Defenses are cards which represent some defensive fortification or structure.



NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Ayleid GuardianAyleid GuardianCreature (Defense)AgilityEnduranceEndurance Scout11883Epic EpicGuard
Immune to Lethal.
Summon: Summon an Ayleid Guardian in the other lane.
Pointy Wall of SpikesPointy Wall of SpikesCreature (Defense)Intelligence Intelligence2031Common CommonProphecy, Guard
When Pointy Wall of Spikes takes damage from a creature, it deals that much damage to that creature.
PortcullisPortcullisCreature (Defense)Neutral Neutral5091Common CommonProphecy, Guard
Prison ShipPrison ShipCreature (Defense)Willpower Willpower3052Rare RareSummon: Shackle an enemy creature while you have Prison Ship.
Word WallWord WallCreature (Defense)Neutral Neutral1041Common CommonGuard
Summon: Upgrade a Shout in your hand.


NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
City GatesCity GatesCreature (Defense)Neutral Neutral4063Epic EpicYour opponent can’t summon creatures to the other lane.
Trophy CaseTrophy CaseCreature (Defense)Neutral Neutral0061Common CommonLast Gasp: Your opponent puts an random Enchanted item into their hand.

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