Legends:The Restless Dead

 
Navigate an ancient crypt.
Act:3
Opponent Name:Undead
Opponent Class:Endurance Endurance
Lanes:Single lane (field)
Starting Health:30
Special Conditions:Opponent starts with a Skeleton and a Haunting Spirit; you start with Altar of Meridia.
Story Characters:Cassia, Laaneth, Swims-at-Night, Tyr, Kellen, Isha
Previous Quest:Ladies and Gentlemen!
Next Quest:Interlude
Reward:25Soul Gems, Shadowfen Priest
Choice: Haunting Spirit (take) or Plea to Kynareth (destroy)
 
Undead

Chapter 16: The Restless Dead[edit]

The Restless Dead is the second chapter of Act III. You, Tyr, Laaneth, Cassia, and Swims-at-Night make your way through a tunnel to the White-Gold Tower, but encounter a horde of undead along the way.

Strategy[edit]

The match consists of one field lane with 6 places where creatures can be played. The Undead opponent starts with a Skeleton and a Haunting Spirit in play. To level the field, you start with a support called Altar of Meridia in play, which allows you to destroy 2 undead creatures during the match. You can play this match very aggressively and use the Altar to generate as much tempo as possible, or you can play conservatively and use the Altar only for their strongest creatures, such as Night Talon Lord, that might give you trouble.

Dialogue[edit]

Pre-match:

Laaneth: “Are you sure these crypts will lead us right into the White-Gold Tower?”
Swims-at-Night: “Are you doubting the greatest smuggler in Tamriel?”
Cassia: “It’s crawling with the undead.”
Swims-at-Night: “Well, if they were safe, everyone would use them.”

Game Hint:

The undead lurch forward, their empty gazes fixed upon a strange altar behind you.

During the match:

Laaneth: “I sense mystical power within that altar. Perhaps it can quiet the dead.”

Post-match:

Kellen: “Amidst the broken bones of the fallen, the hero spotted an ancient grimoire, filled with the dread secrets of necromancy.”
Isha: “Dared they meddle with such foul magic?”
If the player chooses “Take” and the Haunting Spirit card:
Kellen: “Foul, yes… but strong. And those were dire times.”
If the player chooses “Destroy” and the Plea to Kynareth card:
Kellen: “No. Some gifts carry too terrible a price.”

Undead’s Deck[edit]

Undead
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
2EnduranceSuppressAction02Rare RareSilence a creature.
3NeutralSteel DaggerItem11Common Common+1/+0
2EnduranceDeadly DraugrCreature (Skeleton)1111Common CommonLethal
2EnduranceDeathless DraugrCreature (Skeleton)1111Common CommonLast Gasp: Summon a 1/1 Skeleton.
3EnduranceRotting DraugrCreature (Skeleton)1111Common Common
2EnduranceDaedric DaggerItem21Common CommonLethal
+1/+1
2EnduranceEnchanted PlateItem21Common Common+0/+3
Summon: Draw a card.
2EnduranceShriveled MummyCreature (Mummy)2221Common Common
1EnduranceHaunting SpiritCreature (Spirit)3332Rare RareLast Gasp: Give a random friendly creature +3/+3.
1EnduranceCursed Spectre ProphecyCreature (Spirit)4221Common CommonProphecy
Summon: Silence another creature.
1EnduranceGloom WraithCreature (Spirit)4332Rare RareBreakthrough
Summon: +1/+1 for each other friendly Endurance creature.
1EnduranceGrim ChampionCreature (Skeleton)4223Epic EpicWhen a creature in this lane dies, Grim Champion gains +1/+1.
1EnduranceImprisoned DeathlordCreature (Skeleton)4773Epic EpicWhen an enemy creature is summoned, Shackle Imprisoned Deathlord.
2EnduranceRestless TemplarCreature (Skeleton)4521Common CommonLast Gasp: Gain 5 health.
1EnduranceLurking Mummy ProphecyCreature (Mummy)5261Common CommonProphecy, Guard
1EnduranceDoomcrag VampireCreature (Vampire)6444Legendary LegendaryLethal
Other friendly creatures in this lane have Lethal.
1EnduranceNight ShadowCreature (Vampire)6653Epic EpicBreakthrough, Drain
1EnduranceBlood Magic LordCreature (Vampire)9664Legendary LegendarySummon and Slay: Put a Blood Magic Spell into your hand.
1EnduranceNight Talon LordCreature (Vampire)9884Legendary LegendaryDrain
Slay: Summon the slain creature.

Prev: Ladies and Gentlemen!Up: The Forgotten HeroNext: Interlude

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