|
Clear Shot
The Victorious |
|
|---|---|
| Class | |
| Elo | 600 |
| Theme | Tempo |
| Statistics | |
| Prophecies |
1x Blacksap Protector, 1x Dune Rogue, 1x Sharpshooter Scout, 1x Sparking Spider |
| Attributes | |
| Rarity | |
Statistics |
||
|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 1 | Curse | Action | 0 | – | – | Give a creature -1/-1. | ||
| 1 | Dwarven Spider | Creature (Dwemer) | 0 | 0 | 3 | Guard | ||
| 1 | Maple Shield | Item | 0 | – | – | +0/+3 | ||
| 1 | Fiery Imp | Creature (Imp) | 1 | 1 | 1 | When Fiery Imp attacks, deal 2 damage to your opponent. | ||
| 2 | Rapid Shot | Action | 1 | – | – | Deal 1 damage to a creature. If it survives, draw a card. | ||
| 1 | Sharpshooter Scout |
Creature (Wood Elf) | 1 | 1 | 1 | Prophecy Summon: Deal 1 damage. |
||
| 1 | Dune Rogue |
Creature (Khajiit) | 2 | 3 | 1 | Prophecy | ||
| 2 | Finish Off | Action | 2 | – | – | Destroy a Wounded enemy creature. | ||
| 1 | Helstrom Footpad | Creature (Argonian) | 2 | 3 | 2 | |||
| 1 | Reachman Shaman | Creature (Reachman) | 2 | 2 | 2 | At the start of your turn, give another random friendly creature +1/+1. | ||
| 2 | Battlerage Orc | Creature (Orc) | 3 | 2 | 3 | Charge | ||
| 1 | Blacksap Protector |
Creature (Wood Elf) | 3 | 3 | 3 | Prophecy, Guard | ||
| 1 | Rihad Battlemage | Creature (Redguard) | 3 | 3 | 3 | +0/+3 and Guard while equipped with an item. | ||
| 1 | Skaven Pyromancer | Creature (Redguard) | 3 | 2 | 3 | Summon: Deal 1 damage to all other creatures in this lane. | ||
| 2 | Varanis Courier | Creature (Dark Elf) | 3 | 1 | 3 | Guard Last Gasp: Draw a card. |
||
| 1 | An-Xileel Invader | Creature (Argonian) | 4 | 5 | 3 | |||
| 1 | Bog Lurcher | Creature (Lurcher) | 4 | 9 | 1 | |||
| 1 | Deshaan Avenger | Creature (Dark Elf) | 4 | 3 | 3 | Last Gasp: Summon a 3/3 Deshaan Sneak. | ||
| 1 | Fireball | Action | 4 | – | – | Deal 1 damage to all enemies. | ||
| 1 | Skirmisher’s Elixir | Support | 4 | – | – | Uses: 3
Activate: Give a creature +2/+0 and Breakthrough. |
||
| 1 | Sparking Spider |
Creature (Dwemer) | 4 | 2 | 3 | Prophecy, Guard | ||
| 1 | Whiterun Trooper | Creature (Nord) | 4 | 6 | 2 | |||
| 1 | Fortress Watchman | Creature (Orc) | 5 | 5 | 4 | Guard | ||
| 1 | Wood Orc Headhunter | Creature (Orc) | 5 | 5 | 4 | Breakthrough Summon: Gains Charge if you have another Orc. |
||
| 1 | Chaurus Reaper | Creature (Chaurus) | 7 | 5 | 4 | Summon: Give all enemy creatures in this lane -1/-1. | ||
| 1 | Nest of Vipers | Action | 10 | – | – | Fill a lane with Territorial Vipers. |







