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#6 Legend Midrange Monk
3 [card]Shadow Shift[/card]
1 [card]Ungolim the Listener[/card]
3 [card]Fighters Guild Recruit[/card]
3 [card]Murkwater Witch[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]Crushing Blow[/card]
3 [card]Dune Smuggler[/card]
3 [card]Eastmarch Crusader[/card]
3 [card]House Kinsman[/card]
3 [card]Hive Defender[/card]
3 [card]Moonlight Werebat[/card]
1 [card]Ahnassi[/card]
1 [card]Cliff Racer[/card]
3 [card]Divine Fervor[/card]
3 [card]Leaflurker[/card]
3 [card]Piercing Javelin[/card]
2 [card]Pillaging Tribune[/card]
2 [card]Golden Saint[/card]
1 [card]Tazkad the Packmaster[/card]



Monk deck
Mid-Range
0 | 7 | 9 | 12 | 6 | 13 | 2 | 1 |
Guard | 11 |
Prophecy | 9 |
Drain | 5 |
Last Gasp | 4 |
Lethal | 3 |
Charge | 2 |
Breakthrough | 1 |
Treasure Hunt | 0 |
Slay | 0 |
Ward | 0 |
Wax | 0 |
Regenerate | 0 |
Wane | 0 |
Betray | 0 |
Assemble | 0 |
Invade | 0 |
Pilfer | 0 |
Plot | 0 |
Exalt | 0 |
Rally | 0 |


Hey guys,
After playing with my token list in ladder to legend, I realized a lot more mages (board wipes) and support removal has appeared.
To combat this, I went complete Midrange and skipped most Token generation. While getting to #8 I still had Fervors, but there was so much support removal, that I replaced it to Crushing Blow (around #50).
Only card I could see incorporating is Haafinger Marauder as additional finisher.
Edit: Not much support removal running around, so I put Fervors in again. Also crafted 3 Traitors for testing. Still torn on them.
Edit 23.10: Made changes to combat aggressive meta, probably a better list overall.
Chris
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Im missing some of the cards, so im wondering what you think about my subs.
-1 Dune Stalker +1 Dune smuggler (another option might be a 2nd Shadow Shift.
-1 werebat +1 Green Pact Stalker
Drain wise i could go for a Burglar instead, but i feel that messes up the curve a bit. Another option might be a second Pillaging Tribune. I understand the prophecy on werebat is great, but at this time id rather save my dust for something else. Another option might be a Blacksap Protector for the prophecy.
Im also missing a third Eastmarch crusader, and subbed that for Odahving. Since this deck runs 3x Thieves guild Recruit why not add an extra 7+ mana minion. Also i feel like this deck sometimes goes a bit late and odahviing is nice for some comeback aoe, but that might be a bit greedy?. Other options i can see are Charus reaper, mantikora, renowed legate or legion praefect.
Another question, what is the gameplan with the Scouting Patrol? You said yourselves you went from token-style to midrange-style, so i can`t quite see the reasoning behind those cards.
Thanks in advance
Have fun laddering!
Otherwise just keep practicing, gl and hf
Otherwise just keep practicing, gl and hf
what did you replace the traitor with or was it always in there?
Archer and assassin is probably about same win%, it has good chances against scout and mage. But you need to draw atleast 1 6+ drops to have a good shot at winning. Sometimes you just draw badly.