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LEGENDARY DECK SPOTLIGHT – Pansy Power
3 [card]Bruma Profiteer[/card]
3 [card]Dragontail Savior[/card]
3 [card]Ravenous Hunger[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Eastmarch Crusader[/card]
3 [card]Haunting Spirit[/card]
3 [card]Morthal Executioner[/card]
3 [card]Young Mammoth[/card]
1 [card]Dawnbreaker[/card]
3 [card]Edict of Azura[/card]
3 [card]Hive Defender[/card]
3 [card]Preserver of the Root[/card]
2 [card]Divine Fervor[/card]
3 [card]Piercing Javelin[/card]
3 [card]Shadowfen Priest[/card]
2 [card]Black Worm Necromancer[/card]
1 [card]General Tullius[/card]
3 [card]Golden Saint[/card]
1 [card]Nahagliiv[/card]
Spellsword deck
Mid-Range
0 | 1 | 12 | 12 | 10 | 8 | 6 | 1 |
Guard | 11 |
Prophecy | 3 |
Last Gasp | 3 |
Drain | 3 |
Ward | 3 |
Breakthrough | 3 |
Regenerate | 0 |
Rally | 0 |
Slay | 0 |
Wane | 0 |
Treasure Hunt | 0 |
Wax | 0 |
Lethal | 0 |
Charge | 0 |
Betray | 0 |
Exalt | 0 |
Invade | 0 |
Pilfer | 0 |
Assemble | 0 |
Plot | 0 |
The very first deck I ever played to climb the Legends ladder was a mid-range Spellsword deck. At the time it was cheap to build while still being competitive, so it was kind of a “no-brainer” choice. After tanking my ranks in Legend a bit this season, I decided to do a “nostalgia” night and play something that I had not played in some time. The result was this updated list, and it turned out to be significantly more competitive than I thought it would.
The deck focuses on playing efficient, beefy threats that are both aggressive and good at making trades when necessary. It doesn’t have the full trading efficiency of say, mid-range Sorcerer, but it does still do a good job of maintaining a good board presence. What makes this list great is that it has some tools to help establish and keep a health lead, so that it can take advantage of Golden Saint and Black Worm Necromancer when they become available. Ravenous Hunger and Bruma Profiteer help with this significantly, while both being quality two drops. Ravenous Hunger wasn’t in my original list. I added it when I felt I was short on two drops, and it has proven to be much better in practice than in theory. It’s still brittle, but it often requires an immediate response or the game swings heavily in your favor. In close games against mid-range or aggressive decks, it can be a real difference maker.
Cards that I think could work in this list are things like Dawnstar Healer or Haafingar Marauder. Dawnstar Healer would help push the health lead, and the Haafingar Marauder can snowball a game sometimes. I could also see cutting the Mundus Stone, as I have skipped playing it in several games that I’ve drawn it. Sacrificing the board presence to get it in play is often not the right choice, as it doesn’t have an immediate impact. In contrast, Divine Fervor often still enhances the board presence and allows for key trades the turn it comes down. That’s why I would keep the two Divine Fervor cards in. Divine Fervor would probably still be a “three of” if it hadn’t been nerfed to being a five cost.
As always, below is a video to accompany the list that includes some games.
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4 Comments
Other than that, sweet, should be fun!
Im playing a very similar decklist.
I like yours, but no CLOUDREST ILLUSIONIST? Cant believe that
Greetings