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- Copy the code above by pressing “Copy to Clipboard”.
- Launch The Elder Scrolls: Legends
- Press the “New Deck” button
- The game should automatically detect your deck.
- Profit!
Sovngarde Divided
1 [card]Execute[/card]
1 [card]Illusory Defenses[/card]
1 [card]Lunar Sway[/card]
1 [card]Outflank[/card]
1 [card]Rebel Warden[/card]
1 [card]Arise[/card]
2 [card]Barrow Stalker[/card]
1 [card]Blood Pact Messenger[/card]
2 [card]Bruma Profiteer[/card]
1 [card]Fifth Legion Trainer[/card]
2 [card]Guildsworn Revitalizer[/card]
2 [card]Imperial Lackey[/card]
1 [card]Imprison[/card]
1 [card]Bruma Armorer[/card]
1 [card]Mummify[/card]
2 [card]Necromancer’s Amulet[/card]
2 [card]Renowned Instructor[/card]
1 [card]Spellsword’s Summoning[/card]
1 [card]Blessing of the Grove[/card]
3 [card]Edict of Azura[/card]
1 [card]Imperial Reinforcements[/card]
1 [card]Legate Rikke[/card]
1 [card]Midnight Sweep[/card]
1 [card]Mundus Stone[/card]
1 [card]Strategic Deployment[/card]
2 [card]Cast Into Time[/card]
1 [card]Disciple of Namira[/card]
1 [card]Divine Fervor[/card]
1 [card]Ebonheart Oracle[/card]
1 [card]Imperial Might[/card]
2 [card]Piercing Javelin[/card]
1 [card]General Tullius[/card]
1 [card]Journey to Sovngarde[/card]
2 [card]A Land Divided[/card]
1 [card]Dawn’s Wrath[/card]
1 [card]Euraxia Tharn[/card]
1 [card]Miraak, Dragonborn[/card]
1 [card]Tullius’ Conscription[/card]
Spellsword deck
Control
1 | 5 | 12 | 7 | 9 | 8 | 1 | 7 |
Guard | 7 |
Prophecy | 6 |
Drain | 3 |
Pilfer | 2 |
Wane | 1 |
Last Gasp | 1 |
Wax | 1 |
Regenerate | 0 |
Rally | 0 |
Treasure Hunt | 0 |
Ward | 0 |
Slay | 0 |
Lethal | 0 |
Breakthrough | 0 |
Betray | 0 |
Charge | 0 |
Exalt | 0 |
Assemble | 0 |
Invade | 0 |
Plot | 0 |
Win condition is the same as Doomcrag Warrior:
1. Use low cost creatures to make trades with your opponent.
2. Once you have several creatures in your discard pile, use Journey to Sovngarde, then Tullius’ Conscription when your board is mostly empty.
While Doomcrag Warrior was hit hard by the nerf to Namira’s Shrine and Namira’s Disciple, this deck relies more on using guards, removal and healing to stay alive until you find Journey and Conscription rather than cycling through your deck as fast as possible to find the necessary cards you need to win the game.
I’ve done well with it against most match ups, but if you’re going up against a hyper aggro deck that just goes face and you don’t get a good starting hand you’re probably going to lose. Many times though as long as you don’t break any of their runes you can come back even if your opponent gets you down to single digit health.
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3 Comments
Thanks, appreciate the response! It sounds like they are pretty essential, I think I’ll just skip the deck until I have leftover gems and no other cards I’ve been wanting to craft, at the moment I can’t craft them unfortunately!