bother Zhanar? No, we have some unseen enemy. Double the guard.”
Cyriel: “Those guards might be a problem.”
Talym: “Or an opportunity. Luzrah, tell me more about these heroes Zhanar killed.”

Game Settings[edit]


Ai starts with a Trophy Case in each lane.


Ai starts with a Chieftain’s Banner on board.
Ai starts with a Trophy Case in each lane.

Opponent Decklist[edit]

Both Normal and Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
2EnduranceDragontail SaviorCreature (Orc)2231Common CommonSummon: +1/+0 for each enemy creature in this lane.
2EnduranceFharun Defender ProphecyCreature (Orc)2141Common CommonProphecy, Guard
1StrengthGraystone Ravager ProphecyCreature (Orc)2411Common CommonProphecy
2EnduranceSteelheart VanquisherCreature (Orc)2222Rare RareSlay: Give friendly Orcs +1/+1.
1StrengthBattlerage OrcCreature (Orc)3231Common CommonCharge
1EnduranceChieftain’s BannerSupport32Rare RareOngoing

Friendly Orcs have +0/+2.

2StrengthStronghold PatrolCreature (Orc)3321Common CommonSummon: Draw a card if you have two other Strength creatures.
2EnduranceBaliwog Tidecrawlers/Smoked Baliwog LegCreature and Action (Grummite)4261Common CommonBaliwog Tidecrawlers and Smoked Baliwog Leg
2StrengthBangkorai ButcherCreature (Orc)4431Common CommonSummon: +2/+2 if you have another Orc.
2EnduranceMidnight Sweep ProphecyAction42Rare RareProphecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
2EnduranceStonetooth ScrapperCreature (Orc)4451Common Common
1StrengthFortress WatchmanCreature (Orc)5541Common CommonGuard
2StrengthEnduranceEnduranceMilitant ChieftainCreature (Orc)5333Epic EpicSummon: Draw a random Orc from your discard pile.
Other friendly Orcs have +1/+1.
1NeutralPortcullis ProphecyCreature (Defense)5091Common CommonProphecy, Guard
2StrengthTrouble SeekerCreature (Orc)5352Rare RareSummon: Battle an enemy creature. When Trouble Seeker takes damage, he deals that much damage to you.
2EnduranceWatch CommanderCreature (Imperial)5442Rare RareSummon: Give all friendly Guards +1/+2.
1EnduranceBloodline OutcastCreature (Vampire)7771Common CommonWhen a creature dies, Bloodline Outcast gains Drain this turn.
1NeutralDark Harvester ProphecyCreature (Dreugh)7241Common CommonProphecy, Guard
Summon: Gain 4 health.

Prev: Fortress CatacombsUp: Isle of MadnessNext: Fortress Ramparts or Fortress Hallway
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