|
Guerilla Fighter
The Untouchable |
|
|---|---|
| Class | |
| Difficulty | Adept |
| Theme | Veteran |
| Statistics | |
| Prophecies |
None |
| Attributes | |
| Rarity | |
Statistics |
||
|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 3 | Bushwhack | Action | 0 | – | – | A friendly creature ignores Guards and can attack creatures in any lane this turn. | ||
| 3 | Great Moot Squire | Creature (Argonian) | 1 | 1 | 2 | Veteran: +1/+1 | ||
| 3 | Hist Speaker | Creature (Argonian) | 2 | 2 | 2 | While Hist Speaker is in play, your max magicka is increased by 1. | ||
| 3 | Inspiring Soldier | Creature (Dark Elf) | 2 | 3 | 2 | Veteran: Summon a 1/1 Recruit. | ||
| 3 | Mage Slayer | Creature (Nord) | 2 | 3 | 2 | Mage Slayer can’t be damaged by actions. | ||
| 3 | Sly Marshblade | Creature (Argonian) | 2 | 3 | 2 | Last Gasp: Draw a card if you have 7 or more max magicka. | ||
| 3 | Black Marsh Prodigy | Creature (Argonian) | 3 | 1 | 1 | Veteran: +4/+4 | ||
| 3 | Steel-Eyed Visionary | Creature (Argonian) | 3 | 2 | 4 | Veteran: Set each friendly creature’s power equal to its health. | ||
| 3 | Dunmer Tyro | Creature (Dark Elf) | 3 | 1 | 4 | Charge Veteran: +2/+0 |
||
| 3 | Forerunner of the Pact | Creature (Dark Elf) | 3 | 4 | 3 | Veteran: Draw a Forerunner of the Pact from your deck. | ||
| 3 | Shadowscale Hunter | Creature (Argonian) | 3 | 4 | 3 | Veteran: Move. | ||
| 3 | Stalking Shadowscale | Creature (Argonian) | 3 | 3 | 4 | Slay: +1/+1 | ||
| 3 | Swift Strike | Action | 3 | – | – | Give a creature an extra attack this turn. | ||
| 3 | Archein Venomtongue | Creature (Argonian) | 4 | 1 | 4 | Lethal | ||
| 3 | Jorunn’s Vanguard | Creature (Nord) | 5 | 4 | 4 | Veteran: +2/+2 and give the top creature of your deck +2/+2. | ||
| 3 | Blackwood Distiller | Creature (Argonian) | 4 | 3 | 4 | Pilfer: Gain three magicka this turn. Slay: Gain +1 max magicka. |
||
| 3 | Mournhold Taskmaster | Creature (Dark Elf) | 4 | 5 | 4 | Friendly creatures with Veteran have Charge. | ||
| 3 | Pact Shieldbearer | Creature (Nord) | 4 | 3 | 6 | Veteran: Your opponent’s actions cost 4 more next turn. | ||
| 3 | Windhelm Gatekeeper | Creature (Nord) | 4 | 2 | 4 | Guard Veteran: +3/+0 |
||
| 3 | Elder Centaur | Creature (Centaur) | 5 | 5 | 4 | After Elder Centaur attacks, give him Cover. | ||
| 3 | Ashlander Punisher | Creature (Dark Elf) | 4 | 5 | 4 | Breakthrough Pilfer and Slay: +1/+0 |
||
| 3 | Markarth Bannerman | Creature (Nord) | 5 | 4 | 4 | When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand. | ||
| 3 | Snowy Sabre Cat | Creature (Beast) | 5 | 3 | 7 | May attack an extra time each turn. | ||
| 3 | Invoker of the Hist | Creature (Argonian) | 6 | 3 | 6 | Veteran: Restore your magicka. | ||
| 3 | Black Marsh Centurion | Creature (Argonian) | 6 | 4 | 8 | Veteran: Guard |







