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Tempo Warrior – Legend #11

3 [card]Iliac Sorcerer[/card]
3 [card]Sharpshooter Scout[/card]
2 [card]Steel Scimitar[/card]
3 [card]Dragontail Savior[/card]
3 [card]Graystone Ravager[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Cast Out[/card]
3 [card]Haunting Spirit[/card]
3 [card]Morkul Gatekeeper[/card]
3 [card]Withered Hand Cultist[/card]
3 [card]Young Mammoth[/card]
3 [card]Earthbone Spinner[/card]
2 [card]Blood Dragon[/card]
3 [card]Burn and Pillage[/card]
2 [card]Shadowfen Priest[/card]
3 [card]Black Worm Necromancer[/card]
3 [card]Triumphant Jarl[/card]
2 [card]Savage Ogre[/card]
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ashcorp_logo-8677549
strength-2022037 endurance-5206770
Warrior deck
Mid-Range
50 cards
READ  Deck List

89153762

Prophecy12
Ward6
Guard5
Breakthrough3
Last Gasp3
Regenerate
Rally
Treasure Hunt
Wane
Wax
Slay
Lethal
Drain
Charge
Betray
Exalt
Invade
Pilfer
Assemble
Plot
To The Elder Scrolls: Legends: Export to The Elder Scrolls: Legends To BBCode: Export BB Code File BB Code:
By: Mogon K
View other Decks by Mogon K
Posted: 3 years ago
Outdated (NahkriinNerf patch)
Crafting Cost: 10450crystal-1337980
Missing Soul Gems: Add your collection to see the soul gems you are missing.

+4

If you curve out with this deck, you almost always win. Rule of thumb is that you mulligan for 2s if you’re going first and settle for a 3 if you go second. Though this deck generally has a pretty aggressive game plan, I found it to be a lot more consistent than the aggro warrior lists that have been floating around. You outpace midrange archer, which is key to maintaining a life advantage. You can rush down slower decks, yet you have the card quality to keep coming even after they draw answers to your first few plays. You will have a serious problem against real aggro decks, but if you make value plays while maintaining board presence and/or get lucky with prophecy you still have a solid chance of winning unfavorable matchups.

Good Matchups: MR Archer, Scout Ramp, Combo Battlemage, Action Assassin
Bad Matchups: Aggro, Control Mage

I’ll explain some of the cards that might seem questionable.

Sharpshooter Scout – This can help you make efficient trades, but it’s primarily a tech card against the popularity of Slaughterfish Spawning in aggressive decks. Chosen over Rapid Shot due to Withered Hand Cultist and the prophecy keyword.

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Cast Out – This may seem weird in a deck that features Withered Hand, but it generates too much tempo not to include. Turn 5, they play Markarth Bannerman, you respond with Cast Out and a 2-drop? That’s gg. Crucial for bouncing drain creatures when your opponent is trying to come back. And when it comes out on prophecy it’s even better.

Shadowfen Priest – Seems out of place in a deck this aggressive, but it’s an important tech card against Wrothgar Forge, and it makes it even more likely you’ll have that clutch silence to get past a guard.

Good luck, have fun!

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3 Comments

mss747 3 years ago
Thank you for the post, this deck does go hard, and the cast out just ruins everything for your apponent!!! Good stuff man

mss747 3 years ago
This deck fucking roccks, i was able to push 2 ranks in 2 hours. Im poor so i replaced illiacs with imps. It crushes people, only tough match up was aggro prophecy battle mage. Thank you for the post!!!

1 Reply
Mogon K 3 years ago
Yeah, the current prophecy battlemage list is extremely rough for this deck. Glad it’s working out for you.

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