Deck List

deck-list-1191 Deck
1 Ungolim the Listener
2 Dragontail Savior
3 Fighters Guild Recruit
2 Murkwater Witch
3 Wind Keep Spellsword
2 Crushing Blow
3 Haunting Spirit
2 House Kinsman
2 Mummify
3 Young Mammoth
2 Archein Elite
1 Black Marsh Warden
1 Lucien Lachance
3 Moonlight Werebat
3 Preserver of the Root
2 Territorial Viper
3 Leaflurker
2 Pahmar-raht Renegade
3 Shadowfen Priest
2 Thorn Histmage
2 Quin’rawl Burglar
2 Chaurus Reaper
1 Tazkad the Packmaster

Legend Midrange Scout

1 [card]Ungolim the Listener[/card]
2 [card]Dragontail Savior[/card]
3 [card]Fighters Guild Recruit[/card]
2 [card]Murkwater Witch[/card]
3 [card]Wind Keep Spellsword[/card]
2 [card]Crushing Blow[/card]
3 [card]Haunting Spirit[/card]
2 [card]House Kinsman[/card]
2 [card]Mummify[/card]
3 [card]Young Mammoth[/card]
2 [card]Archein Elite[/card]
1 [card]Black Marsh Warden[/card]
1 [card]Lucien Lachance[/card]
3 [card]Moonlight Werebat[/card]
3 [card]Preserver of the Root[/card]
2 [card]Territorial Viper[/card]
3 [card]Leaflurker[/card]
2 [card]Pahmar-raht Renegade[/card]
3 [card]Shadowfen Priest[/card]
2 [card]Thorn Histmage[/card]
2 [card]Quin’rawl Burglar[/card]
2 [card]Chaurus Reaper[/card]
1 [card]Tazkad the Packmaster[/card]
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endurance agility
Scout deck
Mid-Range
50 cards
1 Ungolim the Listener 1

Ungolim the Listener

2 Dragontail Savior 2

Dragontail Savior

2 Fighters Guild Recruit 3

Fighters Guild Recruit

2 Murkwater Witch 2

Murkwater Witch

2 Wind Keep Spellsword 3

Wind Keep Spellsword

3 Crushing Blow 2

Crushing Blow

3 Haunting Spirit 3

Haunting Spirit

3 House Kinsman 2

House Kinsman

3 Mummify 2

Mummify

3 Young Mammoth 3

Young Mammoth

4 Archein Elite 2

Archein Elite

4 Black Marsh Warden 1

Black Marsh Warden

4 Lucien Lachance 1

Lucien Lachance

4 Moonlight Werebat 3

Moonlight Werebat

4 Preserver of the Root 3

Preserver of the Root

4 Territorial Viper 2

Territorial Viper

5 Leaflurker 3

Leaflurker

5 Pahmar-raht Renegade 2

Pahmar-raht Renegade

5 Shadowfen Priest 3

Shadowfen Priest

5 Thorn Histmage 2

Thorn Histmage

6 Quin’rawl Burglar 2

Quin'rawl Burglar

7 Chaurus Reaper 2

Chaurus Reaper

8 Tazkad the Packmaster 1

Tazkad the Packmaster

011012121023

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By: DarkVaati
View other Decks by DarkVaati
Posted: 1 month ago, edited 4 days ago
Crafting Cost: 16400crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.

+3

Hi everyone! I just wanted to share with you the deck I used to reach today, two weeks after joining the game, since it plays a little different than the typical (yet outstandingly effective) Ramp Scout lists that populate both the ladder and this month’s meta snapshot. In fact, this is a list I’ve been gradually tinkering after realising I just couldn’t afford the cards needed for a ramp approach, so I decided to switch the deck into a midrange style that, in the end, turned out to be quite effective.

EDIT: A few cards went evetually in and out of the deck and, despite it could definitely help a few late game improvements if they’re available to you, the current list proved to be solid enough to confortably move around the #300 Legend Rank position after a few game sessions.

A few words about some card choices

Dragontail Savior. Deadly Draugr was the card I was running instead during most of my climb, but I felt that it was too many times not-so-relevant due to the high number of tokens, wards, 1 damage pings and debuffs (Murkwater Witch) I was facing. I still think that Draugr might be better in several matchups, but Dragontail Savior generally provided a solid early game body and several 2×1 trades.

Archein Elite. Many lists do run Archeim Venomtongue as the main “lethal 4-drop”, but I honestly think that Elite is just stronger in this build. Whereas the mana gain is not so appealing in this midrange approach, the extra toughness stat point makes for much better mid-game trades and stronger Lucien Lachance synergy. In addition, the boost in attack is also helpful when trying to run your opponent down.

Pahmar-raht Renegade. Another card that went in and out in exchange with Soulrest Marshal. Marshal provided some crazy turns, but with the high amount of aggressive decks populating the ladder I wasn’t able to consistently get advantage from it. The Renegade, in contrast, provides a nice body, is able to survive most 4-5-6 drops, while it also baited a lot of hard removal. Flexible slot.

And well, that’s it. I hope you like it, and please forgive any grammar mistakes I could make ;)

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