justinlarson’s Red Bramman Sails Again – 8/29
3 Fighters Guild Recruit
2 Hist Speaker
3 Murkwater Witch
3 Thieves Guild Recruit
3 Wind Keep Spellsword
3 Crushing Blow
2 Mummify
3 Tree Minder
3 Black Marsh Warden
2 Moonlight Werebat
3 Preserver of the Root
3 Leaflurker
3 Shadowfen Priest
3 Thorn Histmage
3 Chaurus Reaper
1 Nahagliiv
1 Tazkad the Packmaster
2 Blood Magic Lord
1 Red Bramman
1 Iron Atronach
1 Odahviing
justinlarson’s Red Bramman Sails Again – 8/29
3 [card]Fighters Guild Recruit[/card]
2 [card]Hist Speaker[/card]
3 [card]Murkwater Witch[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Crushing Blow[/card]
2 [card]Mummify[/card]
3 [card]Tree Minder[/card]
3 [card]Black Marsh Warden[/card]
2 [card]Moonlight Werebat[/card]
3 [card]Preserver of the Root[/card]
3 [card]Leaflurker[/card]
3 [card]Shadowfen Priest[/card]
3 [card]Thorn Histmage[/card]
3 [card]Chaurus Reaper[/card]
1 [card]Nahagliiv[/card]
1 [card]Tazkad the Packmaster[/card]
2 [card]Blood Magic Lord[/card]
1 [card]Red Bramman[/card]
1 [card]Iron Atronach[/card]
1 [card]Odahviing[/card]
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Scout deck
Mid-Range
0 | 1 | 14 | 8 | 8 | 9 | 0 | 10 |
Fairly straight forward.
Know your opponent. Save Murkwater Witch to take out things like Breton Summoner, or trigger Leaflurker.
When Mummify comes off of a prophecy, you more than likely won’t want to play it. Drag it to your hand.
Drop Draugr turn one into the field lane if your opponent isn’t running red/green or any yellow. Profit. Use Draugr and Fighter’s Guild Recruit to try and box your opponent into one lane for easier abuse via Charus Reaper, Red Bramman, and Blood Magic Lord.
Mulligan everything that costs more than 3, unless you know your opponent isn’t running execute/arrow storm but will have things to kill with Archein Venomtongue, then you could go for that, although I wouldn’t if I didn’t have the magicka potion.
Given the choice between Thieves Guild Recruit and any other two drop, lay down Thieves Guild Recruit, except in the rare situation where you have a Wind Keep Spellsword in hand and your opponent has something delicious to attack and you’re not worried about execute or a toughness boosting effect.
Try not to drop Blood Magic Lord until you’re at 11 Magicka, so you can use his cards to protect him (the gargoyle and the shackle).
At various times I’ve used this to get rank 1 legend for the past couple of months. Enjoy.
Video of the deck in action, narrated by the opponent that I faced in the first Legends tournament semi-finals:
https://www.youtube.com/watch?v=uqoOJrxVmGY
Podcast where I’m the guest and I talk about my experience building and playing the deck:
https://www.youtube.com/watch?v=Nj3IHWIQ0SA
The final of the tournament, where this deck takes on TVP playing his now infamous archer deck: https://www.twitch.tv/teslchampionseries/v/82314104
Now updated to version 2.0. Venomtongues out, Ungolim and the 3rd Black Marsh Warden added.
Find me on twitter at https://twitter.com/thejustinlarson
Watch some top 10 legend rank matches on youtube at https://www.youtube.com/channel/UCY20fP7BQQlIBzRmvGtY6pg
Here’s the archer match, since several of you have been inquiring about that one: https://www.youtube.com/watch?v=oCLYbgdM93A
8/23/16 UPDATE – Hist Speaker out, Moonlight Werebat in! With this change, we’re playing to our strong midgame with a card that helps us claw back against Jarl/Marshal/Saints after an early rush. We’re also adding a powerful prophecy card to our deck which will swing close matches in our favor.
8/23/16 UPDATE – Hist Speaker returns, Deadly Draugr out. We also welcome Odahviing to the party!
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51 Comments
So my question is, between those, which are most key for the deck to perform? I’d assume Bramman plus 1 more Thorn Hist mage until I saved more dust? Or are any other legends more important than Bramman? Or maybe just spend the dust to finish up the two other Thorn Hist Mages and one more Leaflurker I’d otherwise substitute with Finish Off?
Sorry, I know I’m missing a lot for this deck but I really enjoy Ramp control styles and would love to try it. )= Some feedback would be cool
Also going off https://legends-decks.com/deck/498/dreamswepts-rank-96-legendary-wallet-ramp for the budget.
I’d start with cards that go into multiple decks.
I have a question though. I`ve been running 2x “Snake tooth necklace” (messed up i know) and I was wondering what your thoughts on this might be. And if there actually is room to put this in the deck. For instance swapping out the hist speakers.
My reasoning behind this choice (so far) is that this is a control deck without heal, and with the number og hight attack minions this decks runs it isnt too hard to get some decent drain. I am also running Quin`raw Burglar (waiting for lvl 50 to get 2nd BML) and Night shadow (missing third Thorn Histgame). What can i say, i love my drain, and ive won quite a few games off of big drains. I feel this work espesially good for snake tooth necklace, when you can lay down a big minion, then use the action next turn to avoid early removal.
Thanks in advance, and happy hunting!
In the past days I made two small changes to your list.
I noticed that during late game I could not draw into enough threats. I just kept drawing Deadly Draugr and Wind Keep Spellsword. I removed one copy of each and added Odahviing and one Varanis Courier for card draw.
Like your videos on Youtube!