Deck List

deck-list-752 Deck
3 Calm
2 Execute
1 Ungolim the Listener
2 Daring Cutpurse
3 Fighters Guild Recruit
2 Goblin Skulk
2 Murkwater Witch
3 Eastmarch Crusader
2 House Kinsman
3 Cloudrest Illusionist
1 Dawnbreaker
3 Hive Defender
2 Moonlight Werebat
2 Cliff Racer
3 Divine Fervor
3 Leaflurker
3 Piercing Javelin
2 Soulrest Marshal
3 Spiteful Dremora
2 Golden Saint
2 Chaurus Reaper
1 Tazkad the Packmaster

Midrange Monk (Spiteful Dremora Calm/Execute)

3 [card]Calm[/card]
2 [card]Execute[/card]
1 [card]Ungolim the Listener[/card]
2 [card]Daring Cutpurse[/card]
3 [card]Fighters Guild Recruit[/card]
2 [card]Goblin Skulk[/card]
2 [card]Murkwater Witch[/card]
3 [card]Eastmarch Crusader[/card]
2 [card]House Kinsman[/card]
3 [card]Cloudrest Illusionist[/card]
1 [card]Dawnbreaker[/card]
3 [card]Hive Defender[/card]
2 [card]Moonlight Werebat[/card]
2 [card]Cliff Racer[/card]
3 [card]Divine Fervor[/card]
3 [card]Leaflurker[/card]
3 [card]Piercing Javelin[/card]
2 [card]Soulrest Marshal[/card]
3 [card]Spiteful Dremora[/card]
2 [card]Golden Saint[/card]
2 [card]Chaurus Reaper[/card]
1 [card]Tazkad the Packmaster[/card]
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agility willpower
Monk deck
Mid-Range
50 cards
Calm 3

Calm

1 Execute 2

Execute

1 Ungolim the Listener 1

Ungolim the Listener

2 Daring Cutpurse 2

Daring Cutpurse

2 Fighters Guild Recruit 3

Fighters Guild Recruit

2 Goblin Skulk 2

Goblin Skulk

2 Murkwater Witch 2

Murkwater Witch

3 Eastmarch Crusader 3

Eastmarch Crusader

3 House Kinsman 2

House Kinsman

4 Cloudrest Illusionist 3

Cloudrest Illusionist

4 Dawnbreaker 1

Dawnbreaker

4 Hive Defender 3

Hive Defender

4 Moonlight Werebat 2

Moonlight Werebat

5 Cliff Racer 2

Cliff Racer

5 Divine Fervor 3

Divine Fervor

5 Leaflurker 3

Leaflurker

5 Piercing Javelin 3

Piercing Javelin

5 Soulrest Marshal 2

Soulrest Marshal

5 Spiteful Dremora 3

Spiteful Dremora

6 Golden Saint 2

Golden Saint

7 Chaurus Reaper 2

Chaurus Reaper

9 Tazkad the Packmaster 1

Tazkad the Packmaster

See also  Deck List

339591623

Text: Display Text Complete BBCode: Export BB Code File BB Code:
By: Gordon Freeman
View other Decks by Gordon Freeman
Posted: 5 days ago
Updated: 5 days ago
Up to date (NahkriinNerf patch)
Crafting Cost: 12350crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.

+2

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2 Comments

Hey Gordon.
I like the Idea and have try a similar Version. But my Version works not really good.

My experience with this Synergies was bad.
In best Case we would use Calm+Spiteful Dremora and Couldrest Illusionist+Execute. This was the theory. In Praxis i must often use Calm+Execute, so i have to play Couldrest Illusionist as a Nice to Have Card (with Stats and Cardtext for 4Magicka, its okay). But a Spiteful Dremora for 5Magicka and 4/3 Stats not really fine when it cant use the Card Text.
Beside Problems are Health and Card-Draw. Moonlight Werebat are not the beste Way after Nerf for Health. And Card Draw only with Eastmarch Crusader is not so good. (when i cant destroy a Rune, then i must play this Card for nothing).
And i cant hold all Cards for the right Moment :)

See also  Deck List

But as i say. I like the Idea.
What u experience with u Version?
Hope u give another Feedback for a nice Theorycraft Disscussion :)

I try this Time a Version as Controldeck with going in LateGame. Other Version is a Token Deck.

Thx for Time&Effort

greetz
Fenris

Lumitra 18 hours ago
Is Spiteful Dremora a good enough card? Essentially it is Execute (a 1 mana card) on a body, yet the Dremora is overcosted by almost 2. Really it should be a 4/4, 4/3 means you’re using almost 2 mana to Execute. Meanwhile Cloudrest Illusionist is a playable card, because its prophecy makes up for its loss of 1 health (a 4 mana creature with a 0 mana effect attached should be a 4/4 for 4, so -1 health to get prophecy is worth imho.)

The Goblin Skulks to act as bonus copies of Calm is pretty great though! Makes things more consistent.

How is Dawnbreaker turning out? Not sure how consistently the destroy undead occurs. I suppose even without it it lets you trade up, but items can be difficult (like enchants in other games) because they set you up to be two-for-one’d, so I’d really want that summon effect to happen as often as possible for the value.

Great idea!

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