Contents
Necromancer Mid-Range Sorcerer
3 Brutal Ashlander
3 Firebolt
2 Hist Speaker
2 Ice Spike
2 Shrieking Harpy
3 Wind Keep Spellsword
3 Crushing Blow
3 Cunning Ally
3 Haunting Spirit
2 Telvanni Arcanist
2 Young Mammoth
2 Ash Servant
3 Baron of Tear
2 Dres Renegade
2 Elusive Schemer
3 Lightning Bolt
3 Royal Sage
2 Black Worm Necromancer
3 Shadowfen Priest
2 Blood Magic Lord
3 Firebolt
2 Hist Speaker
2 Ice Spike
2 Shrieking Harpy
3 Wind Keep Spellsword
3 Crushing Blow
3 Cunning Ally
3 Haunting Spirit
2 Telvanni Arcanist
2 Young Mammoth
2 Ash Servant
3 Baron of Tear
2 Dres Renegade
2 Elusive Schemer
3 Lightning Bolt
3 Royal Sage
2 Black Worm Necromancer
3 Shadowfen Priest
2 Blood Magic Lord
Necromancer Mid-Range Sorcerer
3 [card]Brutal Ashlander[/card]
3 [card]Firebolt[/card]
2 [card]Hist Speaker[/card]
2 [card]Ice Spike[/card]
2 [card]Shrieking Harpy[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Crushing Blow[/card]
3 [card]Cunning Ally[/card]
3 [card]Haunting Spirit[/card]
2 [card]Telvanni Arcanist[/card]
2 [card]Young Mammoth[/card]
2 [card]Ash Servant[/card]
3 [card]Baron of Tear[/card]
2 [card]Dres Renegade[/card]
2 [card]Elusive Schemer[/card]
3 [card]Lightning Bolt[/card]
3 [card]Royal Sage[/card]
2 [card]Black Worm Necromancer[/card]
3 [card]Shadowfen Priest[/card]
2 [card]Blood Magic Lord[/card]
3 [card]Firebolt[/card]
2 [card]Hist Speaker[/card]
2 [card]Ice Spike[/card]
2 [card]Shrieking Harpy[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Crushing Blow[/card]
3 [card]Cunning Ally[/card]
3 [card]Haunting Spirit[/card]
2 [card]Telvanni Arcanist[/card]
2 [card]Young Mammoth[/card]
2 [card]Ash Servant[/card]
3 [card]Baron of Tear[/card]
2 [card]Dres Renegade[/card]
2 [card]Elusive Schemer[/card]
3 [card]Lightning Bolt[/card]
3 [card]Royal Sage[/card]
2 [card]Black Worm Necromancer[/card]
3 [card]Shadowfen Priest[/card]
2 [card]Blood Magic Lord[/card]
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Sorcerer deck
Mid-Range
50 cards
1 Brutal Ashlander 3
1 Firebolt 3
2 Hist Speaker 2
2 Ice Spike 2
2 Shrieking Harpy 2
2 Wind Keep Spellsword 3
3 Crushing Blow 3
3 Cunning Ally 3
3 Haunting Spirit 3
3 Telvanni Arcanist 2
3 Young Mammoth 2
4 Ash Servant 2
4 Baron of Tear 3
4 Dres Renegade 2
4 Elusive Schemer 2
4 Lightning Bolt 3
4 Royal Sage 3
5 Black Worm Necromancer 2
5 Shadowfen Priest 3
9 Blood Magic Lord 2
6 | 9 | 13 | 15 | 5 | 2 |

Built on the combined whims of wanting to make Black Worm Necromancer useful and wanting to try a non-control Sorcerer (because that hadn’t been working for me, I lack a lot of the good ward cards). And then this happened to get me the last few stars to hit Legend for the first time, so I’m commemorating it here. I’m definitely not a deck building expert in any sense, but hey. It worked.
General strategy was the general go face, make the most obvious and wise trades, don’t be afraid to use lightning bolts and crushing blows, etc to take out anything on the board you feel might cause the opponent to stabilize. Keep a Hist Speaker and 3 or 4 drops when going second. Blood Magic Lords were there because I had them and the Raise Deads fit with the necromancer thing, and won me a game or two.
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