Legends:The Other Half

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Talym is seeing double.
Episode:The Shivering Isles
Opponent Name:Tavyar the Knight, Rayvat the Mage, or Crazed Knight
Opponent Class:IntelligenceWillpowerWillpowerEndurance Tribunal Temple
Starting Health:30
Story Characters:Rayvat, Talym Rend, Tayvar, Tavyar/Rayvat
Previous Quest:A Man Divided
Next Quest:The Bargain
Reward:Playsets of: Unstable Madman, Tavyar the Knight/Rayvat the Mage
  

The Other Half[edit]

The Other Half is a location in the Shivering Isles in the The Shivering Isles episode of the Isle of Madness story. It is unlocked upon visiting A Man Divided. In seeking to gain access to Sheogorath, Talym must amuse the Daedric Prince of Madness. Upon selecting the match and after Talym and Tavyar converse, the options “Fight Knight”, “Fight Mage”, and the ambiguously named “You know…” are displayed. The first of this results in playing with the left lane a Flanking Lane, the second a Mage Tower, and the third results in the left lane becoming a Flanking Lane and the right lane becoming a Mage Tower. Fighting the knight results in a Spellsword opponent named “Tayvar the Knight”, whilst fighting the mage results in a Mage opponent named “Rayvat the Mage”. Fighting both results in a Tribunal Temple opponent named “Crazed Knight”. Completing it for the first time unlocks playsets of the cards Unstable Madman and Tavyar the Knight/Rayvat the Mage. Electing to tell the truth to the knight and mage also nets a title, The Truthbringer.

Dialogue[edit]

Before the match:

Talym: “You… you wouldn’t happen to be following around a mage named Rayvat, are you?”
Tavyar: “What?! That worm? No, he’s the one who’s constantly following ME around! If only I could find him, I’d run him through!”
Talym: “You, uh… You look a lot like him, you know that? A whole lot.”
Tavyar: “Nonsense! That weakling and I are nothing alike. Say, you wouldn’t be willing to sort him out for me, would you? Believe me, he deserves it.”

If Fight Knight is selected:

Talym: “No, I promised Rayvat I’d sort you out. And a deal’s a deal I suppose.”

If Fight Mage is selected:

Talym: “(Sigh.) Sure. I’ll sort out ‘Rayvat.’ Tell you what, why don’t you go around the corner and I’m sure he’ll turn up.”

If You know… is selected:

Talym: “You do realize you’re the same person, right?”
Tavyar/Rayvat: “What? No, that’s ridiculous! Although… it would explain… Oh. Oh god. No. No, it can’t be true! How dare you, you insolent, you… you pathetic coward? I’ll blast you to pieces!”

After the match:

Talym: “Something tells me I’m not going to get paid for this job. (Sigh.) Well, hopefully Sheogorath at least enjoyed the show.”

Game Settings[edit]

Fight The Knight:Normal[edit]

Lane: Flanking/Shadow

Fight The Knight:Master[edit]

Lane: Flanking/Shadow
Ai starts with 4 Imperial Grunt in right lane.

Fight The Mage[edit]

Lane: Mage Tower/Shadow

Tell The Truth[edit]

Lane: Flanking/Mage Tower

Opponent Decklist[edit]

Fight The Knight:Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1WillpowerSeptim GuardsmanCreature (Imperial)0122Rare RareGuard
1WillpowerCheydinhal SapperCreature (Imperial)1131Common CommonDrain
1WillpowerExecuteAction11Common CommonDestroy a creature with 2 power or less.
2WillpowerScouting PatrolAction11Common CommonSummon a 1/1 Imperial Grunt in each lane.
1WillpowerCrassius’ FavorAction22Rare RareSummon two 1/1 Imperial Grunts to a lane.
Plot: Gain 1 health for each friendly creature in that lane.
1WillpowerFifth Legion TrainerCreature (Imperial)2132Rare RareWhen you summon another creature, give it +1/+0.
1WillpowerShining SaintCreature (Daedra)2221Common CommonSummon: Give a creature -2/-0 this turn. It loses Cover.
2WillpowerSkingrad PatrollerCreature (Imperial)2321Common Common
1EnduranceYew ShieldItem22Rare RareGuard
Summon: +1/+1 for each enemy creature in this lane.
2WillpowerGolden Initiate ProphecyCreature (Daedra)3331Common CommonProphecy, Drain
1EndurancePlea to KynarethAction32Rare RareHeal all friendly creatures in a lane, then give them all +1/+1.
1WillpowerPrison ShipCreature (Defense)3052Rare RareSummon: Shackle an enemy creature while you have Prison Ship.
2WillpowerEnduranceEnduranceSpellsword’s SummoningAction32Rare RareSummon a random 1-cost creature in each lane.
2WillpowerBlessing of the GroveAction41Common CommonGain 2 health for each friendly creature.
1WillpowerEnduranceEnduranceEdict of AzuraAction43Epic EpicDestroy an enemy creature or support.
2EnduranceMidnight Sweep ProphecyAction42Rare RareProphecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
1EnduranceNorthpoint CaptainCreature (Breton)4422Rare RareSummon: Summon a 0/4 Northpoint Herald with Guard.
3WillpowerKnight of the Hour ProphecyCreature (Imperial)5331Common CommonProphecy, Guard
Summon: You gain 3 health.
1WillpowerPiercing Javelin ProphecyAction51Common CommonProphecy
Destroy a creature.
1WillpowerPillaging TribuneCreature (Imperial)5543Epic EpicSummon: Give a friendly creature Drain this turn.
2WillpowerSpawn Mother/BaliwogCreature (Grummite)6321Common CommonSpawn Mother and Baliwog
1WillpowerLegion PraefectCreature (Imperial)7441Common CommonSummon: Give other friendly creatures +1/+1.
1WillpowerSanctuary RaidAction71Common CommonDestroy an enemy creature. Give all friendly creatures in its lane +1/+1.
1WillpowerBrellach CommanderCreature (Daedra)8783Epic EpicSummon and Pilfer: Summon a random Willpower creature with cost 3 or less.

Fight The Knight:Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1WillpowerExecuteAction11Common CommonDestroy a creature with 2 power or less.
3WillpowerScouting PatrolAction11Common CommonSummon a 1/1 Imperial Grunt in each lane.
2WillpowerBruma ProfiteerCreature (Imperial)2322Rare RareWhen you summon another creature, you gain 1 health.
1WillpowerCrassius’ FavorAction22Rare RareSummon two 1/1 Imperial Grunts to a lane.
Plot: Gain 1 health for each friendly creature in that lane.
2WillpowerFifth Legion TrainerCreature (Imperial)2132Rare RareWhen you summon another creature, give it +1/+0.
1WillpowerShining SaintCreature (Daedra)2221Common CommonSummon: Give a creature -2/-0 this turn. It loses Cover.
2EnduranceWind Keep SpellswordCreature (Breton)2221Common CommonWard
1WillpowerGolden Initiate ProphecyCreature (Daedra)3331Common CommonProphecy, Drain
2WillpowerEnduranceEnduranceSpellsword’s SummoningAction32Rare RareSummon a random 1-cost creature in each lane.
1EnduranceBaliwog Tidecrawlers/Smoked Baliwog LegCreature and Action (Grummite)4261Common CommonBaliwog Tidecrawlers and Smoked Baliwog Leg
1WillpowerEnduranceEnduranceEdict of AzuraAction43Epic EpicDestroy an enemy creature or support.
2WillpowerEnduranceEnduranceEmperor’s BladeCreature (Imperial)4453Epic EpicGuard
Slay: You gain 3 health.
3EnduranceMidnight Sweep ProphecyAction42Rare RareProphecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
2WillpowerDivine FervorSupport53Epic EpicOngoing

Friendly creatures have +1/+1.

2WillpowerKnight of the Hour ProphecyCreature (Imperial)5331Common CommonProphecy, Guard
Summon: You gain 3 health.
1WillpowerPiercing Javelin ProphecyAction51Common CommonProphecy
Destroy a creature.
1WillpowerEnduranceEnduranceGeneral TulliusCreature (Imperial)6224Legendary LegendarySummon: Summon a 2/2 Colovian Trooper with Guard in each lane.
When a friendly creature dies, General Tullius gains +1/+1.
2WillpowerSpawn Mother/BaliwogCreature (Grummite)6321Common CommonSpawn Mother and Baliwog
1WillpowerSanctuary RaidAction71Common CommonDestroy an enemy creature. Give all friendly creatures in its lane +1/+1.
1WillpowerBrellach CommanderCreature (Daedra)8783Epic EpicSummon and Pilfer: Summon a random Willpower creature with cost 3 or less.
1EnduranceDark SeducerCreature (Daedra)8773Epic EpicDrain, Guard
Dark Seducer Drains on both turns.

Fight The Mage:Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1IntelligenceLesser WardAction01Common CommonGive a creature a Ward.
1WillpowerAldmeri PatriotCreature (High Elf)1122Rare RareSummon: +1/+1 if you have an action in your hand.
1IntelligenceCrystal Tower CrafterCreature (High Elf)2111Common CommonAfter you play an action, Crystal Tower Crafter gains +1/+1.
2WillpowerHealing Potion ProphecyAction21Common CommonProphecy
Gain 5 health.
2IntelligenceIce SpikeAction21Common CommonDeal 2 damage to your opponent.
Draw a card.
2IntelligenceMages Guild RecruitCreature (Argonian)2121Common CommonSummon: Reduce the cost of an action in your hand by 2.
1WillpowerStand Watch ProphecyAction21Common CommonProphecy
Give a creature Guard. Draw a card.
1IntelligenceWisdom of Ancients ProphecyAction23Epic EpicProphecy
Give each friendly creature a random Keyword.
1WillpowerArrow StormAction32Rare RareDestroy all enemy creatures with 2 power or less in a lane.
1WillpowerArtaeum SavantCreature (High Elf)3143Epic EpicAfter you play an action, give a random friendly creature +1/+1.
2IntelligenceBurning Touch ProphecyAction31Common CommonProphecy
Deal 2 damage to a creature.
2IntelligenceReverberating StrikeAction31Common CommonDeal 3 damage to a creature and all enemy creatures with the same name.
1IntelligenceVigilant of StendarrCreature (Breton)3521Common Common
2WillpowerAuridon PaladinCreature (High Elf)4441Common CommonWhen you play an action, Auridon Paladin gains Drain this turn.
1WillpowerBlessing of the GroveAction41Common CommonGain 2 health for each friendly creature.
1IntelligenceFire Storm ProphecyAction42Rare RareProphecy
Deal 2 damage to all creatures in a lane.
1IntelligenceIcy ShamblesCreature (Skeleton)4231Common CommonShackle creatures damaged by Icy Shambles.
Summon: Deal 2 damage to a creature.
1IntelligenceLightning Bolt ProphecyAction41Common CommonProphecy
Deal 4 damage.
2IntelligenceManic Jack/Manic MutationCreature and Action (Breton)4331Common CommonManic Jack and Manic Mutation
2IntelligenceCourt WizardCreature (Breton)5351Common CommonSummon: Draw a card if you have two other Intelligence creatures.
1IntelligenceGlenumbra SorceressCreature (Breton)5512Rare RareWard
1IntelligenceInsightful Scholar ProphecyCreature (High Elf)5232Rare RareProphecy
Summon: Draw a card for each card your opponent drew this turn.
1WillpowerPiercing Javelin ProphecyAction51Common CommonProphecy
Destroy a creature.
1IntelligenceWinter’s GraspAction53Epic EpicShackle all enemy creatures.
1IntelligenceStealer of SecretsCreature (High Elf)6111Common CommonWard
Summon: +1/+1 for each action in your discard pile.
1IntelligenceStudium HeadmasterCreature (High Elf)6633Epic EpicSummon: Each player draws two cards.
1IntelligenceSpirit KnifeAction71Common CommonDeal 7 damage to a creature. Draw a card.

Fight The Mage:Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1IntelligenceLesser WardAction01Common CommonGive a creature a Ward.
1WillpowerAldmeri PatriotCreature (High Elf)1122Rare RareSummon: +1/+1 if you have an action in your hand.
2IntelligenceFireboltAction11Common CommonDeal 2 damage to a creature.
2IntelligenceCrystal Tower CrafterCreature (High Elf)2111Common CommonAfter you play an action, Crystal Tower Crafter gains +1/+1.
2WillpowerHealing Potion ProphecyAction21Common CommonProphecy
Gain 5 health.
2IntelligenceIce SpikeAction21Common CommonDeal 2 damage to your opponent.
Draw a card.
2IntelligenceMages Guild RecruitCreature (Argonian)2121Common CommonSummon: Reduce the cost of an action in your hand by 2.
1IntelligenceShimmerene PeddlerCreature (High Elf)2223Epic EpicAt the end of each turn, if you played two actions, draw a card.
1IntelligenceWisdom of Ancients ProphecyAction23Epic EpicProphecy
Give each friendly creature a random Keyword.
1WillpowerArrow StormAction32Rare RareDestroy all enemy creatures with 2 power or less in a lane.
1WillpowerArtaeum SavantCreature (High Elf)3143Epic EpicAfter you play an action, give a random friendly creature +1/+1.
1IntelligenceBurning Touch ProphecyAction31Common CommonProphecy
Deal 2 damage to a creature.
1NeutralCrushing BlowAction31Common CommonDeal 3 damage.
2IntelligenceReverberating StrikeAction31Common CommonDeal 3 damage to a creature and all enemy creatures with the same name.
1WillpowerAuridon PaladinCreature (High Elf)4441Common CommonWhen you play an action, Auridon Paladin gains Drain this turn.
1WillpowerBlessing of the GroveAction41Common CommonGain 2 health for each friendly creature.
1IntelligenceFire Storm ProphecyAction42Rare RareProphecy
Deal 2 damage to all creatures in a lane.
1IntelligenceLightning Bolt ProphecyAction41Common CommonProphecy
Deal 4 damage.
2IntelligenceManic Jack/Manic MutationCreature and Action (Breton)4331Common CommonManic Jack and Manic Mutation
1WillpowerPiercing Javelin ProphecyAction51Common CommonProphecy
Destroy a creature.
1IntelligenceWinter’s GraspAction53Epic EpicShackle all enemy creatures.
1IntelligenceIce StormAction63Epic EpicDeal 3 damage to all creatures.
1IntelligenceStealer of SecretsCreature (High Elf)6111Common CommonWard
Summon: +1/+1 for each action in your discard pile.
1IntelligenceMighty ConjuringAction74Legendary LegendarySummon a random Atronach. If you have a creature with 5 power or more, summon a Lava Atronach instead.
1IntelligenceSpirit KnifeAction71Common CommonDeal 7 damage to a creature. Draw a card.
1IntelligenceTransmogrifyAction72Rare RareSacrifice a creature to summon the top creature from your deck.
1WillpowerDawn’s WrathAction84Legendary LegendaryDestroy all creatures in a lane.
1WillpowerChodala’s TreacheryAction94Legendary LegendaryDestroy a creature.
Plot: Steal the creature instead.

Tell The Truth:Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1IntelligenceDaggers in the DarkAction01Common CommonEquip a Steel Dagger to a random friendly creature in each lane.
2EnduranceVvardvark ExperimentAction02Rare RareSummon a 0/1 Vvardvark in each lane.
2WillpowerAldmeri PatriotCreature (High Elf)1122Rare RareSummon: +1/+1 if you have an action in your hand.
1WillpowerScouting PatrolAction11Common CommonSummon a 1/1 Imperial Grunt in each lane.
1WillpowerCathay-raht VeteranCreature (Khajiit)2151Common Common
1IntelligenceCrystal Tower CrafterCreature (High Elf)2111Common CommonAfter you play an action, Crystal Tower Crafter gains +1/+1.
1WillpowerHealing Potion ProphecyAction21Common CommonProphecy
Gain 5 health.
1IntelligenceShimmerene PeddlerCreature (High Elf)2223Epic EpicAt the end of each turn, if you played two actions, draw a card.
2WillpowerSkingrad PatrollerCreature (Imperial)2321Common Common
1WillpowerStand Watch ProphecyAction21Common CommonProphecy
Give a creature Guard. Draw a card.
1IntelligenceWisdom of Ancients ProphecyAction23Epic EpicProphecy
Give each friendly creature a random Keyword.
1IntelligenceBurning Touch ProphecyAction31Common CommonProphecy
Deal 2 damage to a creature.
1WillpowerImperial LegionnaireCreature (Imperial)3341Common Common
1EndurancePlea to KynarethAction32Rare RareHeal all friendly creatures in a lane, then give them all +1/+1.
1WillpowerEnduranceEnduranceSpellsword’s SummoningAction32Rare RareSummon a random 1-cost creature in each lane.
2WillpowerAuridon PaladinCreature (High Elf)4441Common CommonWhen you play an action, Auridon Paladin gains Drain this turn.
1EnduranceBaliwog Tidecrawlers/Smoked Baliwog LegCreature and Action (Grummite)4261Common CommonBaliwog Tidecrawlers and Smoked Baliwog Leg
1WillpowerBlessing of the GroveAction41Common CommonGain 2 health for each friendly creature.
2IntelligenceManic Jack/Manic MutationCreature and Action (Breton)4331Common CommonManic Jack and Manic Mutation
1EnduranceMidnight Sweep ProphecyAction42Rare RareProphecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
1EnduranceNorthpoint CaptainCreature (Breton)4422Rare RareSummon: Summon a 0/4 Northpoint Herald with Guard.
2WillpowerKnight of the Hour ProphecyCreature (Imperial)5331Common CommonProphecy, Guard
Summon: You gain 3 health.
2WillpowerSpawn Mother/BaliwogCreature (Grummite)6321Common CommonSpawn Mother and Baliwog
1WillpowerLegion PraefectCreature (Imperial)7441Common CommonSummon: Give other friendly creatures +1/+1.
1WillpowerSanctuary RaidAction71Common CommonDestroy an enemy creature. Give all friendly creatures in its lane +1/+1.
1WillpowerBrellach CommanderCreature (Daedra)8783Epic EpicSummon and Pilfer: Summon a random Willpower creature with cost 3 or less.

Tell The Truth:Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1IntelligenceDaggers in the DarkAction01Common CommonEquip a Steel Dagger to a random friendly creature in each lane.
2EnduranceVvardvark ExperimentAction02Rare RareSummon a 0/1 Vvardvark in each lane.
1WillpowerExecuteAction11Common CommonDestroy a creature with 2 power or less.
1IntelligenceFireboltAction11Common CommonDeal 2 damage to a creature.
2WillpowerScouting PatrolAction11Common CommonSummon a 1/1 Imperial Grunt in each lane.
1IntelligenceCrystal Tower CrafterCreature (High Elf)2111Common CommonAfter you play an action, Crystal Tower Crafter gains +1/+1.
1WillpowerFifth Legion TrainerCreature (Imperial)2132Rare RareWhen you summon another creature, give it +1/+0.
1WillpowerHealing Potion ProphecyAction21Common CommonProphecy
Gain 5 health.
1EnduranceSiege CatapultCreature (Imperial)2443Epic EpicSiege Catapult can’t attack unless your side of its lane is full.
1IntelligenceEnduranceEnduranceSorcerer’s NegationAction22Rare RareSilence a creature, then deal 2 damage to it.
1WillpowerStand Watch ProphecyAction21Common CommonProphecy
Give a creature Guard. Draw a card.
1IntelligenceWisdom of Ancients ProphecyAction23Epic EpicProphecy
Give each friendly creature a random Keyword.
1IntelligenceBurning Touch ProphecyAction31Common CommonProphecy
Deal 2 damage to a creature.
1WillpowerKhuul LawkeeperCreature (Dark Elf)3162Rare RareGuard, Rally
2EndurancePlea to KynarethAction32Rare RareHeal all friendly creatures in a lane, then give them all +1/+1.
2WillpowerEnduranceEnduranceSpellsword’s SummoningAction32Rare RareSummon a random 1-cost creature in each lane.
1WillpowerEnduranceEnduranceEdict of AzuraAction43Epic EpicDestroy an enemy creature or support.
2WillpowerImperial ReinforcementsAction42Rare RareFill a lane with 1/1 Imperial Grunts.
2IntelligenceLightning Bolt ProphecyAction41Common CommonProphecy
Deal 4 damage.
2IntelligenceManic Jack/Manic MutationCreature and Action (Breton)4331Common CommonManic Jack and Manic Mutation
2EnduranceMidnight Sweep ProphecyAction42Rare RareProphecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
1WillpowerKnight of the Hour ProphecyCreature (Imperial)5331Common CommonProphecy, Guard
Summon: You gain 3 health.
1WillpowerPiercing Javelin ProphecyAction51Common CommonProphecy
Destroy a creature.
2WillpowerSanctuary RaidAction71Common CommonDestroy an enemy creature. Give all friendly creatures in its lane +1/+1.

Prev: New Sheoth PalaceUp: Isle of Madness
Conc: A Man Divided, Notehollow, No-Rat Camp
Next: The Bargain

See also  Legends:Centaur
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