Legend Combo Assassin
3 Curse
3 Lesser Ward
3 Firebolt
3 Shadow Shift
1 Ungolim the Listener
2 Crystal Tower Crafter
3 Fighters Guild Recruit
3 Goblin Skulk
3 Shrieking Harpy
3 Thieves Guild Recruit
3 Swindler’s Market
2 Varanis Courier
3 Elusive Schemer
3 Lightning Bolt
2 Vicious Dreugh
3 Lillandril Hexmage
2 Ice Storm
2 Smuggler’s Haul
Legend Combo Assassin
3 [card]Curse[/card]
3 [card]Lesser Ward[/card]
3 [card]Firebolt[/card]
3 [card]Shadow Shift[/card]
1 [card]Ungolim the Listener[/card]
2 [card]Crystal Tower Crafter[/card]
3 [card]Fighters Guild Recruit[/card]
3 [card]Goblin Skulk[/card]
3 [card]Shrieking Harpy[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]Swindler’s Market[/card]
2 [card]Varanis Courier[/card]
3 [card]Elusive Schemer[/card]
3 [card]Lightning Bolt[/card]
2 [card]Vicious Dreugh[/card]
3 [card]Lillandril Hexmage[/card]
2 [card]Ice Storm[/card]
2 [card]Smuggler’s Haul[/card]
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Assassin deck
Combo
9 | 7 | 14 | 5 | 8 | 3 | 4 |
Prophecy | 9 |
Guard | 5 |
Last Gasp | 5 |
Ward | 3 |
Lethal | 3 |
Pilfer | 3 |
Breakthrough | |
Regenerate | |
Charge | |
Drain |

EDIT:
New Reddit post with some more info on how to pilot this rather difficult deck.
https://www.reddit.com/r/elderscrollslegends/comments/5o83he/i_hit_legend_with_this_combo_assassin/
NEW UPDATED LIST FOR AFTER THE NERFS
I have replaced the CTCs with FGRs and replaced the camels with support removal. With this new list I hit legend today. The decks feels more consistent as the FGRs can be insane with lesser wards and shadow shift and help you survive until combo time. Support removal (vicious dreugh) helps against the copious mundus stones and dark rifts I had been encountering in rank 1.
The nerf of pillaging tribune and necklace healing has made this deck a whole lot better. 2 turn lethals are now much safer.
This deck recently got me out of the hell of rank 5. I have been tuning it for a week and have finally had the chance to get in a lot of playtime to iron out most of the problems.
This deck has 2 ways to win hexmage and swindlers market. Most of the time it will be a combination of all 3 that wins the day.
This is the most difficult deck I have played in any CCG. Knowing the balance between holding combo resourses, playing for board control and smacking face is extremely difficult and swings wildly based on your starting hand and your opponents deck.
A guide would take me way too long to type up and honestly I play a lot by feel right now since I still have not mastered all the match-ups. I have won and lost vs. just about every meta deck that exists and am just now starting to get to know whick match-ups are good and bad.
It is a very fun deck to play and the highs of the wins are generally bigger than the lows of the losses.
I recommend playing a lot in casual before taking it to ladder, I even warm up with a couple games before I take it to ladder myself.
Super fun deck, good luck!
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22 Comments
Side note on dreugh: it’s a bad card but if this game has ever had a meta for it this would be it. Any deck expecting to reach the late game needs to be able to answer free Storm Atronachs, Swamp Leviathans, and the odd Altar of Despair

Have you ever played Finish-Off? I changed the Ice Spikes for it, because I constantly got problems with big guys, due to the lack of instant hard removal with the downside of slowing the damage.There are still enough cycle cards, so I will keep on trying this way. What about your experience?
This deck took a long time for me to get right because: 1. I can’t play enough to test it quickly and 2. I had to figure out the real reasons I was losing.
The problem is finish off is a dead draw against any of the aggro decks. It’s why it’s not in the list. If you’re playing against some greedy decks it is definitely a good tech choice.
Never go above 50 cards. It only reduces consistency.
Never go above 50 cards. It only reduces consistency.
I’m sure you have tested and know what your doing or you wouldn’t of ranked up with it. I get that you don’t wanna go over 50. The thing I don’t get though is that if the card cost so little and could easily be played then how does it bury something else? Wouldn’t it essentially be like not having it if you could play it and just draw again? I’m asking mainly for my own knowledge more than anything.
It still definitely works, I just found FGR worked better when I last had time to play a lot.
With the upcoming nerfs the meta is going to shift again and support removal may be less important so I may throw in 2 daggerfall mages in place of the vicious dreugh.