Legends:Chamber of Lorkhan

 
The end of Mecinar
Episode:The Heart of the City
Opponent Name:Mecinar
Opponent Class:IntelligenceEnduranceEndurance Sorcerer
Starting Health:30
Special Conditions:Begin with Battle of the Gods or Mere Mortals in play
Difficulty:Easy
Story Characters:Galyn, Mecinar, Swims-at-Night, Laaneth
Previous Quest:Return to The Inner Curiosity
Next Quest:Journey’s End, The City Falls
Reward:Playsets of: Mecinar, The Mechanical Heart
 
LG-npc-Mecinar.png

The Heart of the City: Chamber of Lorkhan[edit]

The Chamber of Lorkhan is a location in The Heart of the City, unlocked by completing Return to The Inner Curiosity.

As you begin, you’ll either be told that “All creatures in each player’s deck have 1 cost, 1 power, and 1 health”, or that “Both you and your opponent wield the power of the gods.”

you complete the match for the first time, you’ll receive playsets of Mecinar and The Mechanical Heart.

Dialogue[edit]

Pre-match, Laaneth is with you:
Galyn: “Now, use the tools to harness the Heart’s power! Fight Mecinar as a fellow god!”
Laaneth: “No — I can feel the Heart’s energy. It’s too unstable. There’s every chance you’ll be overwhelmed. And if you fall, Mecinar will still have his power.”
Galyn: “Those are the risks we have to take. Without the Heart, my people will die!”
Laaneth: “Swims-at-Night would have left it up to you. So what’s it to be?”
Pre-match, Swims-at-Night is with you:
Galyn: “Now, use the tools to harness the Heart’s power! Fight Mecinar as a fellow god!”
Swims-at-Night: “Look around you! That thing is unstable! If you use it, it might just kill you.”
Galyn: “Those are the risks we have to take. Without the Heart, my people will die!”
Swims-at-Night: “Laaneth wouldn’t have wanted this. But it’s your call.”
During the match, Use:
Mecinar: “You think yourself my equal now? Pathetic. You cannot hope to match my genius!”
Galyn: “You can barely contain the Heart’s energy. Be careful, or it will destroy you — and this entire chamber!
During the match, Destroy:
Mecinar: “No! Do you know what you’ve done?! Centuries of patience and planning — all lost! You will burn for this!”

Game Settings[edit]

Destroy the Heart[edit]

BothPlayers starts with 3 Runes.
Player starts with a Mere Mortals on board.

Use the Heart[edit]

BothPlayers starts with 101 Max Magicka.
Player starts with a Battle of the Gods on board.

Opponent Decklist[edit]

Destroy the Heart:Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
2NeutralAssembled SentryCreature (Factotum)2111Common CommonAssemble: +0/+2 or Guard.
2EnduranceDragontail SaviorCreature (Orc)2231Common CommonSummon: +1/+0 for each enemy creature in this lane.
2NeutralSpider Worker ProphecyCreature (Dwemer)2011Common CommonProphecy
Summon: Draw a card.
2NeutralAssembled SanitizerCreature (Factotum)3121Common CommonAssemble: +2/+0 or Lethal.
2EnduranceBruma ArmorerCreature (Imperial)3222Rare RareWhen you summon another creature, give it +0/+2.
2NeutralDwarven SphereCreature (Dwemer)3231Common CommonSummon: Shackle an enemy creature.
2EnduranceHaunting SpiritCreature (Spirit)3332Rare RareLast Gasp: Give a random friendly creature +3/+3.
2IntelligenceBreton ConjurerCreature (Breton)4113Epic EpicWard
When Breton Conjurer’s Ward is broken, summon a 5/5 Frost Atronach with Guard.
2NeutralDwarven DynamoCreature (Dwemer)4212Rare RareSummon: Give another Neutral creature +3/+3 and Guard.
1EnduranceGrim ChampionCreature (Skeleton)4223Epic EpicWhen a creature in this lane dies, Grim Champion gains +1/+1.
2IntelligenceLightning Bolt ProphecyAction41Common CommonProphecy
Deal 4 damage.
2NeutralClockwork DragonCreature (Dragon)5443Epic EpicSummon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard.
2EnduranceDisciple of NamiraCreature (Imperial)5333Epic EpicAt the end of each turn, draw a card for each friendly creature that died in Disciple of Namira’s lane.
2EnduranceHulking FabricantCreature (Fabricant)5551Common CommonSummon: If you have a Neutral card in play, +3/+3.
2NeutralStronghold IncubatorCreature (Dwemer)5333Epic EpicLast Gasp: Put two random Dwemer into your hand.
2NeutralBrass ArquebusCreature (Dwemer)6333Epic EpicLast Gasp: Draw three different random 1-cost creatures from your deck.
2IntelligenceConjuration ScholarCreature (Redguard)6121Common CommonSummon: Summon a 5/5 Frost Atronach with Guard.
2IntelligenceFate Weaver ProphecyCreature (Nereid)6332Rare RareProphecy
Summon: Draw a card. If it’s a Prophecy, you may play it for free.
1IntelligenceStaff of SparksItem64Legendary Legendary+3/+0
When the wielder attacks, it deals 1 damage to all enemy creatures in this lane.
1IntelligenceWispmotherCreature (Spirit)7553Epic EpicWhen you summon a creature that costs 2 or less, summon a copy of that creature in the other lane.
1IntelligenceIndoril ArchmageCreature (Dark Elf)8664Legendary LegendaryGuard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
2IntelligenceShocking WamasuCreature (Wamasu)8441Common CommonSummon: Deal 4 damage to a creature.
Destroy the Heart:Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
3IntelligenceShrieking Harpy ProphecyCreature (Harpy)2212Rare RareProphecy
Summon: Shackle an enemy creature.
3NeutralSpider Worker ProphecyCreature (Dwemer)2011Common CommonProphecy
Summon: Draw a card.
3EnduranceHaunting SpiritCreature (Spirit)3332Rare RareLast Gasp: Give a random friendly creature +3/+3.
2IntelligenceBreton ConjurerCreature (Breton)4113Epic EpicWard
When Breton Conjurer’s Ward is broken, summon a 5/5 Frost Atronach with Guard.
2IntelligenceElusive SchemerCreature (Dark Elf)4312Rare RareSummon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
2NeutralBrass ArquebusCreature (Dwemer)6333Epic EpicLast Gasp: Draw three different random 1-cost creatures from your deck.
3IntelligenceConjuration ScholarCreature (Redguard)6121Common CommonSummon: Summon a 5/5 Frost Atronach with Guard.
2IntelligenceFate Weaver ProphecyCreature (Nereid)6332Rare RareProphecy
Summon: Draw a card. If it’s a Prophecy, you may play it for free.
2EnduranceBone ColossusCreature (Skeleton)7554Legendary LegendarySummon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
1IntelligenceBringer of NightmaresCreature (Daedra)7444Legendary LegendarySummon: See a vision of a random creature, then you must choose a creature to transform into it.
2NeutralDark Harvester ProphecyCreature (Dreugh)7241Common CommonProphecy, Guard
Summon: Gain 4 health.
2IntelligenceWispmotherCreature (Spirit)7553Epic EpicWhen you summon a creature that costs 2 or less, summon a copy of that creature in the other lane.
1IntelligenceAncanoCreature (High Elf)8554Legendary LegendaryBreakthrough

Summon: Deal 5 damage.

Your actions have Breakthrough.

2IntelligenceIndoril ArchmageCreature (Dark Elf)8664Legendary LegendaryGuard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
2IntelligenceShocking WamasuCreature (Wamasu)8441Common CommonSummon: Deal 4 damage to a creature.
2EnduranceSkeletal DragonCreature (Dragon, Skeleton)8554Legendary LegendaryGuard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
2EnduranceBlood Magic LordCreature (Vampire)9664Legendary LegendarySummon and Slay: Put a Blood Magic Spell into your hand.
1IntelligenceNahkriin, Dragon PriestCreature (Skeleton)9554Legendary LegendarySummon: Draw a card and reduce its cost to 0.
2IntelligenceSupreme AtromancerCreature (Breton)10334Legendary LegendarySummon: Summon a Flame Atronach in each lane.
When you summon another creature, deal 2 damage to your opponent.
1IntelligenceDivayth FyrCreature (Dark Elf)11664Legendary LegendarySummon: Deal 6 damage to a random enemy.
At the start of your turn, Divayth Fyr summons a Daughter of Fyr.

Use the Heart:Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
2IntelligenceBlood SorceressCreature (Redguard)1213Epic EpicAt the start of your turn, if you have 7 or more max magicka, deal 5 damage to your opponent.
3NeutralAssembled SanitizerCreature (Factotum)3121Common CommonAssemble: +2/+0 or Lethal.
3IntelligenceReverberating StrikeAction31Common CommonDeal 3 damage to a creature and all enemy creatures with the same name.
3IntelligenceShalk FabricantCreature (Fabricant)3241Common CommonGuard
Summon: If you have a Neutral card in play, put a random action into your hand.
3NeutralFerocious DreughCreature (Dreugh)4351Common Common
2IntelligenceFire Storm ProphecyAction42Rare RareProphecy
Deal 2 damage to all creatures in a lane.
3IntelligenceLightning Bolt ProphecyAction41Common CommonProphecy
Deal 4 damage.
3NeutralAbandoned ImperfectSupport52Rare RareOngoing

Treasure Hunt – Three Neutral cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.

3NeutralAssembled ConduitCreature (Factotum)5331Common CommonAssemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.
2EnduranceCave BearCreature (Beast)5561Common Common
3NeutralClockwork DragonCreature (Dragon)5443Epic EpicSummon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard.
3EnduranceHulking FabricantCreature (Fabricant)5551Common CommonSummon: If you have a Neutral card in play, +3/+3.
2EnduranceLurking Mummy ProphecyCreature (Mummy)5261Common CommonProphecy, Guard
1NeutralAssembled TitanCreature (Factotum)6444Legendary LegendaryAssemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.
2IntelligenceConjuration ScholarCreature (Redguard)6121Common CommonSummon: Summon a 5/5 Frost Atronach with Guard.
2EnduranceDoomcrag VampireCreature (Vampire)6444Legendary LegendaryLethal
Other friendly creatures in this lane have Lethal.
3IntelligenceIce StormAction63Epic EpicDeal 3 damage to all creatures.
2EnduranceNight ShadowCreature (Vampire)6653Epic EpicBreakthrough, Drain
2EnduranceBone ColossusCreature (Skeleton)7554Legendary LegendarySummon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
2NeutralDark Harvester ProphecyCreature (Dreugh)7241Common CommonProphecy, Guard
Summon: Gain 4 health.
2NeutralDwarven CenturionCreature (Dwemer)7683Epic EpicBreakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
2EnduranceIronscale DragonCreature (Dragon)7771Common CommonRegenerate
2EnduranceLowland TrollCreature (Troll)7482Rare RareRegenerate
2NeutralAwakened ImperfectCreature (Automaton)8882Rare RareBreakthrough, Guard
2EnduranceFrost GiantCreature (Giant)810104Legendary LegendaryRegenerate
When a creature heals, you gain that much health.
2IntelligenceIndoril ArchmageCreature (Dark Elf)8664Legendary LegendaryGuard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
2IntelligenceShocking WamasuCreature (Wamasu)8441Common CommonSummon: Deal 4 damage to a creature.
2EnduranceSkeletal DragonCreature (Dragon, Skeleton)8554Legendary LegendaryGuard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
2EnduranceWaves of the FallenAction83Epic EpicTransform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs.
1EnduranceGravesingerCreature (Imperial)10663Epic EpicAt the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
1IntelligenceSupreme AtromancerCreature (Breton)10334Legendary LegendarySummon: Summon a Flame Atronach in each lane.
When you summon another creature, deal 2 damage to your opponent.
1NeutralDwarven ColossusCreature (Dwemer)1111113Epic EpicSummon: Summon a Power Sphere in each lane.
Use the Heart:Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
3EnduranceDragon Cult GhostCreature (Spirit)1113Epic EpicSpend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
3NeutralKnife to the ThroatAction41Common CommonSilence a creature.
Draw a card.
3EnduranceLay Down ArmsAction42Rare RareSet a creature’s power and health to 1.
3EnduranceHulking FabricantCreature (Fabricant)5551Common CommonSummon: If you have a Neutral card in play, +3/+3.
3IntelligenceMemory WraithCreature (Spirit)5553Epic EpicSummon: Banish your opponent’s discard pile.
3EnduranceDoomcrag VampireCreature (Vampire)6444Legendary LegendaryLethal
Other friendly creatures in this lane have Lethal.
1IntelligenceEnduranceEnduranceHigh King EmericCreature (Breton)6554Legendary LegendaryWard
Summon: Deal 2 damage for each friendly creature with a Ward.
3IntelligenceIce StormAction63Epic EpicDeal 3 damage to all creatures.
3EnduranceNight ShadowCreature (Vampire)6653Epic EpicBreakthrough, Drain
1NeutralOrb of VaerminaSupport64Legendary LegendaryUses: 3


Activate: Draw a copy of a random card from your opponent’s deck.

3EnduranceBone ColossusCreature (Skeleton)7554Legendary LegendarySummon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
3NeutralDwarven CenturionCreature (Dwemer)7683Epic EpicBreakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
3EnduranceIronscale DragonCreature (Dragon)7771Common CommonRegenerate
1NeutralJourney to SovngardeAction74Legendary LegendaryShuffle all creatures from your discard pile into your deck, and give them +5/+5.
1EnduranceNahagliivCreature (Dragon)7774Legendary LegendaryGuard
Your opponent can’t target Nahagliiv with actions.
3EndurancePure-Blood ElderCreature (Vampire)7883Epic EpicWhen you gain max magicka, double the amount you gain.
While you have 18 or more max magicka, Pure-Blood Elder has +8/+8 and Breakthrough.
3NeutralAwakened ImperfectCreature (Automaton)8882Rare RareBreakthrough, Guard
3IntelligenceIndoril ArchmageCreature (Dark Elf)8664Legendary LegendaryGuard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
3EnduranceSkeletal DragonCreature (Dragon, Skeleton)8554Legendary LegendaryGuard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
3EnduranceWaves of the FallenAction83Epic EpicTransform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs.
3EnduranceBlood Magic LordCreature (Vampire)9664Legendary LegendarySummon and Slay: Put a Blood Magic Spell into your hand.
3EnduranceGravesingerCreature (Imperial)10663Epic EpicAt the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
3IntelligenceSupreme AtromancerCreature (Breton)10334Legendary LegendarySummon: Summon a Flame Atronach in each lane.
When you summon another creature, deal 2 damage to your opponent.
1IntelligenceDivayth FyrCreature (Dark Elf)11664Legendary LegendarySummon: Deal 6 damage to a random enemy.
At the start of your turn, Divayth Fyr summons a Daughter of Fyr.
3NeutralDwarven ColossusCreature (Dwemer)1111113Epic EpicSummon: Summon a Power Sphere in each lane.
3EnduranceIron AtronachCreature (Daedra, Atronach)1212124Legendary LegendaryBreakthrough, Guard, Regenerate
Your opponent can’t target Iron Atronach with actions.
1NeutralOdahviingCreature (Dragon)1210104Legendary LegendarySummon: Deal 4 damage to all enemy creatures.
1NeutralAlduinCreature (Dragon)2012124Legendary LegendaryCost 2 less for each Dragon in your discard pile.
Summon: Destroy all other creatures.
At the start of your turn, summon a random dragon from your discard pile.

Prev: Return to The Inner CuriosityUp: Return to Clockwork CityNext: The City Falls, Journey’s End

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