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Doomcrag Control

3 [card]Nord Firebrand[/card]
3 [card]Rapid Shot[/card]
3 [card]Sharpshooter Scout[/card]
3 [card]Daedric Dagger[/card]
2 [card]Fharun Defender[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Crushing Blow[/card]
2 [card]Skaven Pyromancer[/card]
3 [card]Withered Hand Cultist[/card]
3 [card]Young Mammoth[/card]
2 [card]Earthbone Spinner[/card]
3 [card]Preserver of the Root[/card]
2 [card]Blood Dragon[/card]
3 [card]Shadowfen Priest[/card]
3 [card]Doomcrag Vampire[/card]
1 [card]Gortwog gro-Nagorm[/card]
2 [card]Night Shadow[/card]
2 [card]Whirling Duelist[/card]
1 [card]Nahagliiv[/card]
2 [card]Blood Magic Lord[/card]
1 [card]Odahviing[/card]
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368115584

Guard8
Lethal6
Prophecy5
Breakthrough5
Ward3
Charge3
Slay2
Drain2
Regenerate0
Treasure Hunt0
Wax0
Rally0
Wane0
Pilfer0
Invade0
Exalt0
Betray0
Last Gasp0
Assemble0
Plot0
To The Elder Scrolls: Legends: Export to The Elder Scrolls: Legends To BBCode: Export BB Code File BB Code:
By: BeefyAvocado
View other Decks by BeefyAvocado
Posted: 3 years ago
Updated: 3 years ago
Outdated (HistGrove patch)
Crafting Cost: 19400crystal-3726535
Missing Soul Gems: Add your collection to see the soul gems you are missing.

+8

I’ve been trying to make control/ramp warrior work for a while, but haven’t found a build that I’ve really liked up until now.
See also  Deck List

Ramp early on + keep control of the board. This is the weak point of the deck. Not much to work with early on, but don’t get discouraged. I’ve come back to win the match from as low as 1 health many times. Just try and survive through turn 6 and then use the following combos to gain control:

Doomcrag Vampire + Nord Firebrands = Territorial Vipers
Doomcrag Vampire + Sharpshooter Scout = Allena Benoch
Doomcrag Vampire + Tree Minder = Fighters Guild Recruit
Whirling Duelist + Daedric Dagger clears the lane

10/24 – Edits while at work. Not tested yet, but feel like Wrothgar Forge has been underperforming and I need more early removal. Also taking out the Valenwoods Huntsman for Skaven (keep in mind when used with a Doomcrag this will clear the entire lane outside of Skaven, your Doomcrag included)

10/25 – Not sure how much I liked the changes, but unsure of what else to do for early game stabilization. I’m thinking to just accept that we will lose if facing an agrro deck with a good draw. I’ll post a more detailed guide once I get a build down that I’m happier with.

Got some good ideas from a Reddit post…will try out Disciple of Namira for extra draw. Am pretty bummed at the 5 magicka cost, but worth a shot.

11/8 – Back for season 3! Made some changes – primarily taking out Ramp in favor of some more mid range cards including my favorite – Withered Hand Cultist!

Also a gameplay video: https://www.youtube.com/watch?v=1jA4fm_2JPU

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5 Comments

ulfurfenris 3 years ago
I´ve fiddle on u Version for some Test-Games. (i have only one Doomcrag Vampire but with one of them i have a lot of Fun, too smile-4410285 But not enough for META Games, hehe)

I think with more Options and Doomcrag Vampire u have more Control on the Board and not so much RNG. U Focus on u Deck is on this Cards:
Raiding Party, Nord Firebrand, Deadric Dagger, Whirling Duelist.
For these “4 Sets” u need fast Card Draw. When u must use a Dagger, it can be u haven´t this Card for a next important Turn. Only Option than, is Nord Firebrand.
For Card Draw u use Disciple of Namira and Rapid Shot.
U will not come over 50 Cards. But so u have alone for this Kernel-Build ~15 Cards. And when only Combo not Works it can be that all Combos not works.
So i think it is to enough for one or two Situations on Board and to slow for the META.

U List of Combos:
Doomcrag Vampire + Nord Firebrands = Territorial Vipers
Doomcrag Vampire + Sharpshooter Scout = Allena Benoch
Doomcrag Vampire + Tree Minder = Fighters Guild Recruit
Whirling Duelist + Daedric Dagger clears the lane

I fill up:
Doomcrag Vampire + Nord Firebrands = Territorial Vipers
Doomcrag Vampire + Valenwood Huntsman = Allena Benoch
Doomcrag Vampire + Earthbone Spinner = Allena Benoch vs Ward
Whirling Duelist + Trebuchet RNG Allena Benoch
Doomcrag Vampire + Grahtwood Ambusher (Prophecy) = clear the lane, too
Doomcrag Vampire + Skaven Pyromancer = Dawn’s Wrath
Doomcrag Vampire + Bone Colossus & Skeletons = can be a rescue (its not bad when u play with Necromancer’s Amulet)

We have not enough hard removal for clean and Control the Board, so i think the best Way are creatures to become a cleanBoard or more Control of them. A faster Build can be stable worked and vs Hist u have the Combo with: Doomcrag Vampire + Skaven Pyromancer = Dawn’s Wrath.
Try a Version without Hist Grove, thats 3 Slots in u Deck. wink-9968988

See also  Deck List

For the Early:
U can often wound enemy creatures so u can try Silvenar Tracker.
Withered Hand Cultist but looking ahead for u Crushing Blow.
Mage Slayer, or Fearless Northlander
MidGame:
Fearless Northlander, Trebuchet (underrate nice Card)
and Blood Dragon for more pressure.
So u must not every Turn react. So u can act a Turn easier.
LateGame:
I think to much big Creatures makes the Fact for this Build to slow. Try it as an Midrange Deck a close the Game before Turn 15 wink-9968988

All Words not angry or offense. Its my personal Feedback, that i think this is a nice Deck-Idea and u see it make me a lots of Fun to fiddle on u Version smile-4410285
Hope u try one or two new Versions and post u Experience!

greetz

1 Reply
Hi Ulfur!

I’ve made some of the changes you recommended and the deck has been doing great. No ramp is much better in this meta and the Withered Hand Cultists are amazing v.s Assassin.

See u Vid on YT smile-4410285 (and comment)
Thx for sharing and see the new Build in Action.
Nice Work. Look forward to more Vids from the Vampire Lord smile-4410285 (and comment)
Thx for sharing and see the new Build in Action.
Nice Work. Look forward to more Vids from the Vampire Lord smile-4410285

greetz

I like it, I happen to know does it works. (vs me two Times yesterday smile-4410285 ) Every Turn i think now im in a good Position i would bite in my Desk, hehe.
Feedback: I think the Early is a little bit to weak to control the Board. I think it can be optimized. Its PuzzleWork to find the best Way, i know.

Thx for sharing. See u next Battle on Board wink-9968988

greetz

1 Reply
Thank you!

You’re very right that the early game can use some work. I find myself with nothing to do for the first 1-4 turns way too often. I’m just hoping for Windkeep Spellsowrds, Tree Minders and Rapid Shots in my opening hands. If I don’t have those against Aggro I’m dead.

Not exactly sure what else I could put in there just yet. Will have to experiment smile-4410285

Cheers

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