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- Launch The Elder Scrolls: Legends
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Night’s breath 2 : faster better than precedent
3 [card]Scout’s Report[/card]
1 [card]Ungolim the Listener[/card]
3 [card]Enchanted Plate[/card]
3 [card]Fighters Guild Recruit[/card]
3 [card]Dark Guardian[/card]
2 [card]Giant Bat[/card]
3 [card]Grim Shield-Brother[/card]
3 [card]Sanctuary Pet[/card]
3 [card]Soul Tear[/card]
3 [card]Stalwart Ally[/card]
3 [card]Hist Grove[/card]
1 [card]Mundus Stone[/card]
3 [card]Preserver of the Root[/card]
2 [card]Disciple of Namira[/card]
3 [card]Shadowfen Priest[/card]
3 [card]Thorn Histmage[/card]
1 [card]Cicero the Betrayer[/card]
1 [card]Quin’rawl Burglar[/card]
1 [card]Journey to Sovngarde[/card]
3 [card]Skeletal Dragon[/card]
1 [card]Red Bramman[/card]
1 [card]Odahviing[/card]
1 [card]Paarthurnax[/card]
Scout deck
Combo
2 | 4 | 6 | 17 | 7 | 8 | 2 | 7 |
Guard | 18 |
Lethal | 7 |
Drain | 6 |
Prophecy | 3 |
Last Gasp | 3 |
Charge | 2 |
Slay | 1 |
Pilfer | 1 |
Treasure Hunt | 0 |
Exalt | 0 |
Ward | 0 |
Wax | 0 |
Wane | 0 |
Regenerate | 0 |
Rally | 0 |
Assemble | 0 |
Breakthrough | 0 |
Plot | 0 |
Invade | 0 |
Betray | 0 |
I create a big evolution of it… With around 3 wins on 4 battle : the statistic is good and the very good point is that it can win against every enemies’deck.
Really faster than precedent : it brings more health and become faster than faster during the party.
Main specialities :
_ DRAW FROM DECK AND GRAVEYARD. The CREATURES of this last one are BOOSTED (strengh and health) more than more during the party and with journey of Sevenguard they can come back to your deck again boosted. In fact the graveyard effect is principally started when you have 8 magicka. For exemple, sometimes a little card like the Fighters Guid Recruit (1/2 with guard and lethal, cost 2) became a 8/9 creature with lethal, guard and regeneration for a cost of 0 magicka.
All during the party ’cause a big part of creatures are with little cost you have special cards to draw and draw again.
_ Creatures with GUARD and PONCTION : against very fast enemies’deck it gives you the opportunity to protect and win health during all the party. Their cost is beetween 2 and 8 and most of them have a cost beetween 2 and 4. It gives you the opportunity to play it fast and many during one turn since turn with 5 stamina. Since turn with 8 stamina they are boosted with the draw from graveyard.
_ BOOST MAGICKA deck !
_ Some LETHAL creatures wich can be boosted at turn 8 and can destroy big creatures. Sanctuary Pet creature is very usefull with is second capacity of Schakle.
_ VERY STRONG CREATURES at turn 12 and sometimes before with the boosted draw from graveyard.
At the end the good point with this deck is that’s a fast one and more than more when your magicka increase. The big creatures and the boosted ones that you draw from your graveyard makes it very good too againt strong deck when the magicka is at 8 to 12.
STRATEGY : boost your magicka, put Mundus Stone support card and protect essentially at the begining. After you put 2, 3 and more creatures per turn with somes very strong so at this moment the game is done. Don’t forget to use regulary creatures with ponction to win health…
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6 Comments
I KNOW THERE ARE 53 CARDS BUT I DON’T REALLY KNOW THE 3 I HAVE TO PUT OFF. LIKE THIS MY GAME IS EQUILIBRATE… THAT’S MY PROBLEM…
ALso, your stalwart ally’s are going to miss about 25% of the time based on your color distribution
I know that I have lots of 3 spot but in my game that’s not a bad thing I think. That’s intentional.. Concretly I have lot’s of cards to draw and draw again cards so the fact to have lots of creature with 3 magicka cost is very convenient ’cause I can put since 5-6 magicka, 2 cards and more on the game waiting strong creatures. This in particulary with Disciple of Namira. Concretely, it comes out pretty well and gives me the possibility to protect me against fast decks… It was the default of my previous game wich were too slow and if someone could destroy the creature (of a higher cost) I was fastly outdated …
I agree with you about Stalwart Ally’s but I need creatures with guard quite strong and with low cost in my deck and didn’t know wich one I could take instead of it. I will try to change it against the 4 cost green creature “Green Pact Stalker”. It will put at the same time less creature with 3 spots What do you think about it ?
Like this I could put 3 Giant bat and 2 Grim Shield Brother wich would be also better I think…
About Curve I will try to put it away and gives you the feed back. It’s often very convenient against creatures with special effects (principally the yellow and blue ones) and boosted creature (blue and red cards essentially). It 0 cost can make an additionnal effect in the party and because I draw lots of cards most of the time that’s not a soo big problem… You’re right too it makes an additionnal card wich can be quite useless when we are late in the game.
I hesitate also to add the green creature Mournhold Traitor instead of Grim Shield Brother… what do you think about it ?
Do you have some advices about others cards to change ?