Legends:Solo Arena/Summerset Warmage

Summerset Warmage

Archmage of the Dominion

LG-arena-Aldmeri Dominion.png
ClassIntelligenceWillpowerWillpowerAgility Aldmeri Dominion
Prophecies Prophecy1x Shrieking Harpy
AttributesIntelligence 6Willpower 6Willpower 10Agility 6Neutral 6Neutral 2Dual Attribute 3Triple Attribute 3Triple Attribute 3
RarityCommon 13Rare 13Rare 8Epic 8Legendary 8Legendary 1


AttributesRarityMagicka Curve

Deck List
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1AgilityBaandari OpportunistCreature (Khajiit)1113Epic EpicCharge
Pilfer: Shuffle a Baandari Opportunist with “Summon: Draw a card” into your deck.
1AgilityDominion OathmanCreature (High Elf)1221Common CommonSummon: If you have a…
Willpower card in play, Drain.
Intelligence card in play, Drain.
Intelligence card in play, deal 2 damage to your opponent.
1WillpowerScouting PatrolAction11Common CommonSummon a 1/1 Imperial Grunt in each lane.
1IntelligenceAltmer FlameslingerCreature (High Elf)2131Common CommonWard
At the start of your turn, Altmer Flameslinger deals 1 damage to your opponent.
1WillpowerBaliwogCreature (Grummite)2211Common Common
1WillpowerCrassius’ FavorAction22Rare RareSummon two 1/1 Imperial Grunts to a lane.
Plot: Gain 1 health for each friendly creature in that lane.
1NeutralMudcrab AnklesnapperCreature (Mudcrab)2321Common CommonSummon: Deal 1 damage to your opponent.
1AgilityMurkwater WitchCreature (Goblin)2112Rare RareGuard
Summon: Give a creature -1/-1.
1WillpowerMystic of Ancient RitesCreature (Khajiit)2233Epic EpicWhen Mystic of Ancient Rites Empowers an action in your hand, the Empower bonus does not expire at the end of turn.
1IntelligenceShrieking Harpy ProphecyCreature (Harpy)2212Rare RareProphecy
Summon: Shackle an enemy creature.
1IntelligenceTemple ConjurerCreature (Dark Elf)2222Rare RareExalt 3: Summon a 5/3 Flame Atronach with Breakthrough.
1AgilityThieves Guild RecruitCreature (Argonian)2121Common CommonSummon: Draw a card. If it costs 7 or more, reduce its cost by 1.
1IntelligenceWillpowerWillpowerAltmer DragonknightCreature (High Elf)3323Epic EpicAt the end of your turn, if you played an action, Altmer Dragonknight gains +2/+2.
2IntelligenceChanneled StormAction31Common CommonDeal 3 damage to a creature.
Empower: +1 damage.
1IntelligenceDark RiftSupport33Epic EpicUses: 5

Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a Storm Atronach.

1IntelligenceWillpowerWillpowerAgilityDominion BattlereeveCreature (High Elf)3332Rare RareDrain
Summon, Last Gasp, and Slay: Deal 1 damage to your opponent.
1WillpowerKhuul LawkeeperCreature (Dark Elf)3162Rare RareGuard, Rally
1WillpowerLuminous ShardsAction31Common CommonDestroy a creature with 1 power or less.
Empower: +1 power.
1WillpowerThalmor JusticiarCreature (High Elf)3131Common CommonAfter you play an action, summon a 1/1 Thalmor Soldier.
1WillpowerImperial ReinforcementsAction42Rare RareFill a lane with 1/1 Imperial Grunts.
1NeutralMerchant’s CamelCreature (Beast)4141Common CommonSummon: Look at the top three cards of your deck. Draw one and discard the others.
1IntelligenceAgilityAgilitySadras AgentCreature (Dark Elf)4423Epic EpicGuard
Last Gasp: Summon a 2/1 Mournhold Guardian with Guard.
1WillpowerSpawn MotherCreature (Grummite)4111Common CommonSummon: +1/+1 for each other friendly creature.
1WillpowerWishAction42Rare RareSummon a random 2-cost creature.
Empower: +1 cost creature.
1WillpowerDivine FervorSupport53Epic EpicOngoing

Friendly creatures have +1/+1.

2AgilitySpoils of WarAction51Common CommonDraw two cards.
Empower: Costs 1 less.
1IntelligenceWillpowerWillpowerAgilityAyrenn’s ChosenAction63Epic EpicSummon a random 1/1 Recruit in each lane and give them Guard.
Empower: +1/+1.
1IntelligenceWillpowerWillpowerSkywatch VindicatorCreature (High Elf)6443Epic EpicSummon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2.
1IntelligenceWillpowerWillpowerAgilityAyrenn, Dominion QueenCreature (High Elf)8664Legendary LegendaryDrain
Summon: Draw a random action from your discard pile.
When you draw an action on your turn, deal 1 damage to your opponent.

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