Legends:Fugitives

 
Make it through a Dominion checkpoint.
Act:1
Opponent Name:Dominion Guards
Opponent Class:IntelligenceWillpowerWillpower Mage
Lanes:Field/Field
Starting Health:30
Special Conditions:Opponent starts with an Altmer Protector in each lane.
Story Characters:Dominion Guards, Tyr
Previous Quest:Bandit Ambush
Next Quest:The Hungry Pack
Reward:Legion Shield, Senche-Tiger, Bruma Profiteer
 
Dominion Guards

Chapter 5: Fugitives[edit]

Fugitives is the fifth chapter of Legends, and the fifth battle of Act 1. While on the way to meet with Laaneth, you and Tyr will have to fight off some Dominion guards.

At the start of the match you are told that: “Your opponent comes to battle with defenses ready.” This means that the Dominion Guards start with an Altmer Protector in each lane. It is the first match where no further instructions are provided. However, as the Dominion Guards’ deck is always in the same order, the use of the unmodified Band of Survivors should be sufficient to win.

Dialogue[edit]

Pre-Match

Tyr: Dominion Guards!
Guard: Halt! We’re looking for a rogue Blade who matches your description.
Tyr: There must be some misunderstanding.
Guard: What kind of misunderstanding?
Tyr: The kind where you thought we’d come quietly.

Dominion Guard’s Deck[edit]

The Dominion Guards draw their cards in a particular order, listed below. Due to differences in what the player does, they may use their cards in a different order, but this list highlights what they can have on any given turn.

Dominion Guards’ Draw Order
AttributesNameType (Subtype)MagickaPowerHealthRarityAbility
IntelligenceFireboltAction11Common CommonDeal 2 damage to a creature.
WillpowerThalmor AgentCreature (High Elf)2231Common Common
IntelligenceCrystal Tower AcolyteCreature (High Elf)3211Common CommonSummon: Deal 2 damage to your opponent.
IntelligenceCrystal Tower AcolyteCreature (High Elf)3211Common CommonSummon: Deal 2 damage to your opponent.
IntelligenceDominion SeneschalCreature (High Elf)1211Common CommonGuard
IntelligenceIron SwordItem21Common Common+2/+0
IntelligenceAltmer ProtectorCreature (High Elf)2041Common CommonGuard
WillpowerHigh Elf SoldierCreature (High Elf)4332Rare Rare
IntelligenceCrystal Tower AcolyteCreature (High Elf)3211Common CommonSummon: Deal 2 damage to your opponent.
WillpowerHigh Elf SoldierCreature (High Elf)4332Rare Rare
IntelligenceFireboltAction11Common CommonDeal 2 damage to a creature.
WillpowerThalmor AgentCreature (High Elf)2231Common Common
IntelligenceFireboltAction11Common CommonDeal 2 damage to a creature.
IntelligenceDominion SeneschalCreature (High Elf)1211Common CommonGuard
WillpowerHigh Elf SoldierCreature (High Elf)4332Rare Rare
IntelligenceIron SwordItem21Common Common+2/+0
IntelligenceDominion SeneschalCreature (High Elf)1211Common CommonGuard
IntelligenceAltmer ProtectorCreature (High Elf)2041Common CommonGuard
IntelligenceIron SwordItem21Common Common+2/+0
WillpowerThalmor AgentCreature (High Elf)2231Common Common

Prev: Bandit AmbushUp: The Forgotten HeroNext: The Hungry Pack

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