Invade Card Effect | |
---|---|
First Appearance | Jaws of Oblivion |
Card Appearance | Creatures, Actions |
Description | Upgrade your highest level Oblivion Gate. If you don’t have one, summon one in the right lane. |
Statistics | This count includes unobtainable and untrained cards and cards that change during play. |
Invade is a card effect that can be found on Creatures and Actions in The Elder Scrolls Legends that first appeared in the Jaws of Oblivion. When cards with Invade abilities are played or activated, an Oblivion Gate is opened in the right lane. If a gate is already opened, the highest level gate is upgraded and receives two additional health.
Cards with Invade[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
---|---|---|---|---|---|---|---|---|
Blast from Oblivion | Action | Intelligence | 3 | – | – | Common | Prophecy Invade, then deal damage equal to your Oblivion Gate’s level to a creature. | |
Daedric Incursion | Action | Strength | 3 | – | – | Common | Draw a random Daedra from your deck. Invade. | |
Dremora Adept | Creature (Daedra) | Intelligence | 3 | 4 | 3 | Legendary | When Dremora Adept gains a Keyword, Invade. | |
Forces of Destruction | Action | Intelligence | 10 | – | – | Legendary | Invade, then summon random Daedra with total cost 10. | |
Great Sigil Stone | Support | Neutral | 4 | – | – | Legendary | Uses: 3 Activate: Invade. | |
Invasion Marauder | Creature (Daedra) | Willpower | 3 | 3 | 3 | Common | Summon: Invade. | |
Invasion Party | Action | Willpower | 4 | – | – | Legendary | Choose three times: Invade or summon a 1/1 Scamp. | |
Invasion Scout | Creature (Daedra) | Strength | 1 | 1 | 1 | Common | Summon: Invade. | |
Invasion Vanguard | Creature (Daedra) | Intelligence | 2 | 1 | 4 | Common | Summon: Invade. | |
Mankar Camoran | Creature (High Elf, Wood Elf) | Battlemage | 4 | 4 | 4 | Legendary | After you play an action, Invade. Friendly Oblivion Gates have +4/+0. | |
Oblivion Invasion | Action | Neutral | 0 | – | – | Common | Invade. | |
Occult Ritemaster | Creature (Orc) | Intelligence | 4 | 4 | 3 | Rare | Summon: Put a Steel Dagger into your hand. When Occult Ritemaster equips an item, Invade. | |
Sigil Keeper | Creature (Daedra) | Intelligence | 4 | 3 | 4 | Common | Summon: Invade, then give Ward to all friendly Oblivion Gates. | |
The Crisis Begins | Action | Willpower | 6 | – | – | Common | Destroy a creature. Invade. | |
Unexpected Arrival | Action | Willpower | 3 | – | – | Epic | Invade, then summon a random Daedra with cost equal to your Oblivion Gate’s level. | |
Valkynaz Mage | Creature (Daedra) | Intelligence | 1 | 1 | 1 | Epic | Ward When Valkynaz Mage’s Ward is broken, Invade. | |
Widow Daedra | Creature (Daedra) | Strength | 4 | 5 | 3 | Common | When an enemy rune is destroyed, Invade. |
Cards associated with Invade[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
---|---|---|---|---|---|---|---|---|
Agent of Mehrunes Dagon | Creature (Imperial) | Strength | 2 | 3 | 2 | Common | At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1. | |
Keeper of the Gates | Creature (Nord) | Strength | 6 | 6 | 6 | Epic | When you Invade, Invade again. | |
Mythic Dawn Acolyte | Creature (Breton) | Intelligence | 5 | 5 | 4 | Common | At the end of each turn, if you Invaded, deal 2 damage. | |
Mythic Dawn Zealot | Creature (Khajiit) | Willpower | 2 | 2 | 2 | Common | At the end of each turn, if you Invaded, put a 1/1 Scamp into your hand. |
|