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[Top 30 Legend] Aggro Prophecy Battlemage
3 [card]Afflicted Alit[/card]
3 [card]Circle Initiate[/card]
3 [card]Graystone Ravager[/card]
3 [card]Lurking Crocodile[/card]
3 [card]Protector of the Innocent[/card]
3 [card]Shrieking Harpy[/card]
2 [card]Blighted Alit[/card]
3 [card]Camlorn Hero[/card]
2 [card]Cast Out[/card]
3 [card]Morkul Gatekeeper[/card]
2 [card]Shield Breaker[/card]
3 [card]Earthbone Spinner[/card]
3 [card]Lightning Bolt[/card]
3 [card]Mystic Dragon[/card]
2 [card]Sentinel Battlemace[/card]
3 [card]Underworld Vigilante[/card]
3 [card]Fate Weaver[/card]
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This deck is for people seeking to climb the ladder with a great aggro deck that is affordable. There are many Prophecy decks out there but this is my guide and play-style for all you. No i didn’t dumb-down the price, this is the EXACT deck i used to climb (mind you I don’t have a soul gem budget and I have many decks with 8+ legendaries that just didnt win me consistent games).
Also works great in almost any PvE/AI game since they always go face.
[Background-feel free to skip]
I joined TES: Legends in Beta but never played the game after that. I reached Legend in beta and recently came back to the game about a 4 weeks ago. I have had NO prior experience with TTG or CCG in the past, this is my first. I managed to hit Legend on the last day of the season in August after 3 weeks of playing.
And I hit Legend within 3 days of playing in this month of September. Many people have asked me what deck I used and I am here posting it now for you all!
This is not a budget deck, yes it is very cheap to get but it is identical to the one I used in both seasons to hit legend. When i first got Legends I soul trapped every card I could to make a ramp scout which turned out to not be very useful for me since it was not my play style.
YOU DONT NEED 5+ LEGENDARIES TO CLIMB THE LADDER!
This deck is meant to go face at all times, meaning you will be aiming to deal damage to your opponent every chance you get. IGNORE every card on the field except enemies with DRAIN or any other GAIN HEALTH mechanic (these guys are priority).
You are attempting to draw any 2 magicka card in the beginning of the game. If you have the magicka ring, aim to keep Battlemace for more damage on turn 3.
Mirror Lanes/Other Aggros:
Make claim to a lane and go face. If other aggros wanna damage race, you will win due to the shear amount of prophecies you will get. If you are against a mirror it is based on prophecy RNG.
Go face and deal as much damage as you can. I usually spread damage out evenly on both lanes here. You will SAVE afflicted allits for when they drop you to 26 and proc YOUR OWN PROPHECY. Also keep a blighted allit in play as much as possible so that you can continue to get damaged. I usually win most of these by getting the opponent down to LESS THAN 6-8 health before they control the game. At this point I will usually have saved one lightning bolt and draw another when they deal their final 30+ damage when they have a full board.
The great thing about this deck is you always have a chance to win based on your prophecies. In the final moments of the game you can draw Shackles and Guards to save your tail, as well as Bolts and Fate Weavers into Mystic Dragons to end the game.
NEVER CONCEDE with this deck. You will be surprised how many games you will end up winning.
Lightning Bolt – always try and save one. THERE SHOULD ALWAYS BE ONE IN YOUR HAND. and ALWAYS use it on the enemy (not guards, etc etc)
Cast Out – save for guards or high magicka costing enemies and force them to play them twice
Shield Breaker – save it for when you need it, I usually mulligan this unless I am against Ramp Scout or Control Mage with Hive.
Afflicted Allit – Save if you are playing against a deck that will leave you at 26 or 21 etc. Otherwise I like starting with this for a quick 2 turn rune break that will proc Circle initiate.
Blighted Allit – Great card to ensure you will get more prophecies on the field.
Earthbone Spinner – Guards/High priority enemies
Fate Weavers/Mystic dragons: NEVER play with these in your starting hand, we want to draw these cards from prophecy combos.
This deck is already as cheap as it gets. Every card is necessary except:
2xBlighted Allits —> Garnag and Rieve
(Garnag is a great card for late game, Rieve is good if you start with magicka ring to ensure it will see some damage before getting Javelin’d lol)
Personally I had games where these cards helped me win, but they just seemed too inconsistent to keep in play.
Hopefully this helps anyone who wants to climb this month!
Feel free to ask me any questions you may have or add me in game: Kizzle