Fenris: Thunderstruck (little Guide+MatchData)
3 Dragontail Savior
3 Shrieking Harpy
3 Wind Keep Spellsword
3 Daggerfall Mage
3 Gardener of Swords
2 Mace of Encumbrance
3 Young Mammoth
3 Archein Elite
3 Cursed Spectre
3 Lightning Bolt
1 Lucien Lachance
3 Royal Sage
2 Mentor’s Ring
3 Shadowfen Priest
2 Shornhelm Champion
1 High King Emeric
3 Night Shadow
2 Staff of Sparks
1 Nahagliiv
Fenris: Thunderstruck (little Guide+MatchData)
3 [card]Dragontail Savior[/card]
3 [card]Shrieking Harpy[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Daggerfall Mage[/card]
3 [card]Gardener of Swords[/card]
2 [card]Mace of Encumbrance[/card]
3 [card]Young Mammoth[/card]
3 [card]Archein Elite[/card]
3 [card]Cursed Spectre[/card]
3 [card]Lightning Bolt[/card]
1 [card]Lucien Lachance[/card]
3 [card]Royal Sage[/card]
2 [card]Mentor’s Ring[/card]
3 [card]Shadowfen Priest[/card]
2 [card]Shornhelm Champion[/card]
1 [card]High King Emeric[/card]
3 [card]Night Shadow[/card]
2 [card]Staff of Sparks[/card]
1 [card]Nahagliiv[/card]
Don’t have an account? Register now!
or register a Legends Decks account
Already have an account? Log in now!

Sorcerer deck
Mid-Range
3 | 9 | 11 | 13 | 7 | 6 | 1 |

I look every Season in my Collection and think: “What Cards i see not ingame?” (or not much of them) And then i try to build a Deck for the Season and hope to climb the Ladder for the next Status Legend. After September it works fine.
Here is my Thunderstruck-Sorcerer.
The Deck have strong Cards for the Early Game. A little bit Card Draw with Daggerfall Mage, Lethal, enough Prophecy for broken Runes and my “Secret Weapon”: Staff of Sparks
Mulligans and Play
We can hold vs every Opponent Firebolt, Dragontail Savior, Shrieking Harpy and Wind Keep Spellsword.
We have a lot of 3Magicka Cards, so change u first Hand and dont keep this Cards when u have no 1Magicka or 2Magicka Cards at Start. The Early is very important for this Deck.
Dragontail Savior is a nice 2Magicka Drop. This Card is mostly immune vs a early Firebolt and the most Cards.
Wind Keep Spellsword is a nice 2Magicka Drop, too. One of them with a Firebolt is most a saved Early.
We have a lot of 3Magicka Cards and can make pressure on the Board. This give Time for check out the Stile your Opponents Deck.
What u play after Turn3 depends on the strategy.
Vs fast and/or aggro Decks trade the enemy Creatures and hold the Board Control. Vs MidRange trade and make pressure. Vs Control u can make pressure and search for the Way to finished the Game before u Opponent can play the big creatures.
But we can fight in LateGame, too.
Daggerfall Mage when u can play it for draw fast a Card. Young Mammoth, Slaughterfish Spawning for early pressure.
Important is to control the Board and with luck we draw Royal Sage for a nice Turn 4. When we have not so much luck then help Archein Elite. Its a nice Card, too and can not removel with only a Lightning Bolt.
Use u Staff of Sparks when u need it. We have it three Times in Deck. Vs Token and fast Decks its a nice Card. And in Combo with a Lethal Card its a deadly Lightning Storm. (and makes a lot of Fun).
Keeper of Whispers is a nice Card with good Stats. With 3/4 for 3Magicka it hold mostly one Round on Board. So i can often saved my Creatures in the right Turn vs Silence Cards.
Cursed Spectre can be a amazing Prophecy Card. vs Assassin and Action-Mage
i can stop often the Gameflow of my Opponent.
I think when u play this Deck for a while u will see all Possibillitys from the Synergy and Combos.
MatchData on 13.12.2016 – Rank 2
MatchData on 16.12.2016 – Rank 1 (new Stats come next Time)
Today (i play not so often this Days. Christmas is coming and we have enough Time for race to Legend )
vs Archer – 5 Wins/3 Lost (~60%) (critical vs good midrange Cards)
vs Assassin – 4 Wins/ 2 Lost (~66%) (do u know? move here and there and a Hexmage and bumm)
vs Battlemage – 5 Wins/ 2 Lost (~70%) (the good old Decks are every Time nice)
vs Crusader – 4 Wins/ 0 Lost (100%) (many luck and easy Games)
vs Mage – 4 Wins/ 6 Lost (40%) (Fiesta-Mage^^ and Prophecy are terrible
)
vs Archer – 5 Wins/3 Lost (~60%) (critical vs good midrange Cards)
vs Assassin – 4 Wins/ 2 Lost (~66%) (do u know? move here and there and a Hexmage and bumm)
vs Battlemage – 5 Wins/ 2 Lost (~70%) (the good old Decks are every Time nice)
vs Crusader – 4 Wins/ 0 Lost (100%) (many luck and easy Games)
vs Mage – 4 Wins/ 6 Lost (40%) (Fiesta-Mage^^ and Prophecy are terrible
)
vs Monk
– 9 Wins/ 1 Lost (90%) (lot of Goblin-Monk Decks in the Start Ranks)
vs Scout
– 9 Wins/ 4 Lost (~70%) (Control Scouts are not the Problem. But with Cycle and Guard it can be hard, when we must to LateGame)
vs Sorcerer – 6 Wins/ 4 Lost (60%) (the most Sorcerer are Tempodecks, but Ramps are not the Problem)
vs Spellword
– 9 Wins/ 3 Lost (75%) (“Tempo-, Token-, Guard-, -Combo” can be hard)
vs Warrior – 9 Wins/ 2 Lost (~80%) (Orcs, Orcs,….ah and Orcs. Oh a Tempo Warrior and this Decks Wins. Right?)
Total Games: 91 (64 Win/ 27 Lost) (70% Win-Rate)
I’m curious about it in Legend Ranks.
Card-Changes:
For Lucien Lachance u can use Wabbajack, Mundus Stone or Orb of Vaermina, or Adoring Fan (not a joke, with our Weapons it can be make really Fun)
Do u want to taste? Here a little Impressions
Thx to Friedrich73 for Feedback. (The Sorcerers Terror from the North )
greetz
Share on:
Other sorcerer Decks
16 Dec | Sorcerer Control (?) By: Paolino |
15 Dec | Vesper’s Control ramp sorcerer (Legend) By: Vespertheory |
15 Dec | Sword Sorcerer By: SirCris |
15 Dec | I’m despair… Fu***** Altar By: Mc Heux |
13 Dec | fun By: Damingez |
13 Dec | ward By: Damingez |
13 Dec | LEGEND Action Sorcerer (Budget friendly) By: Karate_Moses |