Legends:Eclipse Hideout

 
Defeat the Eclipse
Episode:The Missing Assassins
Opponent Name:The Eclipse
Opponent Class:IntelligenceAgilityAgility Assassin
Lanes:Field/Shadow
Starting Health:30
Special Conditions:Sneak: You start with Stealth Mission and Elixir of Light Feet in play.
Parley: The Field Lane becomes an Eclipse Lane with “After a creature is summoned here, trigger its Last Gasp.”
Story Characters:Eclipse Baroness
Previous Quest:Skooma Den
Concurrent Quest:Bravil Treasury and Silverhome on the Water
Next Quest:South Bridge
Reward:3x Eclipse Baroness
 
The Eclipse hideout

The Missing Assassins: Eclipse Hideout[edit]

Eclipse Hideout is a location in Bravil. You will have a choice between Sneak, which means that you will lose if any of your creatures are destroyed, and Parley, which features an Eclipse lane: “When a creature is summoned here, trigger its Last Gasp ability”. In master difficulty, the opponent will begin with Skooma Frenzy in play if you choose to Parley.

Dialogue[edit]

The Eclipse

Pre-Match:

Kellen: “The Agent faced a choice: Should they sneak in and assassinate the leader, or walk in and attempt to parley?”

If the player chooses “Sneak”

Game Hint: “Move carefully. If any of your creatures are found and destroyed, you’ll lose.”
After the Match:
Kellen: “The agent had killed the Eclipse’s leader, fulfilling half of Andronica’s contract. Now to meet with the Claws.”

If the player chooses “Parley”

During the Match:
The Eclipse: “You want to talk to the boss? You’ll need to go through us!”
After the Match:
Eclipse Baroness: “What is going on out here? Let us talk like civilized people.”
Eclipse Baroness: “The Claws have your compatriot? Then we have a common enemy. I will send some of my men to help you assassinate the rogue.”

Opponent’s Decklist[edit]

Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
2IntelligenceDaggers in the DarkAction1Common CommonEquip a Steel Dagger to a random friendly creature in each lane.
2IntelligenceLesser WardAction1Common CommonGive a creature a Ward.
2NeutralMaple ShieldItem1Common Common+0/+3
2IntelligenceBrutal AshlanderCreature (Dark Elf)1111Common CommonLast Gasp: Deal 3 damage to a random enemy.
2AgilityMournhold GuardianCreature (Dark Elf)1211Common CommonGuard
2IntelligenceBalmora SpymasterCreature (Dark Elf)213Epic EpicLast Gasp: Summon a random creature with cost less than or equal to your max magicka.
3IntelligenceIce SpikeAction21Common CommonDeal 2 damage to your opponent.
Draw a card.
3IntelligencePalace ConspiratorCreature (Dark Elf)2221Common CommonSummon: Draw a card, then discard a card.
2AgilityThieves Guild RecruitCreature (Argonian)2121Common CommonSummon: Draw a card. If it costs 7 or more, reduce its cost by 1.
1IntelligenceBrilliant ExperimentAction33Epic EpicDraw a copy of a friendly creature.
3AgilityVaranis CourierCreature (Dark Elf)3131Common CommonGuard
Last Gasp: Draw a card.
2IntelligenceElusive SchemerCreature (Dark Elf)4312Rare RareSummon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
1NeutralPortcullis ProphecyCreature (Defense)591Common CommonProphecy, Guard
3AgilityEclipse BaronessCreature (Dark Elf)8553Epic EpicSummon and Last Gasp: Draw a card and reduce its cost by 2.

Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
2IntelligenceDaggers in the DarkAction1Common CommonEquip a Steel Dagger to a random friendly creature in each lane.
3IntelligenceBrutal AshlanderCreature (Dark Elf)1111Common CommonLast Gasp: Deal 3 damage to a random enemy.
2AgilityMournhold GuardianCreature (Dark Elf)1211Common CommonGuard
3IntelligenceBalmora SpymasterCreature (Dark Elf)213Epic EpicLast Gasp: Summon a random creature with cost less than or equal to your max magicka.
2IntelligenceDunmer NightbladeCreature (Dark Elf)2211Common CommonLast Gasp: Put an Iron Sword into your hand.
2IntelligenceEvermore StewardCreature (Breton)2112Rare RareGuard, Ward
3AgilityGuild RecruitCreature (Argonian)2121Common CommonLethal
3AgilityVaranis CourierCreature (Dark Elf)3131Common CommonGuard
Last Gasp: Draw a card.
3AgilityDeshaan AvengerCreature (Dark Elf)4332Rare RareLast Gasp: Summon a 3/3 Deshaan Sneak.
3IntelligenceElusive SchemerCreature (Dark Elf)4312Rare RareSummon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
3AgilityEclipse BaronessCreature (Dark Elf)8553Epic EpicSummon and Last Gasp: Draw a card and reduce its cost by 2.

Notes[edit]

Prev: Skooma DenUp: The Fall of the Dark Brotherhood
Conc: Bravil Treasury and Silverhome on the Water
Next: South Bridge

See also  Legends:Solo Arena/Noble Banneret
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