Legends:Practice/Hand of Tyr

Hand of Tyr

The Victorious

LG-npc-Tyr.png
ClassStrengthWillpowerWillpower Crusader
DifficultyAdept
ThemeAggro
Statistics
Prophecies Prophecy2x Lurking Crocodile, 1x Tyr
AttributesStrength 17Willpower 17Willpower 21Neutral 9Dual Attribute 9Dual Attribute 3
RarityCommon 24Rare 24Rare 14Epic 9Legendary 9Legendary 3

Statistics

AttributesRarityMagicka Curve

Deck List
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
3StrengthNord FirebrandCreature (Nord)111Common CommonCharge
3StrengthMorthal WatchmanCreature (Nord)1211Common Common
3WillpowerScouting PatrolAction11Common CommonSummon a 1/1 Imperial Grunt in each lane.
2NeutralLurking Crocodile ProphecyCreature (Reptile)2321Common CommonProphecy
3StrengthOrc Clan CaptainCreature (Orc)2222Rare RareOther friendly creatures in this lane have +1/+0.
2NeutralReachman ShamanCreature (Reachman)2221Common CommonAt the start of your turn, give another random friendly creature +1/+1.
2StrengthWillpowerWillpowerRift ThaneCreature (Nord)2223Epic EpicSummon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
2NeutralFrenzied WitchmanCreature (Reachman)3211Common CommonSummon: Give a creature +2/+1.
3WillpowerPack WolfCreature (Wolf)3221Common CommonSummon: Summon a 1/1 Young Wolf in the other lane.
1WillpowerPit LionCreature (Beast)3553Epic EpicPit Lion can’t be played unless there’s a friendly creature in each lane.
3StrengthRaiding PartyAction32Rare RarePut two 1/1 Nord Firebrands with Charge into your hand.
2WillpowerResolute AllyCreature (High Elf)3331Common CommonSummon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is Willpower.
2WillpowerImperial ReinforcementsAction42Rare RareFill a lane with 1/1 Imperial Grunts.
1NeutralMundus StoneSupport44Legendary LegendaryOngoing

When you summon a creature, give it a random Keyword.

1NeutralSlaughterfish SpawningAction42Rare RareSummon a Slaughterfish in each lane.
1StrengthWillpowerWillpowerTyr ProphecyCreature (Nord)4544Legendary LegendaryProphecy, Breakthrough, Guard
1NeutralVicious DreughCreature (Dreugh)4342Rare RareSummon: Destroy an enemy support.
2WillpowerDivine FervorSupport53Epic EpicOngoing


Friendly creatures have +1/+1.

2WillpowerImperial MightSupport53Epic EpicOngoing


At the end of your turn, summon a 1/1 Imperial Grunt.

2WillpowerImperial Siege EngineCreature (Imperial)5332Rare RareSummon: +1/+1 for each other friendly creature.
1StrengthMarkarth BannermanCreature (Nord)5443Epic EpicWhen Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand.
2WillpowerTusked BristlebackCreature (Beast)5551Common Common
2StrengthTriumphant JarlCreature (Nord)6442Rare RareSummon: If you have more health than your opponent, draw two cards.
1WillpowerLegion PraefectCreature (Imperial)7441Common CommonSummon: Give other friendly creatures +1/+1.
1WillpowerRising LegateCreature (Imperial)7554Legendary LegendaryBreakthrough
Summon: Summon a 1/1 Imperial Grunt.
1StrengthSavage OgreCreature (Ogre)7551Common CommonSummon: Give a creature +5/+0 this turn.
1StrengthWrothgar ForgeSupport73Epic EpicOngoing


The first time you summon a creature each turn, equip it with a random item.

See also  Legends:Driven
Rate article
Legends Decks
Add a comment

Read previous post:
Legends:A Night to Remember

A Night to Remember Action Deck code ID ab Card Set Heroes of Skyrim Magicka Cost 2 Attribute Neutral Rarity...

Close