Legends:Mistveil Dungeon

 
Break out of jail
Episode:The Lost Treasure
Opponent Name:Mistveil Guard
Opponent Class:WillpowerEnduranceEndurance Spellsword
Lanes:Field/Shadow
Starting Health:30
Special Conditions:Start with 3 lockpicks in your hand, Dungeon Cell.
Story Characters:Swims-at-Night, Sails-Through-Storms
Previous Quest:Streets of Riften
Unlocks Quest:Forelhost Front Gate
Reward:“The Escape Artist” title, Playset of: Mistveil Warden
  

The Lost Treasure: Mistveil Dungeon[edit]

The Mistveil Dungeon is a location available in The Lost Treasure, unlocked by completing Streets of Riften. When you begin the match, you’ll be told to “Use your Lockpicks to free Sails-Through-Storms.” You will begin with the Dungeon Cell support in play, which requires you to use all your lockpicks to summon Sails-Through-Storms, and the aforementioned 3 Lockpicks in your hand.

Dialogue[edit]

Pre-match:
Sails-Through-Storms: “Well, look at what the guards dragged in. Welcome to paradise.”
Swims-at-Night: “We won’t be here long. We’ve come to free you.”
Sails-Through-Storms: “Really? Why?”
Swims-at-Night: “We hear you know something about Barilzar’s Mazed Band.”
Sails-Through-Storms: “I might. Get me out of here and we’ll talk.”
Post-match:
Sails-Through-Storms: “Thanks for the assistance. I don’t have the ring, but I do have this journal. It belonged to a great adventurer who claims to have hidden the ring in the most dangerous place they could find. It’s sealed inside a Dragon Cult tomb.”

Game Settings[edit]

Normal[edit]

Player starts with 3 Lockpick in hand.
Player starts with a Dungeon Cell on board.

Master[edit]

Ai starts with a Mistveil Warden in left lane.
Player starts with 3 Lockpick in hand.
Player starts with a Dungeon Cell on board.

Opponent Decklist[edit]

Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1NeutralMaple ShieldItem01Common Common+0/+3
3WillpowerSeptim GuardsmanCreature (Imperial)0122Rare RareGuard
1WillpowerCheydinhal SapperCreature (Imperial)1131Common CommonDrain
1WillpowerExecuteAction11Common CommonDestroy a creature with 2 power or less.
2WillpowerSunhold MedicCreature (High Elf)1111Common CommonSummon: Give a creature +0/+2.
1WillpowerCathay-raht VeteranCreature (Khajiit)2151Common Common
1EnduranceElixir of VigorSupport22Rare RareUses: 3

Activate: Give a creature +0/+1.

1EnduranceEnchanted PlateItem21Common Common+0/+3
Summon: Draw a card.
1WillpowerKvatch SoldierCreature (Imperial)2231Common CommonGuard
1EnduranceOldgate WardenCreature (Breton)2051Common CommonGuard, Regenerate
1EnduranceYew ShieldItem22Rare RareGuard
Summon: +1/+1 for each enemy creature in this lane.
1EnduranceBruma ArmorerCreature (Imperial)3222Rare RareWhen you summon another creature, give it +0/+2.
1EnduranceImperial ArmorItem31Common Common+0/+6
1WillpowerImperial LegionnaireCreature (Imperial)3341Common Common
3EnduranceMistveil WardenCreature (Imperial)3241Common CommonTreasure HuntGuard: Give the Guard +1/+2.
1WillpowerPenitus Oculatus AgentCreature (Imperial)3232Rare RareSummon: Steal a creature’s Keywords.
1WillpowerRiverhold EscortCreature (Khajiit)3162Rare RareGuard
Pilfer: Move.
1EnduranceLion Guard StrategistCreature (Breton)4233Epic EpicWhen you summon another creature in this lane, give it a Ward.
1EnduranceRestoration TutorCreature (Imperial)4341Common CommonSummon: Heal a creature.
1EnduranceStonetooth ScrapperCreature (Orc)4451Common Common
1WillpowerKnight of the Hour ProphecyCreature (Imperial)5331Common CommonProphecy, Guard
Summon: You gain 3 health.
1WillpowerSnowhawk DetachmentCreature (Imperial)5351Common CommonGuard
Summon: +1/+1 if you have another creature with Guard.
1WillpowerPraetorian CommanderCreature (Imperial)6333Epic EpicSummon: Give creatures in your deck +1/+1.
1WillpowerLegion PraefectCreature (Imperial)7441Common CommonSummon: Give other friendly creatures +1/+1.
1WillpowerRenowned LegateCreature (Imperial)7554Legendary LegendaryBreakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1WillpowerSeptim GuardsmanCreature (Imperial)0122Rare RareGuard
1EnduranceEncumbered ExplorerCreature (Imperial)1232Rare RareShackle Encumbered Explorer after he attacks.
1WillpowerExecuteAction11Common CommonDestroy a creature with 2 power or less.
1WillpowerSolitude StalwartCreature (Imperial)1221Common Common
1WillpowerBruma ProfiteerCreature (Imperial)2322Rare RareWhen you summon another creature, you gain 1 health.
1EnduranceEnchanted PlateItem21Common Common+0/+3
Summon: Draw a card.
1WillpowerKvatch SoldierCreature (Imperial)2231Common CommonGuard
2EnduranceWind Keep SpellswordCreature (Breton)2221Common CommonWard
1WillpowerDawnstar HealerCreature (Nord)3333Epic EpicAfter an enemy rune is destroyed, you gain 3 health.
3EnduranceMistveil WardenCreature (Imperial)3241Common CommonTreasure HuntGuard: Give the Guard +1/+2.
1EnduranceTree MinderCreature (Argonian)3111Common CommonGuard
Summon: Gain +1 max magicka.
1EnduranceEmperor Titus Mede IICreature (Imperial)4144Legendary LegendaryAt the end of your turn, give the top creature of your deck +1/+1 and Guard.
1WillpowerEnduranceEnduranceEmperor’s BladeCreature (Imperial)4453Epic EpicGuard
Slay: You gain 3 health.
1WillpowerHive DefenderCreature (Kwama)4362Rare RareGuard
1EnduranceMidnight Sweep ProphecyAction42Rare RareProphecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
2WillpowerRiften LawkeeperCreature (Nord)4441Common CommonBreakthrough
Summon: you gain 4 health.
1WillpowerDivine FervorSupport53Epic EpicOngoing


Friendly creatures have +1/+1.

2WillpowerKnight of the Hour ProphecyCreature (Imperial)5331Common CommonProphecy, Guard
Summon: You gain 3 health.
1WillpowerPhalanx ExemplarCreature (Imperial)5562Rare RareGuard
When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand.
1WillpowerEnduranceEnduranceGeneral TulliusCreature (Imperial)6224Legendary LegendarySummon: Summon a 2/2 Colovian Trooper with Guard in each lane.
When a friendly creature dies, General Tullius gains +1/+1.
1WillpowerGolden SaintCreature (Daedra)6442Rare RareGuard
Summon: If you have more health than your opponent, summon a Golden Saint in the other lane.
1WillpowerArrestAction72Rare RareSteal an enemy creature. It loses Guard, and is permanently Shackled.
1WillpowerRenowned LegateCreature (Imperial)7554Legendary LegendaryBreakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
1WillpowerAuroran SentryCreature (Daedra)8574Legendary LegendaryGuard

When Auroran Sentry is dealt damage, you gain that much health.

1WillpowerMantikoraCreature (Mantikora)10663Epic EpicGuard
Summon: Destroy an enemy creature in this lane.

Prev: Streets of RiftenUp: Return to Clockwork CityNext: Forelhost Front Gate

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