Deck List

deck-list-1222 Deck
3 Firebolt
3 Healing Potion
3 High Rock Summoner
3 Shrieking Harpy
3 Brilliant Experiment
3 Crushing Blow
3 Cunning Ally
3 Elusive Schemer
3 Hive Defender
3 Lightning Bolt
1 Ayrenn
3 Piercing Javelin
3 Pillaging Tribune
2 Fate Weaver
3 Ice Storm
2 Dawn’s Wrath
1 Nahkriin, Dragon Priest
3 Mantikora
1 Miraak, Dragonborn
1 Odahviing

Next Chapter of #1 Control Mage – Updated 24/09

3 [card]Firebolt[/card]
3 [card]Healing Potion[/card]
3 [card]High Rock Summoner[/card]
3 [card]Shrieking Harpy[/card]
3 [card]Brilliant Experiment[/card]
3 [card]Crushing Blow[/card]
3 [card]Cunning Ally[/card]
3 [card]Elusive Schemer[/card]
3 [card]Hive Defender[/card]
3 [card]Lightning Bolt[/card]
1 [card]Ayrenn[/card]
3 [card]Piercing Javelin[/card]
3 [card]Pillaging Tribune[/card]
2 [card]Fate Weaver[/card]
3 [card]Ice Storm[/card]
2 [card]Dawn’s Wrath[/card]
1 [card]Nahkriin, Dragon Priest[/card]
3 [card]Mantikora[/card]
1 [card]Miraak, Dragonborn[/card]
1 [card]Odahviing[/card]
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willpower
Mage deck
Control
50 cards
1 Firebolt 3

Firebolt

2 Healing Potion 3

Healing Potion

2 High Rock Summoner 3

High Rock Summoner

2 Shrieking Harpy 3

Shrieking Harpy

3 Brilliant Experiment 3

Brilliant Experiment

3 Crushing Blow 3

Crushing Blow

3 Cunning Ally 3

Cunning Ally

4 Elusive Schemer 3

Elusive Schemer

4 Hive Defender 3

Hive Defender

4 Lightning Bolt 3

Lightning Bolt

5 Ayrenn 1

Ayrenn

5 Piercing Javelin 3

Piercing Javelin

5 Pillaging Tribune 3

Pillaging Tribune

6 Fate Weaver 2

Fate Weaver

6 Ice Storm 3

Ice Storm

8 Dawn’s Wrath 2

Dawn's Wrath

9 Nahkriin, Dragon Priest 1

Nahkriin, Dragon Priest

10 Mantikora 3

Mantikora

11 Miraak, Dragonborn 1

Miraak, Dragonborn

12 Odahviing 1

Odahviing

3999758

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By: VanillaTitan
View other Decks by VanillaTitan
Posted: 2 months ago
Updated: 1 month ago
Outdated (Beta patch)
Crafting Cost: 14300crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.

+18

24/09 Edit: Currently sitting at #3, I adjusted the deck to midrange/aggro meta by adding fate weavers, running 3 healing potions and 3 tribunes. I have temporarily cut peddlers because I am usually able to win in mirror by getting more value out of my aoe than my opponent.

Myself (Entaro_thomas) and Chapterhouse have decided to make a new control mage list (original list – https://legends-decks.com/deck/507/blackfalls-rank-1-legend-mage-control), so far myself, Chapterhouse and Romanesque managed to pilot the deck into #1 on ladder this season.

What are the key additions?

Brilliant experiment: Chapterhouse had the idea of a “miracle” draw engine based on Shimmerene Peddler + Brilliant experiment (for example on turn 7 playing peddler–>experiment–>peddler–>firebolt). As we started playing the deck we realised that brilliant experiment gave us an insane edge against traditional control mages, having 3 mantikoras, Miraak, and 3x experiment. The usage of brilliant experiment depends on the match up and situation – sometimes you hold it until turn 12 to mantikora+experiment it, sometimes you experiment a harpy/hive defender/tribune to keep yourself alive, and sometimes you just go for an infinite Ayrenn experiment.

Shrieking Harpy: An amazing substitute for ashlanders – no rng, prophecy. The shackle usually “heals” you for 4-6 life and/or allows you to arrange good trades.

Pillaging Tribune: One thing I kept seeing with the original deck is that most of the time it didn´t matter when I drew a healing potion – The game was either already lost or won, since the deck specialises in stabilising and locking down the board. Pillaging tribunes allow us for a large chunk of health on top of a 5/4 body, which is extremely relevant in the mirror match. I honestly think that the usage of tribunes and setting up a board for it determines how good a player is at using this deck.

See also  Deck List

How to play the deck
To sum it up – survive till turn 6, ice storm, survive till turn 10, mantikora, lock opponent out of the game, kill him in the way that is least risky.

In general the first 4 turns you just try to contest the board with early removal (firebolt, crushing blow, lightning bolt) and efficient creatures (harpy, cunning ally, schemer). Afterwards, you try to either set up guards on both sides or to keep the board clean with cards such as ice storm and piercing javelin. Once you reach turn 10 (or 9 when on potion) the board becomes your playground, as cards like mantikora, miraak, and odahviing can get you insane value advantage over your opponent.

Speaking of magicka potion – it is imporant to know how to utilise it to the best. You always want to keep at least 1 charge until turn 9 for an earlier mantikora, so generally until turn 9 you only want to use 2 charges. Against aggro and midrange you want to have 1 charge ready to ice storm on turn 5, as well as to get a creature that can contest the board early (such as turn 2 cunning ally or turn 3 hive defender)

Brief guide of mulliganing
If you are facing anything except for mage, you want to keep Firebolt, peddler, harpy, and cunning ally/crushing blow on potion. If you already have at least one of these, you can afford to keep high rock summoner, hive defender, and cunning ally/crishing blow without potion. If you already have one of those as well, you can now afford to keep elusive schemer as well (I like to keep them on potion even with just 1 of the previously mentioned cards). You are more than happy to drop a turn 2 peddler against red decks or assassin.

Mulliganing against mage is completely different – you want to keep cunning ally, elusive schemer, and hive defender, unless you think they are midrange/tempo, in that case you can keep firebolt and crushing blow as well.

Thank you for reading this guide all the way until here, I hope you will find the same success as myself and others who have tried this deck out. A giant shoutout goes to Chapterhouse, who came up with the whole brilliant experiment engine, Romanesque, who has helped me refine the deck, and s_l_w for the dank memes and card suggestions.

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22 Comments

IVo Chapkanov 2 months ago
Peddler is trash in control mage .. Vandicators are overkill ..IndominusRexxx add me so I can test ya control vs mine .. It seems intresting overall the drain idea is not bad ..

1 Reply
Feel free to link your list, to the point – peddlers are definitely great, I just see people misusing them all the time. As I have said in the description, vindicators are in a flex spot, you can run tigers or prophecy cards if you see fit.

VanillaTitan wrote:
Feel free to link your list, to the point – peddlers are definitely great, I just see people misusing them all the time. As I have said in the description, vindicators are in a flex spot, you can run tigers or prophecy cards if you see fit.

Yeah I guess from my own exp peddlers were lacklusters for huge portion of the time. Because as control mage we kinda have to min/max the spell usage in terms of extracting the maximum value out of our cards. But if they work for you they might work for others as well.

See also  Deck List

Overall intresting deck and decent idea gz on the r1. I hope you do not understand me wrong. It’s not hating it’s “let’s discuss and improve”

1 Reply
I always appreciate feedback, just the “Peddler is trash in control mage” seemed more like a statement than a thing up for discussion, no hard feelings.

I am working on adding more spells for the peddlers (into the slots of vindicators and dreughs). This isn´t a fixed list, I am always working on changing and improving it, but this is the list I got to #1 with. Both peddlers and tribunes require some planning ahead to extract the most value, which is hard to do at first.

Excellent deck!! Thanks VanillaTitan!

ProjectEgg 2 months ago
great list, the brilliant experiments really pull through, i got odahviinged multiple times against this – guess ill go craft those so i can do it to other people ;)

also i love the cut of ashlander, i never liked that card in control, just unreliable and iffy, so props for that

The only problem I have with this deck is that I find cunning ally often useless with this many yellow cards in the deck. I know having her trigger is a big deal but couldn’t there be a more consistent card in her place?

1 Reply
VanillaTitan 2 months ago
The thing about ally is that when it hits it is insane, when it doesn´t it´s still fine tempo wise. With 28 blue cards in the deck you will usually have around 55% chance of hitting on turn 3, but a bit better later (because of reshuffled schemers). I can see why the ally doesn´t seem good in this deck, but I still think it is the best 3 drop available.

You could also play daggerfall mages, if you find yourself facing control mage or other attrition match-ups. I am currently trying out a version with both daggerfalls and cunning ally.

figjam17 2 months ago

1 Reply
VanillaTitan 2 months ago
Hey, thanks for the positive feedback! When I craft decks I usually wait until I have enough dust to craft the whole deck (since you might open some cards you craft).

If you really want to craft, definitely go for Nahkriin, Odahviing, and Miraak. You can play an additional Senche-Tiger instead of Dawn’s Wrath.

Peddlers are not required, you could play Daggerfall Mage (if you have it) or Camlorn Sentinel perhaps. The issue of not playing peddlers is that it makes healing potion strictly worse, so you might want to change some of the potions for Executes or Brutal Ashlanders, which I personally dislike due to the RNG, but they work great with tribune (heal you for 4 hp if they die).

Cyan 2 months ago
Quick question: what are your thoughts on replacing High Rock Summoner with Crystal Tower Crafter? I just deeply hate HRS, and CTR looks like an insanely sticky card with this deck. It’s also a very nice distraction for the Peddlers.

Also, what’s the reasoning behind the absence of Abecean Navigator?

1 Reply
Crystal Tower Crafter could work with 23 actions in the deck, but you already want to keep your spells for peddler, I´d much rather have a 2/2 and draw a card than a 4/4 on board. High rock summoner is great because it can help you set up some trades early (playing it in lane against a cutpurse to set up a firebolt etc). On top of that it gives you an extra card, effectively making your deck 53 cards without compromising the odds of drawing your good cards – frost and storm atronachs are great most of the time, flame atro is still decent for 4 mana.

Abecean Navigator is a card we have been thinking about, but it´s not a real control card, you already have enough two drops, but feel free to play it instead of HRS if you feel it´s better.

I have made a new sorcerer midrange deck, that I have got #4 with, feel free to check it out! https://legends-decks.com/deck/2221/high-king-of-value-town-4-sorcerer-midrange

Eiden 1 month ago
Running Brilliant Experiment is fantastic in this deck! The amount of flexibility you can have with your combos really helps against other control decks. The unlimited Aryenn spam is hilarious.

Taho 1 month ago
I’m new to the wonders of control mage (except for getting owned by it when I play token SS). I finally have enough cards to play a pretty solid version. I’ve luckily opened 2 Brilliant Experiments and am contemplating crafting the third.

What do you think about Fire Storm? It’s a prophecy so would complement the Fate Weavers. I don’t know what you would take out though.

Anyhow thanks for the decks and guides!

1 Reply
Hey, I currently don´t run fate weavers, not because they aren´t good, but because I just don´t like them. Fire storms are only good if you are facing a lot of aggro and/or tokens. I am currently testing out different cards in the place of fate weavers, I will update the decklist/guide after the season is over :)

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