|First Appearance||Core Set|
|Description||Other creatures must wait a turn before they can attack, creatures with Charge can attack the turn they are summoned.|
|Statistics|| 9 9 8 1 1 2|
This count includes unobtainable and untrained cards and cards that change during play.
Charge is a keyword that can be found on Creatures in the Elder Scrolls Legends that first appeared in the Core Set. Other creatures must wait a turn before they can attack, creatures with Charge can attack the turn they are summoned.
This allows creatures with Charge to have an immediate impact on the board, before the opponent can react with Actions or creatures with Guard. This can be used to take back the control of the Field Lane or push for the last bit of damage to win the match. Charge works well together with Lethal to easily destroy enemy creatures. Charge is predominantly associated with Strength and Agility.
- Cover: When played in the Shadow Lane, Charge creatures get Cover like all other creatures. However, when they attack that same turn, they will still lose it.
- Unsummon: Charge creatures can attack immediately again after being Unsummoned and played during the same turn.
Cards with Charge
|Ald’ruhn Arms Master||Creature (Dark Elf)||Strength||4||2||3||Rare||Charge, Rally|
|Baandari Opportunist||Creature (Khajiit)||Agility||1||1||1||Epic||Charge|
Pilfer: Shuffle a Baandari Opportunist with “Summon: Draw a card” into your deck.
|Battlefield Scrounger||Creature (Redguard)||Strength||5||3||3||Rare||Charge|
|Battlerage Orc||Creature (Orc)||Strength||3||2||3||Common||Charge|
Last Gasp: Deal 1 damage to all creatures in this lane.
|Candlehearth Brawler||Creature (Nord)||Strength||4||2||5||Rare||Charge, Guard|
|Cliff Racer||Creature (Reptile)||Agility||5||4||4||Rare||Charge|
|Cliff Strider||Creature (Reptile)||Agility||4||3||4||Epic||Charge|
Can’t attack your opponent. At the end of your turn, if there are no enemy creatures in this lane, move Cliff Strider.
|Crazed Hunger||Creature (Daedra)||Agility||2||2||Common||Charge|
Crazed Hunger has +2/+0 on your turn.
|Dagoth Ur||Creature (God)||House Dagoth||12||8||8||Legendary||Breakthrough, Charge, Drain, Guard, Lethal, Ward|
|Dunmer Tyro||Creature (Dark Elf)||Agility||3||1||4||Common||Charge|
|Giant Bat||Creature (Beast)||Agility||3||2||2||Common||Charge, Drain|
|Greenheart Knight||Creature (Wood Elf)||Agility||3||1||5||Common||Charge|
|Mausoleum Delver||Creature (Khajiit)||Agility||4||2||5||Epic||Charge|
Pilfer: Steal a card from your opponent’s discard pile to yours.
|Nord Firebrand||Creature (Nord)||Strength||1||1||Common||Charge|
|Rampaging Minotaur||Creature (Minotaur)||Strength||4||3||2||Rare||Breakthrough, Charge|
Draw a copy of the first card your opponent draws each turn.
|Redoran Forerunner||Creature (Dark Elf)||House Redoran||2||1||1||Rare||Charge, Drain, Ward|
Last Gasp: Shuffle Shadowmere into your deck, give it +3/+3, and increase its cost by 3.
|Stormcloak Vanguard||Creature (Nord)||Strength||2||1||1||Common||Charge|
Last Gasp: Put a 5/5 Stormcloak Battalion in your hand.
|Swiftwing Dragon||Creature (Dragon)||Strength||8||5||5||Common||Charge|
|Tazkad the Packmaster||Creature (Goblin)||Agility||9||6||6||Legendary||Breakthrough, Charge|
Last Gasp: Summon a 4/4 Durzog.
|Territorial Viper||Creature (Reptile)||Agility||4||1||1||Rare||Charge, Lethal|
|Torval Crook||Creature (Khajiit)||Agility||4||1||4||Epic||Charge|
Pilfer: Gain 2 magicka this turn.
|Underworld Vigilante||Creature (Wood Elf)||Strength||5||4||1||Rare||Charge|
Summon: All enemy creatures in this lane lose Cover.
|Wild Echatere||Creature (Beast)||House Redoran||3||1||1||Epic||Charge|
Summon: Friendly creatures gain Rally this turn.
|Wood Elf Scout||Creature (Wood Elf)||Agility||3||2||2||Common||Charge|
|Xivilai Warlord||Creature (Daedra)||Strength||4||3||3||Common||Charge, Guard|
Cards associated with Charge
|Aspect of Hircine||Creature (Werewolf, Daedra)||Strength||9||6||6||Legendary||Summon: Choose one:|
Strength: +6/+6 and Guard.
Speed: Gains Charge.
|Barbas||Creature (Daedra, Beast)||Neutral||5||3||3||Legendary||Summon: Choose one:|
Stay: Gains +1/+1 and Guard.
Fetch: Put a random Daedra into your hand.
Roll Over: Gains Charge
|Gravesinger||Creature (Imperial)||Endurance||10||6||6||Epic||At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.|
|Mecinar’s Will||Action||Willpower||5||–||–||Rare||Steal an enemy creature with 3 power or less until the end of the turn. It gains Charge.|
|Mournhold Taskmaster||Creature (Dark Elf)||Ebonheart Pact||4||5||4||Epic||Friendly creatures with Veteran have Charge.|
|Pouncing Senche||Creature (Khajiit)||Strength||7||4||7||Rare||Guard|
|Silvenar Tracker||Creature (Wood Elf)||Strength||2||3||1||Rare||Summon: Gains Charge if there is a Wounded enemy creature in this lane.|
|Unicorn||Creature (Beast)||Agility||3||2||3||Legendary||Friendly creatures in this lane with less power than Unicorn have Charge.|
|Wood Orc Headhunter||Creature (Orc)||Strength||5||5||4||Legendary||Breakthrough|
Summon: Gains Charge if you have another Orc.
- Charge is the only keyword without any visual indicator. This can make it hard to keep track of when the keyword gets stolen with cards like Penitus Oculatus Agent or Ahnassi.
- A complete list of cards with Charge can be found in the Legends-Cards-Creature with Charge category.