Legends:Falkreath Jail

 
Help Varlyn with a contract.
Episode:A Traitor in our Midst
Opponent Name:Jail Guards
Opponent Class:WillpowerEnduranceEndurance Spellsword
Lanes:Field/Jail
Starting Health:30
Special Conditions:Jail Guards start with an Imprisoned Criminal or Imprisoned Crime Boss in play. You must destroy it to win.
Jail: Creatures can’t be summoned here, except by card abilities.
Story Characters:Varlyn
Previous Quest:Episode 4 Intro
Next Quest:Abandoned Mine or Corpselight Farm
Unlocks Quest:If the other two are completed, Falkreath Sanctuary
Reward:3 Quicksilver Crossbow
 
A giants' camp on top of a hill.

A Traitor in our Midst: Falkreath Jail[edit]

LG-loc-Falkreath Jail 02.png

Falkreath Jail is a location in Falkreath and is one of the three initially available locations in A Traitor in our Midst.

The Jail Guards start with an Imprisoned Criminal (in normal mode) or Imprisoned Crime Boss (in master mode) in play in the jail lane. You have to both kill the prisoner and defeat the guards in order to win the match.

Unlocking Falkreath Sanctuary requires completing all three of the initial locations in this episode.

Dialogue[edit]

Pre-match
Varlyn: “I suppose you can help me on this task. The target is a criminal being held in this jail. Our job is to ensure he never sees trial – though the guards may not like that much.”
Game Hint
“You must kill the prisoner to win.”

During the Match (after killing the prisoner)

Varlyn: “Good work, brother! Now we need merely escape.”
After the Match
Varlyn: “You’re looking for the traitor, aren’t you? I found a mysterious note in a dead drop. From the delicate script, I believe the traitor is a woman.”

Known Opponent Cards[edit]

Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
2EnduranceSuppressAction02Rare RareSilence a creature.
3WillpowerCheydinhal SapperCreature (Imperial)1131Common CommonDrain
2WillpowerScouting PatrolAction11Common CommonSummon a 1/1 Imperial Grunt in each lane.
3WillpowerDetainAction22Rare RareShackle a creature.
3WillpowerKvatch SoldierCreature (Imperial)2231Common CommonGuard
3WillpowerSkingrad PatrollerCreature (Imperial)2321Common Common
3WillpowerImperial LegionnaireCreature (Imperial)3341Common Common
3WillpowerMorthal ExecutionerCreature (Nord)3242Rare RareWhen an enemy rune is destroyed, Morthal Executioner gains +2/+0.
2WillpowerKnight of the Hour ProphecyCreature (Imperial)5331Common CommonProphecy, Guard
Summon: You gain 3 health.
3EnduranceWatch CommanderCreature (Imperial)5442Rare RareSummon: Give all friendly Guards +1/+2.
3WillpowerLegion PraefectCreature (Imperial)7441Common CommonSummon: Give other friendly creatures +1/+1.
Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
3EnduranceSuppressAction02Rare RareSilence a creature.
3WillpowerExecuteAction11Common CommonDestroy a creature with 2 power or less.
3EnduranceFharun Defender ProphecyCreature (Orc)2141Common CommonProphecy, Guard
3WillpowerFifth Legion TrainerCreature (Imperial)2132Rare RareWhen you summon another creature, give it +1/+0.
3WillpowerHealing Potion ProphecyAction21Common CommonProphecy
Gain 5 health.
3WillpowerImprisonAction22Rare RareShackle a creature. If you have four or more Willpower creatures, destroy it instead.
3EnduranceHaunting SpiritCreature (Spirit)3332Rare RareLast Gasp: Give a random friendly creature +3/+3.
3WillpowerImperial LegionnaireCreature (Imperial)3341Common Common
3WillpowerEnduranceEnduranceEdict of AzuraAction43Epic EpicDestroy an enemy creature or support.
3WillpowerImperial ReinforcementsAction42Rare RareFill a lane with 1/1 Imperial Grunts.
3WillpowerKnight of the Hour ProphecyCreature (Imperial)5331Common CommonProphecy, Guard
Summon: You gain 3 health.
1EnduranceFlesh AtronachCreature (Daedra, Atronach)6113Epic EpicSummon: +1/+1 for each creature in your discard pile.
1WillpowerImmolating BlastAction63Epic EpicDestroy all creatures except for one random creature on both sides of each lane.
1WillpowerLegion PraefectCreature (Imperial)7441Common CommonSummon: Give other friendly creatures +1/+1.
1WillpowerAuroran SentryCreature (Daedra)8574Legendary LegendaryGuard

When Auroran Sentry is dealt damage, you gain that much health.

1WillpowerDawn’s WrathAction84Legendary LegendaryDestroy all creatures in a lane.
1EnduranceBlood Magic LordCreature (Vampire)9664Legendary LegendarySummon and Slay: Put a Blood Magic Spell into your hand.
1WillpowerMantikoraCreature (Mantikora)10663Epic EpicGuard
Summon: Destroy an enemy creature in this lane.

Prev: Episode 4 IntroUp: The Fall of the Dark BrotherhoodNext: Abandoned Mine or Corpselight Farm or (if those are complete) Falkreath Sanctuary

See also  Legends:Practice/The Bully
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