Table of Contents
Fenris Defender of the MRG V.2
3 Blackmail
3 Firebolt
3 Healing Potion
3 Scouting Patrol
3 Crystal Tower Crafter
3 Moment of Clarity
3 Soul Split
3 Wisdom of Ancients
3 Artaeum Savant
3 Cunning Ally
3 Slaughterfish Spawning
3 Telvanni Arcanist
3 Elusive Schemer
3 Lightning Bolt
1 Ayrenn
1 Skywatch Vindicator
3 Mages Guild Retreat
Fenris Defender of the MRG V.2
3 [card]Blackmail[/card]
3 [card]Firebolt[/card]
3 [card]Healing Potion[/card]
3 [card]Scouting Patrol[/card]
3 [card]Crystal Tower Crafter[/card]
3 [card]Moment of Clarity[/card]
3 [card]Soul Split[/card]
3 [card]Wisdom of Ancients[/card]
3 [card]Artaeum Savant[/card]
3 [card]Cunning Ally[/card]
3 [card]Slaughterfish Spawning[/card]
3 [card]Telvanni Arcanist[/card]
3 [card]Elusive Schemer[/card]
3 [card]Lightning Bolt[/card]
1 [card]Ayrenn[/card]
1 [card]Skywatch Vindicator[/card]
3 [card]Mages Guild Retreat[/card]
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Mage deck
Control
0 | 15 | 12 | 12 | 6 | 1 | 1 | 3 |
First: The Idea to this Deck comes from jubiekayepp. All Credits to him. Here is jubiekayepps MRG Deck
.
UPDATE: 14.10.16
First Version was to more mixed and had to expensive Cards. This makes the Deck slow and not really playble.
New Version has more Actions (in Creatures) and thereby more Control in Board.
Without Piercing Javelin it was very hard to destroy an big Guard on Board only with Lightning Bolt.
The Creatures alone not strong but in Connection with Artaeum Savant and Wisdom of Ancients they can be mutate to serious opponents. (with Luck they have all what we need: Drain, Ward, Guard).
Skywatcher is in Test now. I think is an interessting Card in this Version. I give him the precedence for Ice Storm.
Try it! I hope for Feedback and Tipps
greetz
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2 Comments
In one of the first versions of my deck I was running Imperial Reinforcements.
It might work better for you since you have soul split. Unfortunately IR is doing rly bad vs archer , Divine Fervor and others alike , but again I was not running soul split
Javelin is very slow card ,unless played from Prophecy proc and I really didn’t wanted it.
I had to figure out:
” Okei , how do I kill big things? ” and that’s how I ended up adding Cruel Firebloom , which was working great with Scouting Patrol and Imperial Reinforcements.
I wanna ask, how are you doing with the draws tho?
You don’t run either Peddlers or Ice Spike.
To be honest ,I never dared to remove Ice Spike because I rly wanted the cycle , same with paddlers.
Some cards in the deck are not the greatest value by their own.
Having many draw mechanics was very important to me.
After 35 Games the Probs not end. This Version is okay.
But i see either i must play very fast (and now ist MRG not important) or i will play it slower and i cant controll the board or goes down in LateGame while i have not Time to use MRG. I become grey Hairs
I´ll test a Assassian Variant this Time. Battlemage was an Idea, too. But here is a slow Game deadly and i have no Chance for buffing my Health. Last Test is an Sorcerer-Build.
We have good 15 Days for next Season to test Builds
greetz