Deck List

deck-list-147 Deck
1 Ungolim the Listener
3 Fighters Guild Recruit
2 Hist Speaker
3 Murkwater Witch
3 Thieves Guild Recruit
3 Wind Keep Spellsword
3 Crushing Blow
2 Mummify
3 Tree Minder
3 Black Marsh Warden
2 Moonlight Werebat
3 Preserver of the Root
3 Leaflurker
3 Shadowfen Priest
3 Thorn Histmage
3 Chaurus Reaper
1 Nahagliiv
1 Tazkad the Packmaster
2 Blood Magic Lord
1 Red Bramman
1 Iron Atronach
1 Odahviing

justinlarson’s Red Bramman Sails Again – 8/29

1 [card]Ungolim the Listener[/card]
3 [card]Fighters Guild Recruit[/card]
2 [card]Hist Speaker[/card]
3 [card]Murkwater Witch[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Crushing Blow[/card]
2 [card]Mummify[/card]
3 [card]Tree Minder[/card]
3 [card]Black Marsh Warden[/card]
2 [card]Moonlight Werebat[/card]
3 [card]Preserver of the Root[/card]
3 [card]Leaflurker[/card]
3 [card]Shadowfen Priest[/card]
3 [card]Thorn Histmage[/card]
3 [card]Chaurus Reaper[/card]
1 [card]Nahagliiv[/card]
1 [card]Tazkad the Packmaster[/card]
2 [card]Blood Magic Lord[/card]
1 [card]Red Bramman[/card]
1 [card]Iron Atronach[/card]
1 [card]Odahviing[/card]
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endurance agility
Scout deck
Mid-Range
50 cards
1 Ungolim the Listener 1

Ungolim the Listener

2 Fighters Guild Recruit 3

Fighters Guild Recruit

2 Hist Speaker 2

Hist Speaker

2 Murkwater Witch 3

Murkwater Witch

2 Thieves Guild Recruit 3

Thieves Guild Recruit

2 Wind Keep Spellsword 3

Wind Keep Spellsword

3 Crushing Blow 3

Crushing Blow

3 Mummify 2

Mummify

3 Tree Minder 3

Tree Minder

4 Black Marsh Warden 3

Black Marsh Warden

4 Moonlight Werebat 2

Moonlight Werebat

4 Preserver of the Root 3

Preserver of the Root

5 Leaflurker 3

Leaflurker

5 Shadowfen Priest 3

Shadowfen Priest

5 Thorn Histmage 3

Thorn Histmage

7 Chaurus Reaper 3

Chaurus Reaper

7 Nahagliiv 1

Nahagliiv

8 Tazkad the Packmaster 1

Tazkad the Packmaster

9 Blood Magic Lord 2

Blood Magic Lord

9 Red Bramman 1

Red Bramman

12 Iron Atronach 1

Iron Atronach

12 Odahviing 1

Odahviing

11488910

Text: Display Text Complete BBCode: Export BB Code File BB Code:
By: justinlarson
View other Decks by justinlarson
Posted: 1 month ago, edited 2 weeks ago
Crafting Cost: 20300crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.

+73

NEW: Deck tech video, explaining each card choice in the list: https://www.youtube.com/watch?v=-D4ZobjbE1Q

Fairly straight forward.

Know your opponent. Save Murkwater Witch to take out things like Breton Summoner, or trigger Leaflurker.

When Mummify comes off of a prophecy, you more than likely won’t want to play it. Drag it to your hand.

Drop Draugr turn one into the field lane if your opponent isn’t running red/green or any yellow. Profit. Use Draugr and Fighter’s Guild Recruit to try and box your opponent into one lane for easier abuse via Charus Reaper, Red Bramman, and Blood Magic Lord.

Mulligan everything that costs more than 3, unless you know your opponent isn’t running execute/arrow storm but will have things to kill with Archein Venomtongue, then you could go for that, although I wouldn’t if I didn’t have the magicka potion.

READ  Deck List

Given the choice between Thieves Guild Recruit and any other two drop, lay down Thieves Guild Recruit, except in the rare situation where you have a Wind Keep Spellsword in hand and your opponent has something delicious to attack and you’re not worried about execute or a toughness boosting effect.

Try not to drop Blood Magic Lord until you’re at 11 Magicka, so you can use his cards to protect him (the gargoyle and the shackle).

At various times I’ve used this to get rank 1 legend for the past couple of months. Enjoy.

Video of the deck in action, narrated by the opponent that I faced in the first Legends tournament semi-finals:

https://www.youtube.com/watch?v=uqoOJrxVmGY

Podcast where I’m the guest and I talk about my experience building and playing the deck:

https://www.youtube.com/watch?v=Nj3IHWIQ0SA

The final of the tournament, where this deck takes on TVP playing his now infamous archer deck: https://www.twitch.tv/teslchampionseries/v/82314104

Now updated to version 2.0. Venomtongues out, Ungolim and the 3rd Black Marsh Warden added.

Find me on twitter at https://twitter.com/thejustinlarson
Watch some top 10 legend rank matches on youtube at https://www.youtube.com/channel/UCY20fP7BQQlIBzRmvGtY6pg

Here’s the archer match, since several of you have been inquiring about that one: https://www.youtube.com/watch?v=oCLYbgdM93A

8/23/16 UPDATE – Hist Speaker out, Moonlight Werebat in! With this change, we’re playing to our strong midgame with a card that helps us claw back against Jarl/Marshal/Saints after an early rush. We’re also adding a powerful prophecy card to our deck which will swing close matches in our favor.

8/23/16 UPDATE – Hist Speaker returns, Deadly Draugr out. We also welcome Odahviing to the party!

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51 Comments

Tournament finale reairing now: https://www.twitch.tv/teslchampionseries

Version 2.0 has arrived.

Which of the legendaries are most important to craft first?

2 Replies
Probably Nahagliiv since it can be used in multiple good decks.

Bobert13 1 month ago
Tazkad is also extremely strong and works in basically any Agility deck. Charge lets him affect the board on entrance so he can finish an opponent or immediately choose a beneficial trade and then his Last Gasp is icing on the cake.

kamiki01 1 month ago
Hey I really want to try this deck and saved up about 1.6k soul dust, so enough for 1 legend + epic or 4 epics. I’m missing a couple key cards though, namely no Atronach, Bramman, Blood Magic Lords (I know I’ll get 1 later for free with upgrade) and Black Marsh Wardens as far as legends go and only 1 Thorn Hist Mage.

READ  Deck List

So my question is, between those, which are most key for the deck to perform? I’d assume Bramman plus 1 more Thorn Hist mage until I saved more dust? Or are any other legends more important than Bramman? Or maybe just spend the dust to finish up the two other Thorn Hist Mages and one more Leaflurker I’d otherwise substitute with Finish Off?

Sorry, I know I’m missing a lot for this deck but I really enjoy Ramp control styles and would love to try it. )= Some feedback would be cool

1 Reply
Bobert13 1 month ago
Hist Mages and Leaflurkers will have a much larger impact on your play with this deck than Red Bramman. Finish Off doesn’t provide the card value or the Tempo swing that Leaflurker brings so it’s really not a great substitute and it hardly even fits this deck due to the lack of Pings.

SpacejockeyNL 1 month ago
Doesn’t this deck lack six drops? Or is that not really an issue with the mana manipulation you can do? I put in a Wildcall Beastcaller and Spriggan in to replace some legendaries and I’m reluctant to take them out.

1 Reply
I’ve thought about this quite a bit, and tried out Quin’Rawl Burglar, Night’s Shadow, and Orb of Vaermina, but never found them to be all that great. The deck isn’t really trying to curve out so much as it’s trying to gain board control, which isn’t really dependent on playing things the first chance you get.

Added a video of the Scout match up.

1 Reply
I touch on the crafting order in this video: https://www.youtube.com/watch?v=-D4ZobjbE1Q

I’d start with cards that go into multiple decks.

Brekk 1 month ago
Hi Justin, ty for this decklist. Played archer up to rank 1, but wanted to try something else. I have the majority of your decklist but have found decent alternatives for missing cards (e.g. odahviing instead of iron).

I have a question though. I`ve been running 2x “Snake tooth necklace” (messed up i know) and I was wondering what your thoughts on this might be. And if there actually is room to put this in the deck. For instance swapping out the hist speakers.

My reasoning behind this choice (so far) is that this is a control deck without heal, and with the number og hight attack minions this decks runs it isnt too hard to get some decent drain. I am also running Quin`raw Burglar (waiting for lvl 50 to get 2nd BML) and Night shadow (missing third Thorn Histgame). What can i say, i love my drain, and ive won quite a few games off of big drains. I feel this work espesially good for snake tooth necklace, when you can lay down a big minion, then use the action next turn to avoid early removal.

Thanks in advance, and happy hunting!

1 Reply
Brekk 1 month ago
To clarify, im not using drain as a “stack hp to the roof” (though it has happened), but more as a survival tool. Clearing minions with favourable traids while using snake tooth so i get out of lethal range. This hopefully lets me heal up enough, while also gaining boardcontrol and letting the opponent lose steam.

Been playing this deck myself and I’m loving its style!

1 Reply
Glad to hear it!

Hi justinlarson, just reached legend with your deck! Many thanks!
In the past days I made two small changes to your list.
I noticed that during late game I could not draw into enough threats. I just kept drawing Deadly Draugr and Wind Keep Spellsword. I removed one copy of each and added Odahviing and one Varanis Courier for card draw.

Like your videos on Youtube!

1 Reply
Those seem like reasonable changes for sure. Congratulations on hitting legend, and thanks for watching the channel! There might be a $cout update in the next few days, so keep your eyes peeled.

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