3 Descendant of Alkosh
3 Scouting Patrol
3 Dragontail Savior
3 Fifth Legion Trainer
3 Helgen Squad Leader
3 Kvatch Soldier
2 Ravenous Hunger
3 Snow Wolf
3 Wind Keep Spellsword
3 Crushing Blow
3 Eastmarch Crusader
3 Pack Wolf
3 Pit Lion
3 Young Mammoth
2 Hive Defender
1 Mundus Stone
3 [card]Descendant of Alkosh[/card]
3 [card]Scouting Patrol[/card]
3 [card]Dragontail Savior[/card]
3 [card]Fifth Legion Trainer[/card]
3 [card]Helgen Squad Leader[/card]
3 [card]Kvatch Soldier[/card]
2 [card]Ravenous Hunger[/card]
3 [card]Snow Wolf[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Crushing Blow[/card]
3 [card]Eastmarch Crusader[/card]
3 [card]Pack Wolf[/card]
3 [card]Pit Lion[/card]
3 [card]Young Mammoth[/card]
2 [card]Hive Defender[/card]
1 [card]Mundus Stone[/card]
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Cards on the chopping block:
Deadly Draugr – feels too slow and reactive for the deck where I want to be proactive. He can punch a hole in a guard though.
Dragontail Savior – 2 for 3/3 is what he usually comes out as unless I hold him and play when the time is right. Thats now how I want this deck to play though.
Siege Catapult – So Im not having full lanes as often as I would hope and Im not sure about bringing in Imperial Reinforcements
Ravenous Hunger – Very frail and dies to even a ping. Although he does burn a removal immediately and if not, you get full value.
Cards being brought in:
Dawnbreaker – I unpacked one and it seems like a good value at 4 mana.
Imprison/Execute/Silence – Im not sure if the deck should run cheap removal. So far the opponent is forced to trade and games are decided by whether they have enough early game to make it to their mid to late drops. Some silences/removal could help us dig a win out in mid game. The only hesitation is that it takes a slot that could be a body and this deck is all about bringing out creatures.
Bruma Armorer – Most of the small drops are weak and need some tough buffs. Not sure on what he would trade for in the deck though. Maybe the Eastmarch Crusader.
Mundus Stone – I unpacked one and its fun.