Legend in 59 total wins
2 Sharpshooter Scout
1 Ungolim the Listener
3 Fighters Guild Recruit
3 Finish Off
3 Murkwater Witch
3 Thieves Guild Recruit
1 Crushing Blow
3 House Kinsman
3 Murkwater Savage
3 Skaven Pyromancer
2 Varanis Courier
3 Earthbone Spinner
3 Green Pact Stalker
2 Blood Dragon
2 Soulrest Marshal
1 Burn and Pillage
1 Quin’rawl Burglar
2 Triumphant Jarl
1 Belligerent Giant
1 Falinesti Reaver
1 Tazkad the Packmaster
Legend in 59 total wins
2 [card]Sharpshooter Scout[/card]
1 [card]Ungolim the Listener[/card]
3 [card]Fighters Guild Recruit[/card]
3 [card]Finish Off[/card]
3 [card]Murkwater Witch[/card]
3 [card]Thieves Guild Recruit[/card]
1 [card]Crushing Blow[/card]
3 [card]House Kinsman[/card]
3 [card]Murkwater Savage[/card]
3 [card]Skaven Pyromancer[/card]
2 [card]Varanis Courier[/card]
3 [card]Earthbone Spinner[/card]
3 [card]Green Pact Stalker[/card]
2 [card]Blood Dragon[/card]
2 [card]Soulrest Marshal[/card]
1 [card]Burn and Pillage[/card]
1 [card]Quin’rawl Burglar[/card]
2 [card]Triumphant Jarl[/card]
1 [card]Belligerent Giant[/card]
1 [card]Falinesti Reaver[/card]
1 [card]Tazkad the Packmaster[/card]
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Many cards are the same, but there are some important differences as well.
Secondly i just made Legend with 59 wins. Record over the last 30 games is 27-3.
Here are the changes and the reasoning.
First of the use of Ungolim the Listener is not to be underestimated. The deck has only 2 other 1 drops, and against some decks when you start, you can quickly get behind because you have nothing to do on that first turn, negating the fact that you started. Though it is a small chance, it does help. Its ability, once you draw one or two of the Assassins it is quite the bonus. I am reluctant to play the Sharpshooter Scout on turn 1, voiding its value of 1 damage.
I went for the 3rd Finish off, with 14 chances to do 1 damage/ give -1/-1 not to mention any creature damage that might need Finishing off, i went for the full set.
I chose to play 1 crushing blow, its removal, but also can be dealt to the face, giving the deck 1 more option to close out a neck on neck game.
The main change to this deck is the omission of the Murkwater shaman, which i do not have and the 3/3 body on a 4drop did not convince me enough to want to craft them. I went with the great stats Green Pact Stalker, which basically always comes out as a 5/6 guard for 4 magicka.
I play 1 Belligerent Giant, basically because i had it and i did not have the 2nd Falinesti Reaver. It helps taking away an undamaged guard creature, when u need to deal the final damage, or slow the development of the opponent. Not neglect-able is the ability to destroy nasty Supports, such as Divine Fervor, Dark Ritual and Goldbrand.
I took out a Sharpshooter Scout and a Varanis Courier since they seemed the least impactful to me.
Lastly i took out the Deshaan Avenger, which i found a bit slow. I realize its a total of 6/6, but silence gets used more and more, which would make it a bare 3/3 for 4 (the Green Pact Stalker trumps that being a 3/4 still when silenced)
I hope this deck will also be an inspiration for others to play a similar deck, as it performs very well and is great fun to play.
This deck is constantly evolving, so i update the list and try to explain why i changed. If you are interested check back from time to time.
I am currently experimenting with Moonlight Werebat, Vicous Dreugh, Territorial Viper and Grathwood Ambusher as one offs, instead of 1 Green Pact Stalker, 1 Varanis Courier, 1 Skaven Pyromancer and 1 Earthbone Spinner. If i like any i will change the list permanently.
That was my 2 cents on this awesome game. I hope everyone enjoys it as much as i do, I have been having an absolute blast.