Card Effect
First AppearanceCore Set
Card AppearanceCreatures, Supports, Items
DescriptionA creature with Cover can’t be attacked for one turn (but can still be targeted by actions and abilities). Creatures with Guard can’t gain cover.
StatisticsStrength 2Agility 2Agility 5
This count includes unobtainable and untrained cards and cards that change during play.

Cover is a card effect that can be found on Creatures and Items in the Elder Scrolls Legends that first appeared in the Core Set. It is applied on creatures summoned in the Shadow Lane. A creature with Cover can’t be attacked for one turn (but can still be targeted by actions and abilities). Creatures with Guard can’t gain cover.
When a creature attacks, it will instantly lose Cover even before the one turn limit. Cover is predominantly associated with Strength and Agility. Creatures with the card effect can be recognized by their Cover animation and icon applied on the card.


  • Charge: When played in the Shadow Lane, Charge creatures get Cover like all other creatures. However, when they attack that same turn, they will still lose it.
  • Guard: Guard creatures can never get Cover, including the Cover applied at the Shadow Lane.
  • Move: Creatures moved into the Shadow Lane get Cover applied to them.

Cards applying Cover[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Assassin's BowAssassin’s BowItemStrength Strength32Rare Rare+3/+0
Summon: Give the wielder Cover at the end of turn.
Elder CentaurElder CentaurCreature (Centaur)Agility Agility5543Epic EpicAfter Elder Centaur attacks, give him Cover.
Elixir of Light FeetElixir of Light FeetSupportAgility Agility22Rare RareUses: 3

Activate: Give a creature Cover.

Embassy DisguiseEmbassy DisguiseItemAgility Agility22Rare Rare+0/+1
Summon: Draw a card.
The wielder has Cover until it attacks.
GloomlurkerGloomlurkerCreature (Falmer)Agility Agility2311Common CommonProphecy
Summon: Give a creature Cover.
Prankster MagePrankster MageCreature (Khajiit)IntelligenceAgilityAgility Assassin5533Epic EpicWard
While Prankster Mage has a Ward, he has Guard.
When Prankster Mage’s Ward is broken, he has Cover.
Ratway ProspectorRatway ProspectorCreature (Wood Elf)Strength Strength1122Rare RareTreasure HuntSupport, Item, Action: +5/+5
After Ratway Prospector attacks, give her Cover.
ShadowmasterShadowmasterCreature (Falmer)Agility Agility3333Epic EpicSummon: Give a friendly creature Cover. Your opponent can’t target it with actions until your next turn.

Cards associated with Cover[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Back-Alley FootpadBack-Alley FootpadCreature (Dark Elf)Agility Agility111Common CommonSummon: Give a creature Cover.
Back-Alley RogueBack-Alley RogueCreature (Dark Elf)Agility Agility4532Rare RareSummon: Steal Cover from another creature.
Hidden TrailHidden TrailSupportAgility Agility43Epic EpicOngoing

Summon: All Field Lanes become Shadow Lanes.
Friendly creatures have +1/+0.

Lumbering OgrimLumbering OgrimCreature (Daedra)Strength Strength4743Epic EpicLumbering Ogrim can’t gain Cover.
NightprowlerNightprowlerCreature (Falmer)Agility Agility6532Rare RareWhen Nightprowler gains Cover, draw a card.
Shining SaintShining SaintCreature (Daedra)Willpower Willpower2221Common CommonSummon: Give a creature -2/-0 this turn. It loses Cover.
Sound the AlarmSound the AlarmActionWillpower Willpower1Common CommonEnemy creatures lose Cover.
Underworld VigilanteUnderworld VigilanteCreature (Wood Elf)Strength Strength5412Rare RareCharge
Summon: All enemy creatures in this lane lose Cover.
Wild BoarWild BoarCreature (Beast)Agility Agility2132Rare RareWild Boar can’t gain Cover. At the start of your turn, Wild Boar moves and gains +1/+0.

See also  Legends:Dreughside
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