Legends:Castle Wayrest, Throne Room

 
Confront the king.
Episode:The Corsair Conspiracy
Opponent Name:King Barynia
Opponent Class:IntelligenceEnduranceEndurance Sorcerer
Lanes:Field/Shadow
Starting Health:30
Special Conditions:King Barynia starts with the Power of the Throne support in play.
Previous Quest:Castle Wayrest, Grand Hall
Next Quest:Regicide or Mercy
Reward:Speaker Terenus
 
The Throne Room of Castle Wayrest

The Corsair Conspiracy: Castle Wayrest, Throne Room[edit]

LG-npc-King Barynia.png

Castle Wayrest, Throne Room is a location in Wayrest. It is unlocked by completing Castle Wayrest, Grand Hall.

King Barynia starts this match with the Power of the Throne support in play. This is an indestructible support that gives all of his cards the Prophecy keyword.

After you defeat the king, you will be given a choice to Kill or Spare him. This choice will determine which cutscene you see (Regicide or Mercy), and which title you earn (‘The Kingslayer’ or ‘The King’s Protector’).

Dialogue[edit]

Pre-match

King Barynia: “An assassin! I don’t know how you made it in here, but you’ll find I’m well prepared, I know all about the conspiracy against me. It’s why I left the city gates open for the Corsairs. They will destroy the rest of my enemies… while my guards do the same to you!”

Game Hint

“Be cautious when attacking his majesty.”

After the Match

King Barynia: “Wait! We can work something out! By now the corsairs will have killed whoever hired you. Spare me, and I will sail with them at dawn, leaving the throne to my daughter. Please, I beg you!”

Opponent’s Decklist[edit]

Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1IntelligenceLesser WardAction01Common CommonGive a creature a Ward.
2IntelligenceCrown QuartermasterCreature (Redguard)1211Common CommonSummon: Put a Steel Dagger into your hand.
3IntelligencePalace ConspiratorCreature (Dark Elf)2221Common CommonSummon: Draw a card, then discard a card.
2IntelligenceEvermore StewardCreature (Breton)2112Rare RareGuard, Ward
2IntelligenceHigh Rock SummonerCreature (Breton)2112Rare RareSummon: Put a random Atronach into your hand.
2EnduranceOldgate WardenCreature (Breton)2051Common CommonGuard, Regenerate
2IntelligenceSteel SwordItem21Common Common+3/+0
1IntelligenceWardcrafterCreature (Breton)2212Rare RareSummon: Give a creature a Ward.
1EnduranceWind Keep SpellswordCreature (Breton)2221Common CommonWard
1IntelligenceCamlorn HeroCreature (Breton)3421Common CommonSummon: Deal 2 damage to your opponent.
1IntelligenceDark RiftSupport33Epic EpicUses: 5

Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a Storm Atronach.

2EnduranceNorthpoint CaptainCreature (Breton)4422Rare RareSummon: Summon a 0/4 Northpoint Herald with Guard.
1IntelligenceBreton ConjurerCreature (Breton)4113Epic EpicWard
When Breton Conjurer’s Ward is broken, summon a 5/5 Frost Atronach with Guard.
1IntelligenceElusive SchemerCreature (Dark Elf)4312Rare RareSummon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
1EnduranceLion Guard StrategistCreature (Breton)4233Epic EpicWhen you summon another creature in this lane, give it a Ward.
1EndurancePreserver of the RootCreature (Argonian)4443Epic Epic+2/+2 and Guard while you have 7 or more max magicka.
2IntelligenceGlenumbra SorceressCreature (Breton)5512Rare RareWard
2IntelligenceWinter’s TouchAction53Epic EpicShackle all enemy creatures in a lane.
1EnduranceNight PatrolCreature (Breton)6553Epic EpicBreakthrough
1IntelligenceSummerset OrrerySupport63Epic EpicUses: 3


Activate: Shuffle all Prophecy cards in your hand into your deck and draw that many cards.

Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
3IntelligenceFireboltAction11Common CommonDeal 2 damage to a creature.
3IntelligenceWardcrafterCreature (Breton)2212Rare RareSummon: Give a creature a Ward.
3EnduranceWind Keep SpellswordCreature (Breton)2221Common CommonWard
2NeutralCrushing BlowAction31Common CommonDeal 3 damage.
3IntelligenceCunning AllyCreature (Dark Elf)3331Common CommonSummon: Put a Firebolt into your hand if the top card of your deck is Intelligence.
3IntelligenceDaggerfall MageCreature (Breton)3224Legendary LegendaryWard
When Daggerfall Mage’s Ward is broken, put a Tome of Alteration into your hand.
3IntelligenceBreton ConjurerCreature (Breton)4113Epic EpicWard
When Breton Conjurer’s Ward is broken, summon a 5/5 Frost Atronach with Guard.
3IntelligenceRoyal SageCreature (High Elf)4442Rare RareSummon: If you have more health than your opponent, give each friendly creature a random Keyword.
2IntelligenceEnduranceEnduranceShornhelm ChampionCreature (Breton)5333Epic EpicBreakthrough, Ward
When Shornhelm Champion’s Ward is broken, he gains +3/+3.
3IntelligenceWinter’s GraspAction53Epic EpicShackle all enemy creatures.
1IntelligenceIce StormAction63Epic EpicDeal 3 damage to all creatures.
1IntelligenceIndoril ArchmageCreature (Dark Elf)8664Legendary LegendaryGuard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.

Prev: Castle Wayrest, Grand HallUp: The Fall of the Dark BrotherhoodNext: Regicide or Mercy

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